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Offline PineappleTopic starter

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Windswept | Windswept https://elementscommunity.org/forum/index.php?topic=19070.msg242980#msg242980
« on: January 08, 2011, 06:22:35 am »
NAME:
Windswept
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:
TEXT:
Destroy the targeted permanent. Steal the permanent instead if you are cloaked.
NAME:
Windswept
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:
TEXT:
Destroy the targeted permanent. Steal the permanent instead if you are cloaked.
ART:
patchx94
IDEA:
patchx94
NOTES:
Version 2: Windswept: destroy permanent. steal if cloaked.
Version 1: Swept: steal permanent. 20% chance destroyed.
Air needs permanent control. This game needs more permanent control.
If anyone wants to do art, then i'd be happy to replace the filler art with it.
SERIES:


Offline OldTrees

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Re: Swept | Swept https://elementscommunity.org/forum/index.php?topic=19070.msg242984#msg242984
« Reply #1 on: January 08, 2011, 06:28:30 am »
I do not that a nerfed version of Steal is suitable as PC for Air.
If Air gets PC then it should have a new form of PC instead of copying Darkness's.

Unfortunately I do not have any suggestions for Air PC at this time other than transforming the Permanent into a creature and using CC.
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Re: Swept | Swept https://elementscommunity.org/forum/index.php?topic=19070.msg242992#msg242992
« Reply #2 on: January 08, 2011, 06:47:22 am »
I had an idea for this. Instead of stealing, why not deal it back as damage to the enemy? It's like if a gust picked up a pillar and flung it at the enemy's face. (Maybe up the chance to just destroy a bit as well?)

Offline PineappleTopic starter

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Re: Swept | Swept https://elementscommunity.org/forum/index.php?topic=19070.msg243036#msg243036
« Reply #3 on: January 08, 2011, 09:24:45 am »
I do not that a nerfed version of Steal is suitable as PC for Air.
If Air gets PC then it should have a new form of PC instead of copying Darkness's.

Unfortunately I do not have any suggestions for Air PC at this time other than transforming the Permanent into a creature and using CC.
Pretty much all of Air's cards are cheap knock-offs of another element's cards. Well, Air's spells and permanents are, at least.

2 :air Fog Shield | 6 :darkness Dusk Mantle
4 :air Wings | 6 :aether Dimensional Shield
2 :air Thunderstorm | 7 :fire Rain of Fire
6 :air Unstable Gas | Bolts
2 :air Shockwave | 2 :aether lightning

You see, my perception of Air is that it can do anything because it has a wide variety of cheap cards. They can also show up in non-Air decks because of how cheap they are. It has shields and cc, but it has no permanent control whatsoever. Therefore, I find it perfectly natural to give it a "nerfed version of steal."

I had an idea for this. Instead of stealing, why not deal it back as damage to the enemy? It's like if a gust picked up a pillar and flung it at the enemy's face. (Maybe up the chance to just destroy a bit as well?)
A completely different idea, and therefore kinda irrelevant in this thread. Either way, it sounds like it'll either do unnoticeable damage or be extremely expensive.

Offline OldTrees

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Re: Swept | Swept https://elementscommunity.org/forum/index.php?topic=19070.msg243045#msg243045
« Reply #4 on: January 08, 2011, 09:43:08 am »
I'll repeat for emphasis that creative new ideas (http://elementscommunity.org/forum/index.php/topic,7206.0.html) that are not copies not only help give Air the structure it was seen to lack in the beginning but also get further in the voting. (Link was to an Armory card)
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Offline PineappleTopic starter

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Re: Swept | Swept https://elementscommunity.org/forum/index.php?topic=19070.msg243084#msg243084
« Reply #5 on: January 08, 2011, 01:40:30 pm »
I'll repeat for emphasis that creative new ideas (http://elementscommunity.org/forum/index.php/topic,7206.0.html) that are not copies not only help give Air the structure it was seen to lack in the beginning but also get further in the voting. (Link was to an Armory card)
Well, I have no clue what you mean by "structure", but I know that Air has a theme. While Fire can quickly accumulate 100 damage (Immolation and fire creatures compared to regular old pillars, Fire Bolts compared to the other bolts), Air's theme is that most of its things cost very little and can easily be shoved into a random deck.

I also have no clue what makes people vote for cards, but I don't care. I know that I am sick and tired of new people looking at Dimensional Shields and yelling, "OP!" But more than that, I'm sick of others saying, "You deck should've contained a Deflagration, Steal, Butterfly Effect, or Pulverizer." Please. Only the first two can be shoved into any low-maintenance rainbow. So you know what I figured out?

