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Offline jmdtTopic starter

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg151398#msg151398
« Reply #12 on: September 03, 2010, 03:37:43 pm »
Code: [Select]
4vj 4vj 4vj 4vj 6u1 74e 7ae 7di 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7gl 7jp 7jp 7jp 7jp 7jp 7n0 7qb 7qb 7qb 7qb 7qb 7qb 7tbThis deck is SG's pillarless AI3 grinder, but i just tweaked it a bit and upgraded the cards. RoL's aren't necessary to upgrade, i just happened to have some upgraded (from FGs). Anyways, this is one of my favorite speedbow decks; I use this deck against Top 50 and the consistency of it is surprisingly stable. Hopefully this'll be able to give you some ideas, jmdt.  :)

*SG ultimately made this deck, the only thing i changed was arsenic for vampire dagger, forest spirit for giant frog, crimson dragon for another lava destroyer.
While that's fast and a rainbow, that's more akin to no land stompy or a golem rush than a speedbow. Speebows are generally considered decks with 6 supernovas an and entropy mark.

Regardless, yours looks like a good deck.

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg161954#msg161954
« Reply #13 on: September 20, 2010, 10:04:24 pm »
I was never happy with the ammount of bad draws with the first version of this deck, so I did some modification make it take off better.  The bad draws are fewer and thanks to the dagger, I've had a few 4 turn EM's :)

I ended up with this.  Any suggestions?

Code: [Select]
6u1 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 713 747 77g 7ae 7ae 7ds 7ds 7gm 7jv 7mu 7qb 7qb 7qb 7qb 7qb 7qb 7tb 80g

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg161962#msg161962
« Reply #14 on: September 20, 2010, 10:17:12 pm »
I don't like the wyrm :x I'd replace the wyrm and blessing with a pegasus and another WW.

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg161985#msg161985
« Reply #15 on: September 20, 2010, 10:41:14 pm »
Looks good. I tried something similar but I didnt get rid of every 5 quanta usage like you did so yours might work better. I'd agree on the wyrm though. You'd have a hard time using its dive much if at all unless you get a lot of Snovas, so replacing it and blessing with a pegasus and some other creature would be beneficial imo.

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg162010#msg162010
« Reply #16 on: September 20, 2010, 11:10:10 pm »
Looks good. I tried something similar but I didnt get rid of every 5 quanta usage like you did so yours might work better. I'd agree on the wyrm though. You'd have a hard time using its dive much if at all unless you get a lot of Snovas, so replacing it and blessing with a pegasus and some other creature would be beneficial imo.
I looked at pegasus, but ignoring dive wyrm has 5 attack and pegasus 4.  Since there are 6 precog, I generally know when CC is comming and can use blessing to help keep the critters alive and obviously do more damage.

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg162039#msg162039
« Reply #17 on: September 20, 2010, 11:38:58 pm »
Looks good. I tried something similar but I didnt get rid of every 5 quanta usage like you did so yours might work better. I'd agree on the wyrm though. You'd have a hard time using its dive much if at all unless you get a lot of Snovas, so replacing it and blessing with a pegasus and some other creature would be beneficial imo.
I looked at pegasus, but ignoring dive wyrm has 5 attack and pegasus 4.  Since there are 6 precog, I generally know when CC is comming and can use blessing to help keep the critters alive and obviously do more damage.
Also, mind you we're not looking to necessarily use the Wyrm's effect.  We're looking for relatively cheap, good hitters to stack up damage as quickly as possible.
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Offline jmdtTopic starter

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg162282#msg162282
« Reply #18 on: September 21, 2010, 08:14:42 am »
With the updated build I have a ttw of 6.109 after 125 games and I expect it to speed up a bit in the next 75 games.  Kuross ran stats for V1 and got a ttw of ~6.35.  I'd say it defenately is a better build.  Since it uses 4 or less quants from each element, it reminiscant of a weenie rush, lol.  It definately takes off quick, with some games having a launch 1st turn and the usual launch on turn 2.  I've got a few 4 turn kills and came very close quite a few more times.

Offline jmdtTopic starter

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg240168#msg240168
« Reply #19 on: January 04, 2011, 07:32:25 am »
So in light of 1.26, I've pulled this old guy out and are working on a tweaked and potentially slightly faster version.

Here's what I'm liking so far, suggestions?  I've thought about removing the guard for a chaos seed and/or swapping another precog for an hourglass, I could also dump the guard for a precog or hourglass since it is definately the weak card in the deck.

Code: [Select]
6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 713 747 77g 7ae 7ae 7ds 7ds 7gm 7jr 7q5 7qb 7qb 7qb 7qb 7qb 7tb 80g

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Re: Speedbow Without Quantum Towers, Say What? https://elementscommunity.org/forum/index.php?topic=11972.msg240171#msg240171
« Reply #20 on: January 04, 2011, 07:39:08 am »
I'd say dump it for another Hourglass; there really doesn't seem to be much you're using that Mark for and the odds of you pulling an Hourglass to put that Mark to use is very slim even with all those Precogs.
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anything
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