This just needs to be done. AI5 has no use at all. Theyre decks stink, but its hard to grind them because they are still relatively hard due to the massive HP. As SG noted in her noob diaries, it is almost pointless to grind them since they are so slow to win, and have such a small chance of winning a card, let alone an upgraded one. So what do I propose? How would we keep the AI5 at aproximately the same difficulty AND increase upgrade card win ration without making it too easy?
In the AI5 decks, when 1 card is upgraded, have all of that card upgraded. This wouldnt include towers, however, it would include any creature spell or permanent. Theres nothing worse than getting the first two slots as an upgraded oty, and then the final one be an unupped oty.
Or, if that idea isnt liked, during the spin, if 2 are upped, and 1 isnt, give the upgraded card, and if 1 is upped and 2 arent, give an unupped card.
Just SOMETHING to make them actually worth fighting. Even a higher electrum reward would be good (although not the point of this thread).