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Offline NepycrosTopic starter

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Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216777#msg216777
« on: December 04, 2010, 11:57:27 pm »
Elements is a story, and what's a story without a hero? The hero today is your creature... Decide your creature's journey. Will he follow the path of courage, or falter on the times of tragedy?

:darkness:
Spoiler for Darkness:
NAME:
Antagonism
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Antagonist" in addition to the creature's original skills
NAME:
Opposition
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Antagonist" in addition to the creature's original skills
ART:
Werdbooty
IDEA:
Nepycros
NOTES:
Antagonist: All creatures with the 'Antagonist' passive skill attack creatures that have equal or more health than them, and the attacked creature counterattacks. If the creature with 'Antagonist' dies, the attacked creature gains +1|+1. If the 'Antagonist' survives, it will end its attack, and next turn it will engage in one battle again. Any loss of HP remains.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.msg231335#msg231335)

:death:
Spoiler for Death:
NAME:
Tragedy
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Grieving" in addition to the creature's original skills
NAME:
Disaster
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Grieving" in addition to the creature's original skills
ART:
Astrid
IDEA:
Nepycros
NOTES:
Grieving: For every creature that dies, all creatures with the passive skill 'Grieving' gain +2|-1. I know, it's like a bad vulture, but it's also CC for high HP creatures if you carry around mass CC.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.msg231335#msg231335)

:earth:
Spoiler for Earth:
NAME:
Bravery
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Courageous" in addition to the creature's original skills
NAME:
Heroism
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Courageous" in addition to the creature's original skills
ART:
Flayne
IDEA:
Nepycros
NOTES:
Courageous: All creatures with the passive skill 'Courageous' gain +1|+0 for every creature with more attack than them.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.0.html)

:fire:
Spoiler for Fire:
NAME:
Spite
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Vengeful" in addition to the creature's original skills
NAME:
Rancor
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Vengeful" in addition to the creature's original skills
ART:
Werdbooty
IDEA:
Nepycros
NOTES:
Vengeful: When a creature with the passive skill "Vengeful" would die, their total attack is subtracted from the opponent's current HP.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.0.html)

:gravity:
Spoiler for Gravity:
NAME:
Training
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Disciplined" in addition to the creature's additional skills
NAME:
Honing
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Disciplined" in addition to the creature's original skills
ART:
Flayne
IDEA:
Nepycros
NOTES:
Disciplined: All creatures with the passive skill 'Disciplined' gain +1|+0 for every time they are damaged. This means they don't gain ATT for every point of damage, but for every individual time they take damage.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.0.html)

:time:
Spoiler for Time:
NAME:
Travels
ELEMENT:
Time
COST:
7 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Experienced" in addition to the creature's original skills
NAME:
Journies
ELEMENT:
Time
COST:
6 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Experienced" in addition to the creature's original skills
ART:
Sigurdas and guillom; Wikimedia Commons
IDEA:
Nepycros
NOTES:
Experienced: All creatures with the passive skill 'Experienced' gain +1|+1 with each successful attack.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.new.html#new)

:water:
Spoiler for Water:
NAME:
Elusiveness
ELEMENT:
Water
COST:
6 :water
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Fluid" in addition to the creature's original skills
NAME:
Agility
ELEMENT:
Water
COST:
5 :water
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Fluid" in addition to the creature's original skills
ART:
Zblader
IDEA:
Nepycros
NOTES:
Fluid: All creatures with the passive skill 'Fluid' have a 50% chance to ignore negative effects.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.new.html#new)

:life:
Spoiler for Life:
NAME:
Guidance
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Mentor" in addition to the creature's original skills
NAME:
Instruction
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Mentor" in addition to the creature's original skills
ART:
TBA
IDEA:
Nepycros
NOTES:
Mentor: For every turn a creature with the passive skill 'Mentor' is in play, one other friendly creature gains +1|+1.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.new.html#new)

:air:
Spoiler for Air:
NAME:
Freedom
ELEMENT:
Air
COST:
5 :air
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Untethered" in addition to the creature's original skills
NAME:
Independence
ELEMENT:
Air
COST:
4 :air
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Untethered" in addition to the creature's original skills
ART:
Zblader
IDEA:
Nepycros
NOTES:
Untethered: All creatures with the passive skill 'Untethered' cannot have their HP reduced if they performed a successful attack the previous turn.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.new.html#new)

:aether:
Spoiler for Aether:
NAME:
Aspiration
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Fifth Dimensional" in addition to the creature's original skills
NAME:
Ascendance
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Fifth Dimensional" in addition to the creature's original skills
ART:
joebob777
IDEA:
Nepycros
NOTES:
Fifth Dimensional: All creatures with the passive skill 'Fifth Dimensional' have a 50% chance to be removed from from the field every turn. Creatures that were removed return to the field the next turn. Note: Does not trigger death effects. Creatures removed return with the same status as before. If they were removed and had poison counters on them, they disappear and the poison damage does not apply that turn.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.new.html#new)

:entropy:
Spoiler for Entropy:
NAME:
Untapped Talent
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Unpredictable" in addition to the creature's original skills
NAME:
Unfathomed Strength
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Unpredictable" in addition to the creature's original skills
ART:
Werdbooty
IDEA:
Nepycros
NOTES:
Unpredictable: All creatures with the passive skill 'Unpredictable' gain a random buff between +0|+0 and +2|+2 every turn.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.new.html#new)

:light:
Spoiler for Light:
NAME:
Different
ELEMENT:
Light
COST:
7 :light
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Unique" in addition to the creature's original skills
NAME:
Incomparable
ELEMENT:
Light
COST:
6 :light
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains the passive skill "Unique" in addition to the creature's original skills
ART:
Zblader
IDEA:
Nepycros
NOTES:
Unique: All creatures with the passive skill 'Unique' cannot have more than one of that creature type on the field at once. Other types of the creature may still be played, but are destroyed after their first attack, and their attack divided by 2 is added to the creature with the 'Unique' passive skill. Note: Yes, this is a counter to Fractal... And kudos to whoever can pull it off with Nightmare.
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.new.html#new)

:rainbow:
Spoiler for Rainbow:
NAME:
Hero's Journey
ELEMENT:
Other
COST:
8
TYPE:
Permanent
ATK|HP:
TEXT:
4 Characterize: Target creature gains a random Archetype passive skill
NAME:
Hero's Quest
ELEMENT:
Other
COST:
6
TYPE:
Permanent
ATK|HP:
TEXT:
4 Characterize: Target creature gains a random Archetype passive skil
ART:
Astrid
IDEA:
Nepycros
NOTES:
Characterize: The target creature gains either:
'Antagonist' ( :darkness)
'Grieving' ( :death)
'Courageous' ( :earth)
'Vengeful' ( :fire)
'Disciplined'( :gravity)
'Experienced' ( :time)
'Fluid' ( :water)
'Mentor' ( :life)
'Untethered' ( :air)
'Fifth Dimensional' ( :aether)
'Unpredictable' ( :entropy)
'Unique' ( :light)
SERIES:
Archetypes (http://elementscommunity.org/forum/index.php/topic,16966.new.html#new)
« Last Edit: October 15, 2012, 07:05:43 am by Nepycros »
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline NepycrosTopic starter

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  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216785#msg216785
« Reply #1 on: December 05, 2010, 12:08:25 am »
Any problems have been solved.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline OldTrees

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Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216814#msg216814
« Reply #2 on: December 05, 2010, 12:48:58 am »
I like these.

I think the Darkness one is wonderful CC with Voodoo Doll.
I think the Death one used as a buff is UP. I don't know about it used as a debuff.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216817#msg216817
« Reply #3 on: December 05, 2010, 12:52:00 am »
Perhaps +2|-1 is in order?

Also, would Courageous go to Graivty or Earth?
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline OldTrees

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Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216857#msg216857
« Reply #4 on: December 05, 2010, 01:40:18 am »
+2|-1 Grieving sounds better.

Bravery fits Earth well but I do not see HP growth as that useful (maybe combined with Gravity pull?)

I like Vengeful's soft protection for CC. That is a creative way to let Fire have anti CC.
I think Vengeful could be reduced in cost
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline NepycrosTopic starter

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  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216864#msg216864
« Reply #5 on: December 05, 2010, 01:56:06 am »
I need ideas for Gravity.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline OldTrees

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Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216897#msg216897
« Reply #6 on: December 05, 2010, 02:55:06 am »
Nice ideas.

I think Discipline fits Earth more, Bravery will work in Gravity as too.

Both  :water :time look good.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Endlo-

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Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216908#msg216908
« Reply #7 on: December 05, 2010, 03:12:32 am »
These are some really cool ideas.

I really like Spite/Rancor, it's a way to punish creature control, but it also has some aggressive uses too. It reminds me of the Magic card Fling. Grow up a Sprite or Golem, and use that late-game Immo/Cremate to throw it.

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216945#msg216945
« Reply #8 on: December 05, 2010, 03:57:13 am »
I need help with Aether, Air, and Entropy.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline OldTrees

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  • I was available for questions.
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Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216952#msg216952
« Reply #9 on: December 05, 2010, 04:10:41 am »
Entropy
Factotum
Every turn randomly
25% Drain 1 Quanta and Generate :entropy
25% Generate  :entropy :entropy
25% Poison opponent 1
25% Venom
Abilities chosen to add up to equivalent of +2 (all abilities are autoactivated for no quanta cost)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline Anarook

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Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg216996#msg216996
« Reply #10 on: December 05, 2010, 05:38:45 am »
 ^-^ The  :fire effect seems so perfect to me!
Hell I think that should become an effect for multiple monters, I see so much potential!
Can I use the idea to design a few creatures?
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Offline AnonymousRevival

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Re: Archetype Series https://elementscommunity.org/forum/index.php?topic=16966.msg217097#msg217097
« Reply #11 on: December 05, 2010, 09:10:31 am »
Elements is a story, and what's a story without a hero? The hero today is your creature... Decide your creature's journey. Will he follow the path of courage, or falter on the times of tragedy?

So, are you creating a hero for this?
Ignotum venit retro vivere. :aether :light

 

anything
blarg: