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Offline ZephyrPhantomTopic starter

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Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg252885#msg252885
« on: January 20, 2011, 11:15:07 pm »
NAME:
Dark Templar
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
4 | 3
TEXT:
Invisible. Absorbs :aether each turn or loses invisibility.
NAME:
Dark Templar
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
6 | 5
TEXT:
Invisible. Absorbs :aether each turn or loses invisibility.
ART:
Krava
IDEA:
Zblader
NOTES:
Name inspired by Flayne's card idea Templar : http://elementscommunity.org/forum/index.php/topic,19351.0.html
About Invisibility:
It will be regained if there is enough quanta to drain.
If disabled by AoE CC, it will return the next turn as long as there is enough quanta to drain.
SERIES:
Duality Series http://elementscommunity.org/forum/index.php/topic,19516.0.html
NAME:
Dark Templar
ELEMENT:
Aether or Darkness
COST:
:aether or  :darkness
TYPE:
Creature
ATK|HP:
4 | 3
TEXT:
Invisible. Absorbs  :aether :darkness each turn or loses invisibility.
NAME:
Dark Templar
ELEMENT:
Darkness
COST:
6 :aether or :darkness
TYPE:
Creature
ATK|HP:
6 | 5
TEXT:
Invisible. Absorbs  :aether :darkness each turn or loses invisibility.
ART:
Krava
IDEA:
Zblader
NOTES:
Name inspired by Flayne's card idea Templar : http://elementscommunity.org/forum/index.php/topic,19351.0.html
About Invisibility:
It will be regained if there is enough quanta to drain.
If disabled by AoE CC, it will return the next turn as long as there is enough quanta to drain.
SERIES:
Duality Series http://elementscommunity.org/forum/index.php/topic,19516.0.html
Dominant Element:  :darkness (If this card needs to be categorized, place it under Darkness).

Offline Ajit

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg252887#msg252887
« Reply #1 on: January 20, 2011, 11:21:01 pm »
legit.  Very appropriate thematically I believe.  Good use of the art.  And i like how it doesn't die without quanta, it just loses its ability.

7wavemaster

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg252913#msg252913
« Reply #2 on: January 20, 2011, 11:58:43 pm »
I think the upped is UP compared to un upped.  Just +1/+1 stats for 1500 electrum and an increase in cost?  I think it should stay same price.

Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg252944#msg252944
« Reply #3 on: January 21, 2011, 01:11:26 am »
easily fractal-able but hard to maintain, but once you do the enemy's firetrucked, I like! :)
Just a couple of questions:

1. can invisibility be re-gained once it's lost by having enough quanta again?

2. How does firestorm and thunderstorm affect the invisibility? Does it gain it back next turn, provided quanta is sufficient?

Offline ZephyrPhantomTopic starter

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg252950#msg252950
« Reply #4 on: January 21, 2011, 01:17:51 am »
easily fractal-able but hard to maintain, but once you do the enemy's firetrucked, I like! :)
Just a couple of questions:

1. can invisibility be re-gained once it's lost by having enough quanta again?

2. How does firestorm and thunderstorm affect the invisibility? Does it gain it back next turn, provided quanta is sufficient?
1: yes. I will add that in the notes.

2: Invisibility is removed for one turn and comes back if there is enough quanta to drain.

I think the upped is UP compared to un upped.  Just +1/+1 stats for 1500 electrum and an increase in cost?  I think it should stay same price.
This is based off the original Immortal's stats.

Offline unknown89089

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253078#msg253078
« Reply #5 on: January 21, 2011, 03:12:12 am »
The enemy might be curious about your randomly disappearing quantum... it would help people be more observative :D

7wavemaster

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253080#msg253080
« Reply #6 on: January 21, 2011, 03:13:13 am »
I think the upped is UP compared to un upped.  Just +1/+1 stats for 1500 electrum and an increase in cost?  I think it should stay same price.
This is based off the original Immortal's stats.
You have any idea how much people think immortals need a buff?!?
http://elementscommunity.org/forum/index.php/topic,11643.0.html

Even you agreed immortals need buff so should this.
http://elementscommunity.org/forum/index.php/topic,11643.72.html

Offline doublecross

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253081#msg253081
« Reply #7 on: January 21, 2011, 03:13:35 am »
The point of invisibility isn't to make them not know it is there. It is to make it un-targetable for anything save field covering attacks.
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

Offline ZephyrPhantomTopic starter

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253107#msg253107
« Reply #8 on: January 21, 2011, 03:28:47 am »
@7wavemaster
The point of invisibility isn't to make them not know it is there. It is to make it un-targetable for anything save field covering attacks.
^This, and at the same time you can still buff it.  This is actually stronger than immortal : you can target it while your opponent can't and it can draw from two quanta pools instead of one, which is countered by the maintainence cost.  Even if it is UP, I'd like to keep it balanced to the ingame cards.

I think Oldtrees would have the perfect resoulution to this argument.

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253113#msg253113
« Reply #9 on: January 21, 2011, 03:31:09 am »
@7wavemaster
The point of invisibility isn't to make them not know it is there. It is to make it un-targetable for anything save field covering attacks.
^This, and at the same time you can still buff it.  This is actually stronger than immortal : you can target it while your opponent can't and it can draw from two quanta pools instead of one, which is countered by the maintainence cost.  Even if it is UP, I'd like to keep it balanced to the ingame cards.

I think Oldtrees would have the perfect resoulution to this argument.
The text says that it absorbs 1 :darkness AND 1 :aether.  So thats why i thought it needed a buff.

Offline ZephyrPhantomTopic starter

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253119#msg253119
« Reply #10 on: January 21, 2011, 03:35:16 am »
It'd be pretty strong if it didn't absorb quanta, but I'm still reluctant to buff it because of the current cards.  Oldtrees, Help! *activates the Oldtrees summoning circle*

Offline Rutarete

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253126#msg253126
« Reply #11 on: January 21, 2011, 03:40:00 am »
cool card. really cool art. I like it :D
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