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rohlfo

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Polluted Missile | Polluted Missile https://elementscommunity.org/forum/index.php?topic=19724.msg250251#msg250251
« on: January 17, 2011, 05:13:44 pm »
So kinda in my environmental theme....
Big hit spell for death!

Thanks to ET for idea of multiple effects and everyone for helping with ideas and feedback!

NAME:
Polluted Missile
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:
TEXT:
Deal 15 damage to opponent. Every creature is targeted with pollution.
NAME:
Polluted Missile
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK|HP:
TEXT:
Deal 20 damage to opponent. Every creature is targeted with pollution.
ART:
rohlfo, using this: http://www.freedigitalphotos.net/images/Other_Metaphors_and__g307-Warning_signs_p19456.html
IDEA:
rohlfo
NOTES:
pollution effect:
50% chance to be infected.
25% chance to be infected and mutate.
10% chance to be lobotomised.
5% chance to turn into a Malignant Cell.
10% chance nothing happens.
SERIES:
opinions/thoughts/options
- ott, too much?
- balance of effects?
- cost?
- does the fact that Death now has soul catcher make this way too OP?

Offline EmeraldTiger

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Re: Nuclear Bomb | Atomic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250274#msg250274
« Reply #1 on: January 17, 2011, 05:39:04 pm »
I would make it a % to mutate, % to be infected and a Low % to die.

Atomic Radiation | Nuclear Fallout
% to mutate
% to be infected
% to mutate & to be infected
% to become a Malignant Cell
Low % to die.

Switch the names because I think a Nuclear Bomb is stronger than a Atmoic Bomb.
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YoYoBro

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250277#msg250277
« Reply #2 on: January 17, 2011, 05:40:25 pm »
EmeraldTiger ninja'd me :P

Anyway, beside that, I think it should deal damage to all creatures as well.

Offline ZephyrPhantom

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250282#msg250282
« Reply #3 on: January 17, 2011, 05:45:06 pm »
I think it's balanced when compared to it's dual counterpart Unstable Gas. Upped may be UP, but when I take into consideration how quickly Gas kills enemies, I think the extra cost makes sense, especially since the damage is instant and mono rather than delayed and duo.

One question though: can the damage be reflected by shields?

I would make it a % to mutate, % to be infected and a Low % to die.

Atomic Radiation | Nuclear Fallout
% to mutate
% to be infected
% to mutate & to be infected
% to become a Malignant Cell
Low % to die.
That make the card kind of complicated, but it would also be interesting as well.   How about:

25% Mutation
30% Infection
10% Both
10% Turns into Malignant Cell
5% Death.
10% No effect.
10% Lobotomize (the atomic energy could cause the creature to be unharmed but might damage their brain)

rohlfo

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Re: Nuclear Bomb | Atomic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250303#msg250303
« Reply #4 on: January 17, 2011, 06:00:47 pm »
I would make it a % to mutate, % to be infected and a Low % to die.

Atomic Radiation | Nuclear Fallout
% to mutate
% to be infected
% to mutate & to be infected
% to become a Malignant Cell
Low % to die.

Switch the names because I think a Nuclear Bomb is stronger than a Atmoic Bomb.
*looks up teh physiacks* seems an atomic bomb is a type of nuclear bomb....so perhaps atomic bomb | hydrogen Bomb?

 Anyway, like the ideas about the effects it could have! (if it did damage to creatures i feel it might be too similar to unstable gas...). So best leave out damage to opponent then and just make the effect on creatures more random?

Also like how new idea keeps the environmental theme going! lol

Will have to think how's best to balance it all....
like:
mutate and infected
infected
nothing
lobo

undecided about malignant cell....maybe very small percentage. also just mutate, if you mutate through nuclear radiation, you kinda are infected as well...:s

YoYoBro

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250315#msg250315
« Reply #5 on: January 17, 2011, 06:14:23 pm »
Radiation should destroy the DNA, hence causing mutations, infections or death, right?

Offline EmeraldTiger

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250319#msg250319
« Reply #6 on: January 17, 2011, 06:16:15 pm »
here is another thought make it a spell the generates a permanent
 :death Atomic bomb | Hydrogen Bomb Spell does damage to opponent and generates :entropy Atomic Radiation | Nuclear Fallout Permanent that last 3 rounds and the affects mentioned.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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YoYoBro

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250321#msg250321
« Reply #7 on: January 17, 2011, 06:17:41 pm »
I think the bomb should be  :fire and the radiation should be  :death

Offline EmeraldTiger

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250324#msg250324
« Reply #8 on: January 17, 2011, 06:22:38 pm »
OK then this
:fire bomb Spell
:death Permanent Absorbs  :entropy :entropy
Do you understand why :entropy should be involved?
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Offline Rutarete

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250326#msg250326
« Reply #9 on: January 17, 2011, 06:26:07 pm »
I would make it a % to mutate, % to be infected and a Low % to die.

Atomic Radiation | Nuclear Fallout
% to mutate
% to be infected
% to mutate & to be infected
% to become a Malignant Cell
Low % to die.
That make the card kind of complicated, but it would also be interesting as well.   How about:

25% Mutation
30% Infection
10% Both
10% Turns into Malignant Cell
5% Death.
10% No effect.
10% Lobotomize (the atomic energy could cause the creature to be unharmed but might damage their brain)


just saying, a damaged brain means it was harmed. and yes, that makes it more complicated, but i think my Monstrosity card still wins for complicatedness
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rohlfo

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250328#msg250328
« Reply #10 on: January 17, 2011, 06:29:43 pm »
wow, becoming quite a "dirty bomb" as I think the phrase goes!


So,
 Fire card, damages opponent, creates a permanent
death permanent, each turn effects creatures randomly as stated, absorbs entropy to keep going?
(just a two element combo, involving 3 elements though?)
 ???

will have to give this all some thought....

first thoughts, if we go through with this, should purify also destroy any radiation in the game? radiation stackable?

Offline Rutarete

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Re: Nuclear Bomb | Atmoic Bomb https://elementscommunity.org/forum/index.php?topic=19724.msg250329#msg250329
« Reply #11 on: January 17, 2011, 06:30:00 pm »
I think the bomb should be  :fire and the radiation should be  :death
actually, i think radiation should be  :air and  :death
granted, air already has unstable gas, but think- radiation is carried by air (in a way)
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