DECK IDEA OF THE MONTH The deck idea of the month is a surprise, reviewed by three different users at once! Click on the spoiler to see each reviewer's take!
Spoiler for 1: DECK IDEA OF THE MONTH The deck idea of the month is Time-Life Rush: Instaghost by choongmyoung. Absol reviewed it.
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When hearing about Mitosis and SoR, what comes to mind? Instosis. The combo of MitoSoR Silurian can quickly overwhelm the False Gods in just about seven turns. This makes it the favored False God killer after its invention. But apparently, someone has found a faster, more satisfying deck which uses similar combo. That person is choongmyoung.
Instaghost runs on a similar principle: by using Mitosis on a Time creature and then chaining SoR to spam the field. The main difference between the two is that while Instosis is designed as an OTK deck, Instaghost is designed as a somewhat rushy deck. This allows for faster win since you can start the combo and keep it running till the opposing deck is beaten. It is also less prone to bad draws since the combo itself can be done with as few as 3 cards while Instosis requires all seven (on some case, even eight) cards to win.
When first reported, words spread that this deck can kill False Gods in about five turns, which is normally hard to achieve even against mere AI3. This made people skeptical about this deck's efficiency. After more testing, even more five-turn-kill was reported, confirming this deck's power against the feared Gods. However, it has not been thoroughly tested yet, which makes Instosis still the best tested False God killer.
To sum it up, this deck do have potential in rushing Gods to death, something that older players could only dream before. Truly, the potential to kill False Gods in five turns sounds awesome. But as it is now, this deck is still a rough diamond, need more testing and tweaking before it is "officially" approved as the False God killer of this era.
Spoiler for 2: DECK IDEA OF THE MONTH The deck idea of the month is Instaghost by choongmyoung. ARTHANASIOS reviewed it.
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Prologue: This deck takes the idea of Instosis into another dimension. What if we combined the Time Creature & Mitosis & Shard of Readiness combo with a rush instead of a stall? What if we used Ghosts of the Past instead of Devonians or Silurians? The result is choongmyoung's excellent idea; Instaghost.
Effectiveness: As far as I've tested this deck, after exactly 50 games against False Gods this deck won 20 times and lost 30 times, mostly due to bad RNG or heavy bombardment of Counter-Creature effects. Though this gives Instaghost a winrate of 40%, games are pretty fast with an average TTW of about 7 turns and here is where the power of this deck lies; it has the ability to rush False Gods to death with a decent draw and with adecent absent of powerful CCs like paradox, mutation, congeal or rewind.
Alternative Built: There are a few alternative builts, though none of them seem to be more effective; they usually decrease the speed of the deck, which is by far its greater advantage. Here are the two most common ones:
Sundial version
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unupped ghost
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Epilogue: A fresh idea in ETG deckbuilding which shows the following: a} False Gods can be rushed. b} Ghost of the Past is deadly even when not combined with Nightmare. c} Mitosis + SoR combo is not just for Silurians. d} Half-bloods can be farmed (?!)
Spoiler for 3: http://elementscommunity.org/forum/index.php/topic,44027.0.html
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Even in the beginning Shard of Readiness and Mitosis were paired together. It was like a match made in heaven: create expensive creatures...for free? Shard of Readiness and the Mitosis combo got a huge boost in power from the 1.29 patch in where Time creatures could use an ability twice. The connection was instant. Many decks abounded with the idea of an expensive time creature creating many copies. Two creatures stuck out: the powerful Silurian Dragon, and the Ghost of the Past. While going down the dragon path there has been the famous instosis, less has been said about how the ghost fits into all of this.
There have been many attempts to create a good rusher with Ghost of the Past and Mitosis with Shard of Readiness, but it wasn't until patch 1.30 that the final key to the puzzle was found. As a three, often times four card combo that requires not an insignificant amount of quanta, very few "ghostosis" decks caught on, most of them being arena decks or gimmicky ones. Patch 1.30 introduced the draw-accelerating Shard of Bravery, which immediately sped up the combo to the point where it became viable.
Just how viable is such a combo? Instaghost has the ability to outrush even False Gods in 5 turns, averaging 40 damage per turn. You will be hard pressed to find a deck with such vicious speed, but Instaghost also has its downsides. A capricious deck, if the combo is not drawn out early enough, death is almost inevitably the result. Once the combo is achieved however....even the stiffest of False Gods would struggle. Instaghost lacks permanent control, but it makes up for that in pure speed. While perhaps not consistent enough to be the next Instosis, Instaghost nevertheless glows with potential, and a few tweaks here and there could potentially make it the next fastest False God killer.
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