We need more of those. We need more forms of cheap permanent control, but what element should I put it in? Maybe one whose theme is cheap copies and general flexibility.

Swept fits the Air theme perfectly. As Shockwave is a slightly nerfed Lightning with synergy with freeze, Swept is a slightly nerfed Deflagration with extra bells and whistles. As Fog Shield is a cheaper Dusk Mantle, Swept is a cheaper Steal.

To stop ranting and to actually reply to your post, I will leave you with this. This game does not need more new, exciting card ideas. This game needs more cards. It needs more staple cards. Just as every element needs a pillar, every element needs a mid-range attacker. Just as every element needs a dragon, a shield, a nymph, a rare weapon...

Every element needs a form of cheap permanent control, except maybe fire and darkness because they already have one. And I plan on submitting a cheap knock-off because that's what Air is, and I plan on submitting turn-the-permanent-into-a-pillar because that would have synergy with earthquake in Earth, and I plan on submitting a force-your-opponent-to-steal-the-target-permanent because Light is all about soft spells, as opposed to hard spells like deflagration.

And when I'm done with all of that, and they all get booted down into the archive, I'm going to quit this godforsaken game because it really just isn't worth it anymore.

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Re: Swept | Swept https://elementscommunity.org/forum/index.php?topic=19070.msg243092#msg243092
« Reply #6 on: January 08, 2011, 02:15:09 pm »
Why does it have to be either a new staple PC or a new mechanic?
So far we agree that Air should have some PC and that Air has relatively cheap cards.
I am just wondering if you can simultaneously make it on par with Steal instead of inferior and give it a simple twist befitting Air (Wings, Unstable Gas and Shockwave).

I really hope you do not quit the game if this idea gets sent to the archive. Your core idea "stock PC in all elements" is much greater than any one card and has done very well before this (although always with creative twists).
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Offline PineappleTopic starter

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Re: Swept | Swept https://elementscommunity.org/forum/index.php?topic=19070.msg243117#msg243117
« Reply #7 on: January 08, 2011, 03:06:09 pm »
Version 2 Marker

Why does it have to be either a new staple PC or a new mechanic?
So far we agree that Air should have some PC and that Air has relatively cheap cards.
I am just wondering if you can simultaneously make it on par with Steal instead of inferior and give it a simple twist befitting Air (Wings, Unstable Gas and Shockwave).

I really hope you do not quit the game if this idea gets sent to the archive. Your core idea "stock PC in all elements" is much greater than any one card and has done very well before this (although always with creative twists).
My reasoning was that complex mechanic = high cost = not a cheap form of PC and not Air-like

I originally wanted to do "if the enemy is silenced", but that's too situational as silence only lasts one turn. The twist doesn't really fit the theme from the name, as I have no clue why being invisible would allow you to take possession of things blown away by the wind, so it might need a name change.

Oh, and I'm probably not gonna quit. I've tried to quit many times, but I always come back after a month or so.

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Re: Windswept | Windswept https://elementscommunity.org/forum/index.php?topic=19070.msg243119#msg243119
« Reply #8 on: January 08, 2011, 03:12:23 pm »
Do you mean if you the Windswepter are cloaked you get to steal? (I assume so the reverse would make no sense but it is ambiguous.)

This cloak effect works much better, thank you. Air (maneuverability and other things) + Darkness (stealth and other things) = cheap efficient theft.
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Offline PineappleTopic starter

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Re: Windswept | Windswept https://elementscommunity.org/forum/index.php?topic=19070.msg243194#msg243194
« Reply #9 on: January 08, 2011, 05:47:41 pm »
Yeah, I changed the text to make it less ambiguous. Crucible-ready?

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Re: Windswept | Windswept https://elementscommunity.org/forum/index.php?topic=19070.msg243288#msg243288
« Reply #10 on: January 08, 2011, 07:04:26 pm »
It still needs art but the effect is crucible ready
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Re: Windswept | Windswept https://elementscommunity.org/forum/index.php?topic=19070.msg243674#msg243674
« Reply #11 on: January 09, 2011, 03:12:54 am »
I like that it's interacting with cloak, and :darkness is one of the elements that :air duos with nicely. But it seems like it's almost always going to act as a deflag, because in order for it not to you have to be playing :air / :darkness and you have to happen to have a cloak on the field at the same time.

Perhaps change the cloaked part to just having a mark of :darkness ?

 

blarg: