Copyright to Scaredgirl for the title.
(updated 11.01.2010 16:02 : balancing purpose, massive renaming, new cards: Flesh/Living Flesh, Pain/Mutilation, Flesh Demon/Living Demon, new ability: Dark Pact)
(updated 16.01.2010 15:48 : added Obscure Bolt and Sanguine Bolt. Now it's useful to have mass blood quanta, and fitting with the other cards purposes.)
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Hello.
I'm proposing here a new element. I think that, reading the cards, you will quickly understand how i'm proposing here new types of synergies. And of course, imagine with duo decks and rainbow ones.
Sorry for having no image. I've only got a very precise one in my mind for the element itself, and i'll try to find, later on, an image for it.
Sorry for the lack of... imaginative names, too. I'm sure that can be easily improved with such a community.
Some might be overpowered too, but more importantly, i may have totally missed an overpowered combo, so i'm counting on you to tell me if you find one, i'll edit the card.
Here we go. I'm starting with new abilities so you can refer to them when reading some cards.
New element : BLOOD.
New ability : bloody. When a bloody creature dies, its max HP is dealt as damage to its owner (yes, you'd better care about NOT owning bloody creatures - or make them not dying).
New ability : engorge. When used (max once per turn), removes 1 hp from its owner and adds 2/2 to the creature.
New ability : lineage bond. Each time the creature/weapon owner of that ability deals damage, all blood creatures of his player gain 1/1.
New ability : disposable. A permanent with that ability can be removed by its owner just clicking it.
New ability : conversion. The target creature is now of blood element.
New ability : sanguine conversion. The target creature is now of blood element. Its ability, if one, has its cost converted to blood quantum.
New ability : dark pact. The creature using a dark pact will gain 5/1 each turn for 4 turns, then die.
Card (type) : [effect] [upgrades into [cardname]]Blood pillar (pillar) : produces 1 blood quantum / turn. Upgrades into Blood tower.
Blood tower (pillar) : produces 1 blood quantum / turn, gives 1 blood quantum when played.
Daily ritual (pillar) : produces 2 blood quanta / turn, you loose 1hp/turn (not a poison).
Daily sacrifice (pillar) : produces 2 blood quanta / turn, you loose 1hp/turn (not a poison), gives 2 blood quantums and removes 1 hp when played. Has ability "disposable".
Flesh (creature) : 0 / 3, costs 0 quantum, 1 hp to play. Upgrades to Living flesh.
Living flesh (creature) : 1 / 4, costs 0 quantum, 1 hp to play.
Globula (creature) : 4 / 2, costs 1 blood quantum to play. Ability : bloody. Upgrades to Red Globula.
Red Globula (creature) : 5 / 1, costs 1 blood quantum to play. Ability : bloody.
Infection (creature) : 3 / 3, costs 3 blood quanta to play. Ability: engorge (cost: 0). Upgrades to Bloody Infection.
Bloody Infection (creature) : 5 / 3, costs 3 blood quanta to play. Ability: engorge (cost: 0).
Blood dragon (creature) : 11 / 5, costs 10 blood quanta to play. Upgrades to Bloody horror.
Bloody horror (creature) : 12 / 6, costs 10 blood quanta to play.
Mage (creature) : 4 / 5, costs 8 blood quanta to play. Ability : conversion (cost: 2 blood quanta). Upgrades to Sanguine Mage.
Sanguine Mage (creature) : 4 / 8, costs 8 blood quanta to play. Ability : sanguine conversion (cost: 2 blood quanta).
Flesh demon (creature) : 3 / 2, costs 5 blood quanta to play. Ability : dark pact (cost: 3 dark quantum). Upgrades to Sanguine demon.
Sanguine demon (creature) : 4 / 3, costs 5 blood quanta to play. Ability : dark pact (cost: 3 dark quantum).
Touch of blood (spell) : costs 3 blood quanta. The target creature sadly gains ability "bloody". Upgrades to Addiction to blood.
Addiction to blood (spell) : costs 2 blood quanta. The target creature sadly gains ability "bloody" and is immediatly injured by 1 damage.
Sacrificing help (spell) : costs 5 blood quanta. All blood creatures are immediatly damaged by 2 and the player earns the total damage done as healing HP. Upgrades to Bloodbath.
Bloodbath (spell) : costs 5 blood quanta. All blood creatures are immediatly damaged by 3 and the player earns the total damage done as healing HP.
Conversion (spell) : costs 3 blood quanta. Does exactly the "conversion" ability. Upgrades to Blood Conversion.
Sanguine Conversion (spell) : costs 3 blood quanta. Does exactly the "sanguine conversion" ability.
Obscure Bolt (spell) : costs 3 blood quanta. For every 5 blood quanta you got, you remove 2 MAX HP of your opponent (meaning, if he has 58 HP / 100 HP and you got 53 blood quanta, he will have 58 / 90 HP after the spell. If he has 84 / 100 HP and you got 153 blood quanta, he will have 70 / 70 HP after the spell.) Upgrades to Sanguine Bolt.
Sanguine Bolt (spell) : costs 2 blood quanta. For every 5 blood quanta you got, you remove 2 MAX HP of your opponent.
Wound (permanent) : costs 3 blood quanta. Both players now looses 1 hp per turn (not a poison), until the permanent is destroyed. Stacks with itself. Upgrades to Gash.
Gash (permanent) : costs 4 blood quanta. Both players now looses 3 hp per turn (not a poison), until the permanent is destroyed. Stacks with itself. Has ability "disposable".
Pain (permanent) : costs 6 blood quanta. Owner of that permanent looses 1 hp (not a poison) and spawns 1 flesh per turn. Upgrades to Mutilation.
Mutilation (permanent) : costs 6 blood quanta. Owner of that permanent looses 1 hp (not a poison) and spawns 1 living flesh per turn.
Red Blade (weapon) : costs 5 blood quanta. Deals 3 damage per turn. Ability : lineage bond. Upgrades to Sanguine Blade.
Sanguine Blade (weapon) : costs 4 blood quanta. Deals 4 damage per turn. Ability : lineage bond.
Empathic shield (shield) : costs 4 blood quanta. Reduces incoming damage per 1. Any blood creature attacking that shield also heals the owner of the shield by 3 HP. Upgrades to Empathic bloody shield.
Sanguine shield (shield) : costs 4 blood quanta. Reduces incoming damage per 2. Any blood creature attacking that shield also heals the owner of the shield by 5 HP.
Thanks to icybreaker for the names proposal.Thank you for reading, that was my little dream moment. Feel free to comment so we, eventually, balance those cards.