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Scaredgirl

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Card Idea Database (BETA) https://elementscommunity.org/forum/index.php?topic=19301.msg245169#msg245169
« on: January 11, 2011, 04:06:59 pm »
CARD IDEA DATABASE

Original idea by TimerClock14: http://elementscommunity.org/forum/index.php/topic,19043.0.html

1. >> Card Idea Submitting Form (https://spreadsheets.google.com/viewform?authkey=COaV-6gK&hl=en&formkey=dFBLVGw4Q2xMQVN5MVlDSTFDbzdYTkE6MQ#gid=0) by Scaredgirl

Use this form to submit your card idea to the database. You need to add all the relevant information about your card, plus game mechanics your card uses, for example "Draw a Card". This way ideas can be easily found by sorting them using mechanics, or any other variables.

Feel free to test out the form by submitting random ideas. After submitting you idea, it should become visible in the database.


2. >> Raw Data (https://spreadsheets.google.com/pub?key=0AgB8fZX7y8kydFBLVGw4Q2xMQVN5MVlDSTFDbzdYTkE&hl=en&single=true&gid=0&output=html) by Google

This is the ugly raw data that the form produces. It will not be visible to users. We will use this raw data to build a nicer, more usable, version.


3. >> Sorted Data (https://spreadsheets.google.com/pub?key=0AgB8fZX7y8kydFBLVGw4Q2xMQVN5MVlDSTFDbzdYTkE&hl=en&single=true&gid=3&output=html) by TimerClock14

Raw data sorted using mathematical formulas. Currently it's only all ideas in one big pile. We will add more features later.



We are working on a big project whose purpose is to list all card ideas in one Google Docs database. Card ideas can then be searched from this database. It will be a great way of finding ideas, and making sure your awesome new idea hasn't been previously used.

For this we need..
Card Idea Categories.

Idea is that each card idea belongs to one or more category. We then tag ideas with categories, and when you want to look at ideas belonging to a specific category, the database will take care of it.

I'll start.

Affects your opponents hand
Heals you
Direct damage to opponent
Draw a card
etc.


Please post your suggestions here. Thanks.


Here's a form I made: https://spreadsheets.google.com/viewform?formkey=dFBLVGw4Q2xMQVN5MVlDSTFDbzdYTkE6MQ (feel free to try it out and submit whatever you want)

It has 3 parts:

1. Front page.
2. Card type sub-pages (you go to the one you picked on the front page)
      2.1 Creature
      2.2 Spell
      2.3 Permanent
3. Other


All the data gathered will be moved here: https://spreadsheets.google.com/viewform?authkey=COaV-6gK&hl=en&formkey=dFBLVGw4Q2xMQVN5MVlDSTFDbzdYTkE6MQ#gid=0 as raw form. It looks like crap currently, but this data can be sorted and used in many different ways.

If we added all the card ideas using this form, we would have a HUGE database of different kinds of ideas, that can be sorted using many different methods.

But first we need the categories, which is what this topic is all about.

Offline TimerClock14

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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245172#msg245172
« Reply #1 on: January 11, 2011, 04:14:06 pm »
Destroys permanent(s)
Weapon
changes target status
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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245177#msg245177
« Reply #2 on: January 11, 2011, 04:21:27 pm »
Will update this posts when new ideas come up:

First break them down in:
Spells
Permanents
Creatures
(if two of those, then add them to both)

The major catagories with their subs:
Creature control
  • Soft
  • Hard
  • AoE
Permanent control
  • Soft
  • Hard
Damage
  • Direct damage
  • Growing damage
  • High base damage
Effect on
  • Death of creature
  • Destruction of permanent
  • Playing of card(type)
  • Other
Quanta effect
  • Quanta generation
  • Trade quanta (like photonsinthesis)
  • Quanta denial
  • Quanta screw up
  • Other
Draw/hand effect
  • Draw more cards
  • Draw less cards
  • Affect your hand
  • Affect your opponents hand
Buffs
  • Attack buff
  • HP buff
  • Status buff
  • AoE
  • Other
Generating
  • Creatures
  • Permanents
  • Spells
Gameplay
  • Affect drawing
  • Affect attacking
  • Affect card play

Sadly, there are lots of possible combinations, so you can't actually filter on it in some way.


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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245180#msg245180
« Reply #3 on: January 11, 2011, 04:25:48 pm »
Win Condition (Dragons, Lava Golem, Dune Scorpion)

Soft PC (Voodoo Doll's freeze and delay effects) should have the descriptor Soft in the PC category and may in time require subcategories like CC does.
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Offline the dictator

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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245188#msg245188
« Reply #4 on: January 11, 2011, 04:36:51 pm »
Win Condition (Dragons, Lava Golem, Dune Scorpion)

Soft PC (Voodoo Doll's freeze and delay effects) should have the descriptor Soft in the PC category and may in time require subcategories like CC does.
Thanks, added those.
Added 'affects gameplay' too.
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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245232#msg245232
« Reply #5 on: January 11, 2011, 05:41:00 pm »
Creature Spawning(FFQ, Pharaoh, Malignant Cell)
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Scaredgirl

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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245291#msg245291
« Reply #6 on: January 11, 2011, 07:06:10 pm »
Thanks for all the ideas, and keep them coming. I will compile a list later. (pretty much ninja'd by The dictator)

Updated first post.

