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dramore

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Parasitic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg242100#msg242100
« on: January 07, 2011, 01:33:03 am »

Parasitic Starfish | Parasitic Starfish
NAME: Parasitic Starfish
ELEMENT: Water
COST: 2 :water
TYPE: Creature
ATK|HP: 0|1
ABILITY: Asborbs 2 random quanta
from your pools and gains
+1|+0,upon death spawn
2 daughter creatures.
NAME: Parasitic Starfish
ELEMENT: Water
COST:
TYPE: Creature
ATK|HP: 0|1
ABILITY: Asborbs 2 random quanta
from your pools and gains
+1|+0,upon death spawn
2 daughter creatures.
ART: www.Freenaturepictures.com (http://www.freenaturepictures.com/white-starfish-1.php)
IDEA: Dramore
NOTES: The ability "Parasitic Infestation" is a passive ability and can not be removed.
The ability "Parasitic Infestation" does 2 things.

1. At the end of each turn during the attack phase it drains 2quanta from the
controler's quanta pool and said creature gains a +1|+0.

2.Upon the destruction of the creature with this ability it make 2 basic
copies of it's self and they come into play under the your control.

Note if there is no quanta in your pools the creature does not die but it also does
not gain any new attack neither does it attack that turn.
SERIES: ***Insert series name and link to series page (if any)***


Symbiotic Starfish | Parasitic Starfish
NAME: Symbiotic Starfish
ELEMENT: Water
COST: 2 :water
TYPE: Creature
ATK|HP: 0|1
ABILITY: (Passive Ability)
Parasitic Infestation
0: Sacrifice : Target creature
gains +0|+1
NAME: Parasitic Starfish
ELEMENT: Water
COST: :water
TYPE: Creature
ATK|HP: 0|1
ABILITY: (Passive Ability)
Parasitic Infestation
0: Sacrifice : Target creature
gains +0|-1
ART: www.Freenaturepictures.com (http://www.freenaturepictures.com/white-starfish-1.php)
IDEA: Dramore
NOTES: The ability "Parasitic Infestation" is a passive ability and can not be removed.
The ability "Parasitic Infestation" does 2 things.

1. At the end of each turn during the attack phase it drains 1 hp from the
controler of the creature with this ability and said creature gains a +1|+0.

2.Upon the destruction of the creature with this ability it make 2 basic
copies of it's self and they come into play under the opponent's control.

Example: I play a Starfish(either) and at the end of my turn I lose 1 hp and
the starfish becomes a 1|1. Next turn the starfish can start doing damageing
 attacks and after it's attack it's now a 2|1. After it gets to where I don't want
to feed it (lose anymore hp from it) then I sacrifice it and another creature
either gets a +0|+1 or a +0|-1 and my opponent now gets to play with 2 of
them back to 0|1s.

 Killing a creature with the ability of "Parasitic Infestation" makes it split and
go to the other side too.

The only way to stop this spliting and leaching of hp is with spells/abilities
like mutation, rewind. Or the merging effect "Chimera" (it doesn't die but
gets asorbed).

I came up with this idea based on the way fishermen(oster divers) use to
cut up starfish thinking that the were killing them for good. Just to have
more of them grow from the parts. Also they were parasites eating the
osters and clams. Now in someplaces some types of starfish are suppose
to have some good things about them.
SERIES: ***Insert series name and link to series page (if any)***


For the frist part of the Parasitic Infestation ability these images should help show the progression of the rate of growth.
Starfish is put into play.



End of Turn 01. Starfish gains +1|+0 at turn end and you lose 1 HP. Current HP 99. Stafish 1|1



End of Turn 02.Starfish begins turn at 1|1. Starfish naow attacks opponent for 1 damage and gains +1|+0 at turn end and you lose 1 HP. Current HP 98. Starfish 2|1



End of Turn 3.Starfish begins turn at 2|1. Starfish naow attacks opponent for 2 damage and gains +1|+0 at turn end and you lose 1 HP. Current HP 97. Starfish 3|1



Now for the 2nd half of Parasitic Infestation passive ability. Should the Starfish die it makes two basic copies of the card on the opponents side of the field if there is room. The process of draining HP and growing it's attack begin again. Only with more Starfish feeding.





These are a list of cards that will stop the Parasitic Infestation passive ability.





These are a list of the cards that may be able to stop the Parasitic Infestation passive ability.



After all if it's eaten it can't regrow but it may also poison when eaten. After all it's "Parasitic".

These last cards fall into an in between catorgy. If they can mutate a creature they also can stop Parasitic Infestation passive ability.




Offline Ajit

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg242105#msg242105
« Reply #1 on: January 07, 2011, 01:39:43 am »
quite a confusing mechanic, but I like it and think it fits well with the theme

Flayne

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg242130#msg242130
« Reply #2 on: January 07, 2011, 02:27:10 am »
pretty complex, but pretty nice idea too, although i think it could be simplified a little, i donĀ“t know, but cool idea  ;)

dramore

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg242184#msg242184
« Reply #3 on: January 07, 2011, 03:36:21 am »
I guess I should also note that I was toying around with the Malignant Cell's infest ability butt wanted something that would pop up on the opponents side of the field. Thats also where this came from. You might say this is a very weak creature and you would be right. Altho it can grow and if you can either heal yourself or suffer the small hp drain every turn you can grow a very powerful creature. Also with those that like to use killing forms of CC all that happens with this one is it doubles in number, goes back to the 0|1 creature and joins the other side. So it's very hard to get rid of. Also if you have a lot of them on the field that'll be a 1 hp drain per Starfish on your field so even in it switching side it can still be a weapon.And it'll grow in numbers only as fast as it's killed.   Note Adrenaline / Epinephrine might not be a good card to play on a Starfish as it'll just make it grow faster and eat more hp a turn.  I just think this will open up more possiablities in card play.

Offline AnonymousRevival

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg242371#msg242371
« Reply #4 on: January 07, 2011, 01:09:53 pm »
Didn't know starfishes could be THAT toxic.
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dramore

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg244857#msg244857
« Reply #5 on: January 11, 2011, 02:41:31 am »
I'm just wondering if poeple are haveing a hard time understanding how this card is suppose to work. Also do I need to add a chart to show how it'll work?

Offline OldTrees

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg244892#msg244892
« Reply #6 on: January 11, 2011, 03:41:54 am »
If you could please put up a table of how it would be used that would be helpful. How it works seems barely clear enough to me (which means clarifying that would be good too.)
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dramore

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg252752#msg252752
« Reply #7 on: January 20, 2011, 08:24:10 pm »
Added a spoiler to the orginal card post with the hope that it will explain the workings of the Parasitic Infestation passive ability better.

Please everyone read and review let me know if this is a good idea or a stupid one.

Offline Pineapple

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg261126#msg261126
« Reply #8 on: January 31, 2011, 07:01:32 am »
1. Since the upped version is zero-cost, it should not have the :water icon up there. In the table, cost should say 0.


2. The active (triggered) ability is worded incorrectly. See Virus
Quote from: virus card
Infect:
Sacrifice Virus to inflict 1 damage per round to a target creature
It's the ability's name, a colon, and then a description of what the zero-cost ability does in a new line.

3. On the card, you should give at an at least vague description of what the Starfish passive does. See Chaos Seed
Quote from: chaos seed card
A random effect is inflicted on the target
4. Unfortunately, there is pretty much no way you can fit all this in one card, so I highly suggest you change the card's mechanic. I think that you should take out the active ability so that you have to kill it with other cards, as the upped card can sacrifice itself and then apply a +0/-1 on the one that just spawned on the opponents' side...

Offline Kuroaitou

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Re: Symbiotic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg261208#msg261208
« Reply #9 on: January 31, 2011, 12:03:28 pm »
CURATOR COMMENT
-Fix the COST for the upgraded table; it should just read '0', if that's what you're aiming for, instead of placing a :water icon there. No card in the game currently has an elemental icon without the cost, but there are cards without a numerical cost or an icon, representing the '0'-cost function (pillars, nova, etc.) [read what patch says]


I think we talked about this before dramore, but I highly suggest that you think about the current creature's 'skills', and decide which one is the most important to you that you want to keep; for the other skills/abilities/mechanics, split them off into other creatures and then make cards based on those individual mechanics instead.

dramore

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Re: Parasitic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg277333#msg277333
« Reply #10 on: February 23, 2011, 11:30:43 pm »
updated please review

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Re: Parasitic Starfish | Parasitic Starfish https://elementscommunity.org/forum/index.php?topic=18980.msg277461#msg277461
« Reply #11 on: February 24, 2011, 04:09:23 am »
I have been summoned for Mark II.

Typo in card image: Absorb instead of Asborbs.
Correction: Absorb indicates that a creature dies. You did not mean absorb you meant " :rainbow :rainbow:Gain+1|0" (fine I changed it to an activated active but the relevant timing improves the card from its current UP state)

The half ablaze for 2 :rainbow is probably only worth +1 :water quanta from the base quanta value of 0 :water from the stats. So hopefully the last ability is worth +1. Unfortunately if I had to guess, the soft cc protection is worth .5 :water or less. As such it would be best if you changed it to +2|0 and increased the casting cost to 3 :water|3 :rainbow.
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