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I was about to come here and sayWhy Timer why....
"YESS GO TO FORGE NOOOWWWWW."
Then I realized that it didn't destroy all copies of cards in opponents hand :(
that would be too cheap of a permanent fractal lockdown.I like it! And yea, I remembered that discussion as soon as I saw your name lol. I will update the card with this new ability very soon, probably later today or sometime tomorrow since I get out of school early.
Maybe
This card starts with 3|4 counters and loses 1 per turn. Fractal cannot be cast while a counter remains on this card.
Remember the secondary effects only have 2|3 quanta value to play around with. (from our cloud discussion)
i think i should give it the abilities "Vex" and "Dispel" and would go a little something like this:I have an idea for how you could work in an anti-fractal without being too overpowered:
unupped- :entropy :entropy :entropy Vex: Three counters are added to this card. Until those counters reach zero, fractal cannot be used.
upped- :entropy :entropy :entropy Dispel: Four counters are added to this card. Until those counters reach zero, fractal cannot be used.
I like ddevans secondary idea provided the counters are reduced by 1 per turn at the beginning of the turn.Yes, I should mention that. But Sundial and Phase Shield both have the same concept of reducing counters at the end of the turn, so I thought that was given :P
Sundial and D Shield have doom clocks that count down. They do not have counters per say. Counters, unless otherwise stated, might be permanent.Hm. Good point. I'll add that then.
"Generate :entropy :aether per turn.
:entropy :entropy :entropy Dispel: Add 1 counter to this card. Counters hinder creature summoning."
I think it should have a repeatable ability like photosynthesis for adding counters, but whenever your opponent pays to summon a card (after 1 has already been summoned that turn) , the summon fails, they keep the card, but a counter goes away.First: Got any suggestions to compress that doublecross? I love your suggestion, and now I must have it as this card's new mechanic :D
The reason I said "pays to summon a card" is to stop them from being able to beat it with RoL alone.
That way, it essentially is a race between your entropy production and their production of whatever the element is they are trying to multiple summon. That way, you can't guarantee that this lasts a set number of turns by making it immaterial, and both players can influence how long it lasts.
The card itself needs to have some indication of what it actually does, not just the mechanics about keeping it in play. To get more room on the card so that you can add it, just remove the quanta generation part and lower the cost of the ability by 1.I'd just like to note here that the quanta generation part is the main ability for these cards, not the secondary. If it did not have the quanta generation, it'd be just another counter to fractal, nor a part of my series.
Perhaps "Hinders your opponent's ability to summon multiple monsters per turn"Sounds good. I'll start reworking the card ASAP.
Then, explain the mechanic in the notes.
It's just odd because it has the ability to add counters to itself, but no indication of what the counters even do.The card itself needs to have some indication of what it actually does, not just the mechanics about keeping it in play. To get more room on the card so that you can add it, just remove the quanta generation part and lower the cost of the ability by 1.I'd just like to note here that the quanta generation part is the main ability for these cards, not the secondary. If it did not have the quanta generation, it'd be just another counter to fractal, nor a part of my series.
Or, if you want to keep the generate part, you could change it to Generates :aether :entropythat works too
I dont know if I like this card too much. It will completely change the metagame if implemented. Being able to play only 1 monster a turn completely ruins rush decks. Although I agree rush decks need to be nerfed, I feel this is a really bad way to go about it. More Mass CC is a much better solution to both fractal AND rush decks.this will also nerf the so-called OP mitosis.
Itll completely change the game. No one card should be able to do that. Its just wrong. Sure, you can explode it, but you can also PA it. Considering PA only takes 1 :earth it wouldnt be hard at all.I dont know if I like this card too much. It will completely change the metagame if implemented. Being able to play only 1 monster a turn completely ruins rush decks. Although I agree rush decks need to be nerfed, I feel this is a really bad way to go about it. More Mass CC is a much better solution to both fractal AND rush decks.this will also nerf the so-called OP mitosis.
umm.....what?Itll completely change the game. No one card should be able to do that. Its just wrong. Sure, you can explode it, but you can also PA it. Considering PA only takes 1 :earth it wouldnt be hard at all.I dont know if I like this card too much. It will completely change the metagame if implemented. Being able to play only 1 monster a turn completely ruins rush decks. Although I agree rush decks need to be nerfed, I feel this is a really bad way to go about it. More Mass CC is a much better solution to both fractal AND rush decks.this will also nerf the so-called OP mitosis.
doh....umm.....what?Itll completely change the game. No one card should be able to do that. Its just wrong. Sure, you can explode it, but you can also PA it. Considering PA only takes 1 :earth it wouldnt be hard at all.I dont know if I like this card too much. It will completely change the metagame if implemented. Being able to play only 1 monster a turn completely ruins rush decks. Although I agree rush decks need to be nerfed, I feel this is a really bad way to go about it. More Mass CC is a much better solution to both fractal AND rush decks.this will also nerf the so-called OP mitosis.
you do realize this is a creature not a permanent, right?
i'm going to add "cannot become immaterial to the notes as well.imo thats just another reason to not really like it... sorry, im not trying to be hard on your card lol. I just dont like special circumstance cards. Not making certain cards effect it just seems like a stretch to me. I think Im going to find a card of yours i really like since I feel so bad/
thic card is too easily quinted because it prodyuces :aether quantum as well as :entropy quantum
*snip*don't worry, when it comes to cards, I'm as hard as a rock. I might change the entire theme of this card, actually, because fractal already got a nerf, and it doesn't need another one. I think I'll change it from :entropy :aether to :entropy :darkness and have kuro remove it from the polls....unless it goes to the archive first. We'll be needing a new name for it as well, I'll need to contact the artist again to see if he's okay with the changes as well.i'm going to add "cannot become immaterial to the notes as well.imo thats just another reason to not really like it... sorry, im not trying to be hard on your card lol. I just dont like special circumstance cards. Not making certain cards effect it just seems like a stretch to me. I think Im going to find a card of yours i really like since I feel so bad/
thic card is too easily quinted because it prodyuces :aether quantum as well as :entropy quantum
Reverse Fractal has now been removed from the polls and sent back to the Smithy section.thanks!
How did this get here ? Why ?TimerClock14 personally requested for his idea to be removed from the Crucible. In most cases, I usually wait until the poll closes (if the card owner doesn't want it to be moved to the Archive for some reason), but because the poll is going to take another month, I figure I would abide by Timer's decision to have it removed from the Level 1 section immediately rather than have it stick in there as a weird card concept. ^^;
TimerClock14 personally requested for his idea to be removed from the Crucible. In most cases, I usually wait until the poll closes (if the card owner doesn't want it to be moved to the Archive for some reason), but because the poll is going to take another month, I figure I would abide by Timer's decision to have it removed from the Level 1 section immediately rather than have it stick in there as a weird card concept. ^^;Ok, thx for your reply. :)