Offline the dictator

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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245327#msg245327
« Reply #7 on: January 11, 2011, 08:03:51 pm »
Creature Spawning(FFQ, Pharaoh, Malignant Cell)
That is considered in the category generating (creatures), or for air nymph:  permanents.
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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245682#msg245682
« Reply #8 on: January 12, 2011, 04:17:55 am »

Offline Kuroaitou

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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245776#msg245776
« Reply #9 on: January 12, 2011, 06:05:28 am »
This is amazing. :)

That said, here's a few things to consider in regards to 'categorization'.

What about dates (in terms of when the card was made)? While it's not as important as the element, cost, or type of the card in question, it would be nice if people could also look for ideas that were submitted in terms of the month. This could also help distinguish when an idea has been taken recently vs. ideas that have been so old (over 6 months) that 'accidentally re-doing them' wouldn't cause a problem for the 'copying' card maker (like the whole Trickster/Blue Mage issue we had a few months ago).

As you said in chat, you're also missing the '0 HP' and '0 ATK' tabs as well. ;)

Would there be a tab/option in regards to who made the card idea as well? I've had a few inquiries about this, based on johannhowitzer's suggestion here (http://elementscommunity.org/forum/index.php/topic,18075.0.html). I think it'd be cool if you could also find card ideas by a certain card maker, just so that you could find what ideas they have an analyze/see a directory of their concepts. (Although this is just extra/optional; possibly something to appease all those narcissistic concept-makers out there :P)


Also, in regards to mechanics, I think the categorization could use two very more things on the front page:

1). If the mechanic in question is active (triggered like Damselfly's "Air" ability, or activated like Shrieker's "Burrow" ability) or passive (Swarm, Ranged, Poisonous, etc.)
2). Whether the skill is currently in game or not (this makes it easier for people to understand and see what ideas are allowed/linked in game and what is on the waiting table (or chopping block) when it comes down to card concepts).

Anyway, I looked at The dictator's list, but I think it needs to be shortened somehow (I don't want there to be a huge list of mechanics that Curators would have to surf through to find the 'correct' on to put it into). Here's what I got for most of them:

NOTE (Anything in 'parenthesis' are examples of the mechanics in-game that represent the category)

Creature Control
  • Soft (Basilisk's Blood, Mind Flayer's "Lobotomize", Eternity's "Rewind")
  • Hard (Lightning, Otyugh's "Devour", Mutation, Flooding)
Permanent Control
  • Soft (Voodoo Doll + Freeze)
  • Hard (Steal/Explosion)
Damage & Healing
  • Physical Damage (Catapult, Fahrenheit's "Fiery")
  • Spell Damage (Ice Lance, Unstable Gas)
  • Poison/Damage over Time (Arsenic, Dune Scorpion)
  • Healing (Miracle, Feral Bond, Vampire)
  • HP Boost/Degradation (Stone Skin, Shard of Divinity)
Trigger-based
  • Death of creature/permanent destruction (Condor, Bone Wall)
  • Passive immunity (Voodoo vs. any status effect, Mummy vs Rewind)
  • Other
Quanta effect
  • Generates Quanta (Ray of Light/Rustler - affects YOU only)
  • Denies Quanta (Discord/Black Hole/Pest -affects ENEMY only)
  • Other
Drawing and Hand Manipulation
  • Affects drawing rate/what you draw (Golden Hourglass/Mind Gate)
  • Affect a player's hand (Fractal*/Nightmare)
Buffs and Debuffs
  • Attack/HP buff (Antimatter, Eclipse, Forest Spirit's "Growth", Sky Blitz, etc.)
  • Status change (Gravity Pull, Adrenaline, Infection, Immortality)
Generating
  • Creatures (Boneyard, FFQ, Fractal*)
  • Permanents (Air Nymph's "Gas" ability)
  • Spells
General Gameplay
  • Affects attacking (Sundial)
  • Affect card play (Silence)


Scaredgirl

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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245886#msg245886
« Reply #10 on: January 12, 2011, 12:53:36 pm »
Ok, the form is pretty much ready: https://spreadsheets.google.com/viewform?authkey=COaV-6gK&hl=en&formkey=dFBLVGw4Q2xMQVN5MVlDSTFDbzdYTkE6MQ#gid=0

Please have a look at the mechanics and post suggestions. Thanks.

Offline TimerClock14

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Re: Card Categories for Card Idea Database project https://elementscommunity.org/forum/index.php?topic=19301.msg245901#msg245901
« Reply #11 on: January 12, 2011, 01:43:31 pm »
EDIT: no more need for this with the table gadget installed
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