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joebob777

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg223716#msg223716
« Reply #12 on: December 13, 2010, 03:22:45 pm »
puppeteer's ability should be
 :darkness draw a marionette

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg223719#msg223719
« Reply #13 on: December 13, 2010, 03:26:20 pm »
Lets assume that "c" [the cost of drawing a card] = 1quanta after the first.
Lets also assume that adding a second element counts as +1 quanta in mono quanta.

Unupped
4 :darkness Puppeteer
1 Damage [4 :darkness]
+3 :light +c->5 :darkness Blessing
4 Damage [9 :darkness]
+2 :darkness +c->3 :darkness per marionette
8 Damage [12 :darkness]
12 Damage [15 :darkness]
16 Damage [18 :darkness]
20 Damage [21 :darkness]
24 Damage [24 :darkness] (Balance threshold 7 cards)
+4 Damage [+3 :darkness]

Upgraded
5 :darkness Puppeteer
2 Damage [5 :darkness]
+2 :light +c->4 :darkness Blessing
5 Damage [9 :darkness]
+2 :darkness +c->3 :darkness per marionette
10 Damage [12 :darkness]
15 Damage [15 :darkness] (Balance threshold 4 cards)
+5 Damage [+3 :darkness]

A balance threshold for a linear progression is correctly placed at halfway between the start and end of an average game including the card/combo. For nonlinear progressions the balance threshold should be placed so that area under the curve during a course of an average game is equal to the length of an average game (ie a constant 1).

I like the draw a marionette solution.
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Offline ddevans96

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg223760#msg223760
« Reply #14 on: December 13, 2010, 04:17:05 pm »
I think having :darkness Draw a marionette would be good for the card. You can make the 'only have one puppeter on the field at a time' a passive skill.
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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg223922#msg223922
« Reply #15 on: December 13, 2010, 08:36:28 pm »
OK cool thanks guys I'll change it to "Draw a Marionette".  And Joebob777 I'll add you to card creators.

Just one thing I assume the Draw thing means that Puppeteer can only do it as long as there are Marionettes in your deck right?  Like this is different from just spawning a Marionette.

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg223936#msg223936
« Reply #16 on: December 13, 2010, 08:54:09 pm »
I think he means to spawn a marionette.
"Generate a Marionette"

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg223952#msg223952
« Reply #17 on: December 13, 2010, 09:26:09 pm »
No, then it would appear on the field. Draw a Marionette means that it'll go to your hand. Different concepts.
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Offline AjitTopic starter

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg224076#msg224076
« Reply #18 on: December 13, 2010, 11:10:38 pm »
Alright I've changed it to include the new ability, and have added pictures.  Thanks for the help and comments.

joebob777

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg224181#msg224181
« Reply #19 on: December 14, 2010, 12:43:31 am »
OK cool thanks guys I'll change it to "Draw a Marionette".  And Joebob777 I'll add you to card creators.

Just one thing I assume the Draw thing means that Puppeteer can only do it as long as there are Marionettes in your deck right?  Like this is different from just spawning a Marionette.
yes i did mean draw is in from your deck so as to not be too powerfull, i didnt want generate cause there can only be 6 marionette in your deck at one time. thanks for putting me in card creators ;D

Offline AjitTopic starter

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg224317#msg224317
« Reply #20 on: December 14, 2010, 03:22:09 am »
Sure thing thanks for your suggestions.  Any more input anyone?

Kael Hate

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg246699#msg246699
« Reply #21 on: January 13, 2011, 05:08:12 pm »
I like the idea, darkness in legend and form has always had a reputation from leading and twisting from the shadows.
Some things to look at.
Puppeteer is the main card here, so it should be the subject of the post.
Card search and draw is currently a very complex effort to implement and is a reason why it currently does not exist in the game. You should consider changing the puppeteers ability to simply create a Marionette in hand.
A one puppeteer limit per game is very hard to code and the reasoning seems to be to control the attack power effect of the marionettes. This could be fixed to simply give the puppeteer a nightfall effect that only hits marionettes. Something like “Marionettes gain Puppeteers Attack”
How I’d redo this idea, is make the Player the puppeteer, and the puppeteer itself a permanent and the number of marionettes you can have in play at any one time limited by the amount of puppeteer cards by only allowing the ability to trigger if you have less puppets. The puppeteers would stack and each marionette have force equal to the puppeteer stack.
The Marionnette would be great for card tricks like nightmare and mutations.

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Re: Marionette | Marionette https://elementscommunity.org/forum/index.php?topic=17521.msg252079#msg252079
« Reply #22 on: January 19, 2011, 09:07:33 pm »
I like the idea, darkness in legend and form has always had a reputation from leading and twisting from the shadows.
Some things to look at.
Puppeteer is the main card here, so it should be the subject of the post.
Card search and draw is currently a very complex effort to implement and is a reason why it currently does not exist in the game. You should consider changing the puppeteers ability to simply create a Marionette in hand.
A one puppeteer limit per game is very hard to code and the reasoning seems to be to control the attack power effect of the marionettes. This could be fixed to simply give the puppeteer a nightfall effect that only hits marionettes. Something like “Marionettes gain Puppeteers Attack”
How I’d redo this idea, is make the Player the puppeteer, and the puppeteer itself a permanent and the number of marionettes you can have in play at any one time limited by the amount of puppeteer cards by only allowing the ability to trigger if you have less puppets. The puppeteers would stack and each marionette have force equal to the puppeteer stack.
The Marionnette would be great for card tricks like nightmare and mutations.
Thanks a lot for the valuable input.  This would be a lot of re-working this card, and I'd be glad to do it, if it gets more attention.  As of right now it has a whole 1 vote in the crucible.

 

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