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Offline TimerClock14Topic starter

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Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207108#msg207108
« on: November 22, 2010, 10:00:12 pm »
NAME:
Reverse Fractal
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Creature
ATK|HP:
0|5
TEXT:
Generate 1 :entropy and 1 :aether per turn. :entropy :entropy :entropy Dispel: Add 1 counter to this card.
NAME:
Reverse Fractal
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Creature
ATK|HP:
0|7
TEXT:
Generate 1 :entropy and 1 :aether per turn. :entropy :entropy :entropy Dispel: Add 1 counter to this card.
ART:
Tyrant Wave (http://browse.deviantart.com/?qh=&section=&global=1&q=entropy#/d1djxx2) (+ resizing by TimerClock14)
IDEA:
TimerClock14 + ddevans96
NOTES:
UPDATED, PLEASE READ THIS BEFORE POSTING:
As long as Reverse Fractal stays in play AND has a counter on it, your opponent cannot play more than one creature per turn. Please also note that this card loses one counter at the beginning of your turn.
A special thanks to Old Trees for his expert balancing advice :D
EDIT: added some stuff for accuracy
cannot become immaterial
SERIES:
TimerClock's Para-Elemental Creature Series (http://elementscommunity.org/forum/index.php/topic,13822.0.html)
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joebob777

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207679#msg207679
« Reply #1 on: November 23, 2010, 03:33:41 pm »
how about you change the name to immortal chaos or something like that

$$$man

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207681#msg207681
« Reply #2 on: November 23, 2010, 03:35:39 pm »
I was about to come here and say
"YESS GO TO FORGE NOOOWWWWW."
Then I realized that it didn't destroy all copies of cards in opponents hand :(

Offline Malignant

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207702#msg207702
« Reply #3 on: November 23, 2010, 04:04:30 pm »
I was about to come here and say
"YESS GO TO FORGE NOOOWWWWW."
Then I realized that it didn't destroy all copies of cards in opponents hand :(
Why Timer why....

Offline TimerClock14Topic starter

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207841#msg207841
« Reply #4 on: November 23, 2010, 07:42:53 pm »
i chose the name based on the art okay!? It will be changed in the near future but for now, plz just post secondary abilities and/or possible names for the card.
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Offline TheCrazyMango

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207910#msg207910
« Reply #5 on: November 23, 2010, 09:09:52 pm »
i think i would call it wormhole...
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Offline Hyroen

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207916#msg207916
« Reply #6 on: November 23, 2010, 09:21:38 pm »
Maybe call it Gamma Ray?
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Offline TimerClock14Topic starter

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207919#msg207919
« Reply #7 on: November 23, 2010, 09:22:35 pm »
i think i should give it the abilities "Vex" and "Dispel" and would go a little something like this:
unupped- :entropy :entropy :entropy Vex: Three counters are added to this card. Until those counters reach zero, fractal cannot be used.
upped- :entropy :entropy :entropy Dispel: Four counters are added to this card. Until those counters reach zero, fractal cannot be used.
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Offline OldTrees

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207925#msg207925
« Reply #8 on: November 23, 2010, 09:30:03 pm »
that would be too cheap of a permanent fractal lockdown.

Maybe
This card starts with 3|4 counters and loses 1 per turn. Fractal cannot be cast while a counter remains on this card.


Remember the secondary effects only have 2|3 quanta value to play around with. (from our cloud discussion)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline TimerClock14Topic starter

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207926#msg207926
« Reply #9 on: November 23, 2010, 09:32:56 pm »
that would be too cheap of a permanent fractal lockdown.

Maybe
This card starts with 3|4 counters and loses 1 per turn. Fractal cannot be cast while a counter remains on this card.


Remember the secondary effects only have 2|3 quanta value to play around with. (from our cloud discussion)
I like it! And yea, I remembered that discussion as soon as I saw your name lol. I will update the card with this new ability very soon, probably later today or sometime tomorrow since I get out of school early.
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Offline ddevans96

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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg207972#msg207972
« Reply #10 on: November 23, 2010, 11:02:55 pm »
i think i should give it the abilities "Vex" and "Dispel" and would go a little something like this:
unupped- :entropy :entropy :entropy Vex: Three counters are added to this card. Until those counters reach zero, fractal cannot be used.
upped- :entropy :entropy :entropy Dispel: Four counters are added to this card. Until those counters reach zero, fractal cannot be used.
I have an idea for how you could work in an anti-fractal without being too overpowered:

 :entropy :entropy :entropy Dispel: Add 1 counter. Your opponent can only play one creature per turn while there is a counter on this card. Lose one counter every turn.
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Re: Reverse Fractal | Reverse Fractal https://elementscommunity.org/forum/index.php?topic=16180.msg208012#msg208012
« Reply #11 on: November 24, 2010, 12:01:27 am »
I like ddevans secondary idea provided the counters are reduced by 1 per turn at the beginning of the turn.


To answer the poll in more detail:
I have been reviewing all the creatures in the game to improve Phantom Fox's formula.

Using the improvements
Balanced Cost for a para elemental is
Unupped: 0 (attack) +0 (0<HP<6) +1 (Generate 1 quanta) +1 (Generate 1 quanta) -1 (Cross element quanta) +X (Secondary skill value) = 3
Unupped: 0 (attack) +0 (5<HP<8] +1 (Generate 1 quanta) +1 (Generate 1 quanta) -1 (Cross element quanta) +X (Secondary skill value) -1 (upgrade) = 3

X=2
So all para elementals should have a secondary worth 2 quanta. (With the notable exception of some elements but they would just get a 3 quanta skill. [ :aether :fire :life :light])
So if all the skills are worth 2.5 or so then it would be uniform.
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anything
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