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dramore

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Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg152233#msg152233
« on: September 04, 2010, 11:37:43 pm »

Hydro Lord | Hydro Lord
NAME: Hydro Lord
ELEMENT: Water
COST: 6 :water
TYPE: Creature
ATK|HP: 5 | 5
ABILITY: :water :water :water : Area Freeze : Freeze
target creature and all creatures
touching target creature for 1
turn.
NAME: Hydro Lord
ELEMENT: Water
COST: 6 :water
TYPE: Creature
ATK|HP: 5 | 7
ABILITY: :water :water : Area Freeze : Freeze
target creature and all creatures
touching target creature for 1
turn.
ART: Narvis the Hydro Lord by Zimzibar @ DeviantArt.com (http://zimzibar.deviantart.com/art/Navius-162718645?q=gallery%3Athemermaidsclub%2F24029190&qo=26,9304.0.html)
IDEA: Dramore
NOTES: Area Freeze is kinda simple but a little different than normal freeze effects.
With few creatures on the targeted side it's a much weaker form of normal Freeze.
How ever if the targeted side is full it can freeze upto 7 creatures at 1 time.
This works like this.. Target creature and both creatures on each side pluse the 2 on
the top row and the 2on the bottom row that are in contact with the targeted creature.
So this is an "Area of effect" ability but not a "Blanket effect" ability.(Blanket hits
everything on a side or the whole field or has no target.)
The effect only last 1 turn because it is spread out over a wider area and there for weaker.
SERIES: None at this time.

Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg152265#msg152265
« Reply #1 on: September 05, 2010, 12:50:03 am »
Hey this would work well in most Mono Waters with Artic Octopus and Freeze deck. Have 4 on field, you now have control of field.  ;D  :))

guolin

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg152290#msg152290
« Reply #2 on: September 05, 2010, 01:38:04 am »
Does Water really need more freezing? ;)

In my opinion, this is a Sundial on a stick - that does not stop your own creatures, stops skills from being used to, and may or may not stop Immaterial. Add Shockwave and this card's high stats into the mix, and this could have a case of being OP.

ayoth

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg152302#msg152302
« Reply #3 on: September 05, 2010, 01:48:27 am »
Water has too much freeze. We should take out the freeze card. xD

guolin

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg152308#msg152308
« Reply #4 on: September 05, 2010, 01:52:28 am »
Water has too much freeze. We should take out the freeze card. xD
Naaah, I would sue Zanz if he does that. :P

dramore

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg152431#msg152431
« Reply #5 on: September 05, 2010, 03:54:15 am »
Does Water really need more freezing? ;)

In my opinion, this is a Sundial on a stick - that does not stop your own creatures, stops skills from being used to, and may or may not stop  Immaterial. Add Shockwave and this card's high stats into the mix, and this could have a case of being OP.
No this can not affect immaterial or borrowed creatures. Only Ice Shield can do that. As far as it being overpowered. Maybe and maybe not after all it'll only work well with a fully packed field and it only last for 1 turn. If someone only has 3 creatures on the field then this guy is a waste. 3 :water for 1 turn of freeze on one creature? thats some high upkeep. with 5 creatures only 3 could be frozen at once and again only for 1 turn.(assumeing none are borrowed or immortal.) I thought about a drowning effect but that would be an instance kill and make it as is way way over powered without an almost triple cost needed to balance that. Maybe tho an increse in cost by 1 would help.(had a hard time thinking weather 6 or 7 would be a good cost.)

kalkiran

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg153924#msg153924
« Reply #6 on: September 07, 2010, 02:42:13 pm »
Double A.
Awesome. Art.

Sal

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg153966#msg153966
« Reply #7 on: September 07, 2010, 04:04:44 pm »
I love the art and the idea is nice. I got some balancing concerns though (don´t take it personal).

So you got 1 creature that prevents one + up to 8 creatures from attacking you the next turn if i get that right.While you could power that with 1 Pillar and a mark. Seriously ?
You could play quints instead of your Shields then and be next to invulnurable by turn2.

The Defense is way too high for a "ability" creature like that.Its immune to most CC like that.
The Attack is too high for a) a water creature that isn´t a "vanilla" (no ability) b) its ability is too strong to have a body like that for just 6 :water.

It is way overpowered as it is.

suggestion:
3 :water Freezes the target and got a 20% chance to freeze anything next your target.
Also lower the attack and especially the defense.
Take a look at artic squid: (which should be simmilar to this)
Its no real threat on its own and delays your opponent.
You play it because of its ability and not because it has got a good ability + build in CC protection + is a decent beatstick while making you waking you up in the morning with a fresh coffee.
It does what it is supposed to do - delaying, and not carrying the game home for you all by itself.

dramore

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg153975#msg153975
« Reply #8 on: September 07, 2010, 04:39:06 pm »
I love the art and the idea is nice. I got some balancing concerns though (don´t take it personal).

So you got 1 creature that prevents one + up to 8 creatures from attacking you the next turn if i get that right.While you could power that with 1 Pillar and a mark. Seriously ?
You could play quints instead of your Shields then and be next to invulnurable by turn2.

The Defense is way too high for a "ability" creature like that.Its immune to most CC like that.
The Attack is too high for a) a water creature that isn´t a "vanilla" (no ability) b) its ability is too strong to have a body like that for just 6 :water.

It is way overpowered as it is.

suggestion:
3 :water Freezes the target and got a 20% chance to freeze anything next your target.
Also lower the attack and especially the defense.
Take a look at artic squid: (which should be simmilar to this)
Its no real threat on its own and delays your opponent.
You play it because of its ability and not because it has got a good ability + build in CC protection + is a decent beatstick while making you waking you up in the morning with a fresh coffee.
It does what it is supposed to do - delaying, and not carrying the game home for you all by itself.

I can see your point on some of this but you have the count wrong on total number of creatures that can be frozen at once for 1 turn it's 7 includeing the target andyou maybe right that a % to freeze the upto 6 others would be a more balanceing point.

Sal

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg153983#msg153983
« Reply #9 on: September 07, 2010, 04:56:29 pm »
It is a good idea for an ability but gonna be very tough to balance since one of your card can negate so  many of your opponents cards almost effortless.

Artic Squid can do the same thing but it does this over several turns, several activations -> costs a lot more Quanta to keep multiple creatures locked down and would require at least one other to accomplish what your idea does right now.

Gonna be a pain to balance this.

dramore

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Re: Hydro Lord | Hydro Lord https://elementscommunity.org/forum/index.php?topic=12199.msg153998#msg153998
« Reply #10 on: September 07, 2010, 05:29:52 pm »
It is a good idea for an ability but gonna be very tough to balance since one of your card can negate so  many of your opponents cards almost effortless.

Artic Squid can do the same thing but it does this over several turns, several activations -> costs a lot more Quanta to keep multiple creatures locked down and would require at least one other to accomplish what your idea does right now.

Gonna be a pain to balance this.
you are so right on the balanceing of this but i have an idea in that direction just got to flush it out in my head befor i make any changes frist tho.

 

blarg: