| | | | | | Spoiler for PvP Event Info: - Believe it or not, Warrior's Preparation is over! Congratulate Team Time, of RavingRabbid and Kakerlake, for finally ending that event!
- Dog Pit just concluded Round 7 as the dogs war.
- Round 8 of Budokan #3 just came to an end, making Cheesy111 a Permanent Champion.
- Unable to find a way out, Calindu, Onizuka, Regyptic, and mrpaper survive Round 15 in Lost Temple
- Booster Draft is slowly going along in Round 7 of 12 drafting cards. If you're bored prepare yourself for the PvP Championship, either Calindu or majofa will be the victor.
- If you're tired of these events, enter The Colesseum, but be sure to know how to survive by reading the RULES
| | | | | Spoiler for Forum Games, Leagues, and More!: Leagues, Forums Games, and More! - Watch out for Marsu and RootRanger, the victors of the first season of Battle League and Champion League respectively, as Leagues begin very soon--this weekend! Get out and play in a league, unless you're banned, like Opsinis.
- Go play Counter That Card!, Corrupt a Wish 4.0, or Tag! Make a new friend and have a fun time with Forum Games.
- Or try this! : "Hello fellow elements players, killsdazombies with a short message. A Pokemon Online league is currently being assembled, we currently have 7 gym leaders and a few challengers, and we would like many more to make this a great, fun league. Downloading is easy, only a few minutes, and we have several people to help assist in the making of a strong team. If you have any questions, please visit our thread HERE or PM me, killsdazombies."
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Spoiler for Guilds: GuildsTime Traveler, the Time quest is still going on! Be sure to submit your answers as soon as possible to get some Guild Points! A Guildmaster will also reply to this month's Newsletter with the Crossword which has been called "new and improved!", with a whole new level of difficulty and an interesting theme to reflect the past couple of forum changes.
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Spoiler for Deck Idea: Deck Idea of the Month Swallow by SnoWebThis deck review was written by Deck Helpers, Calindu and inthisroom.Hover over cards for details, click for permalink 744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 75m 75m 75m 7gq 7gq 7h0 7h0 7hi 7hi 7hi 8pp The principle seems obvious, Otyughs for CC and attack, SoFo for PC and used as a shield when Gravity Pulled, grow the Otyughs with the help of SoP and make them even more lethal, also protecting them from shields, play Nymph's Tears to tie your opponent down through Quanta denial, in short, clear all creatures from the board, destroy all perms, all that while you Black Hole your opponent into oblivion, as before mentionned, it's fun and efficient. Weaknesses:- Return Time/ Rewind/Eternity: As rewound creatures don't keep their stats, the SoP effect on the Otyughs is cancelled and Gravity Pull is removed from the SoFo.
- Denial: It's a duo that runs tight on quanta.
- Quintessence/Immaterial: Immune to any CC other than shields, you must hope for a SoFo/Gravity Pull combo to stop your opponent's creature's attack.
- Protect Artifact: SoFo's best friend, combined with a Gravity Shield or FoG/Dusk for example it can make things very tricky, also if the opponent plays Protect Artifact on your Pillars/Pends, the Nymph's Tears are turned into dead cards.
- Lobotomizer/Mind Flayer: Removes abilities from Otyugh as well as from SoFo or Gravity Nymph, having you rely on sole damage to win the game.
- Steal: You don't want your opponent to steal all your SoP, if you can't grow your Otyughs and Gravity Nymphs, you'll most likely deck out.
- Early CC: If Otyughs and SoFo get hit with CC before they had the chance to grow, your chances get slim.
Card Selection:- 9 Gravity Towers and 3 Gravity Pendulums: Decent ammount, as this is a semi-stall, it's enough.
- 5 Otyughs: Key cards in this deck, you need one early.
- 2 Gravity Forces: Versatile card in this deck, sinergies well with Shard of Focus and you can also use it for killing creatures or bringing them to low HP.
- 4 Shards of Focus: It's good to have a lot of PC in this deck, as there are many permanents that can put problems, this and the sinergy between it and Gravity Force makes this a good card for this deck.
- 2 Purifies: Anti SoSac/Poison and healing mostly, can be used to heal Oty too.
- 2 Nymph's Tears: You get out Gravity Nymphs for denial against rainbow and healing, you can use it to destroy a pillar and give your Oty a lunch too.
- 3 Shard of Patiences: Combo card in this deck, you need one early so you can grow your Otyies.
Skeleton Deck and variations:As most of the decks, this one has multiple variants, it all depends on the style of the player, one may like a fast combo, one may like more attack and one may like soft CC, but for everyone, there is a Skeleton Deck: Hover over cards for details, click for permalink 744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74d 74d 752 752 752 752 7hi 7hi 7hi 8pp As you can see, there are only 9 gravity towers in the skeleton deck, because depending on the version, you may need more water and more gravity. We personally like this version: Hover over cards for details, click for permalink 744 744 744 744 744 744 744 744 744 744 744 744 74b 74b 74b 74b 74b 74b 74d 74d 74i 74i 752 752 752 752 7hi 7hi 7hi 7hi 8pp It has 1 more combo card, maxed out Otyughs and 2 Overdrives for more attack(A creature under SoP that has Overdrive gets +5|+1 a turn). This deck is mostly a deck for grinders, as it grinds Platinum and Gold at a good win rate, while it keeps your attention, unlike some other decks. |
Spoiler for Card Idea: As it nears the start of summer, most of us are, or have already faced, the disparity wrought from final exams and stressing over the final grades. But this is to address a different type of disparity. Made by furballdn, our "facetious trollnotmod," Disparity offers another form of hand control other than Nightmare, which also lays its claims in Darkness. As opposed to Nightmare, which seeks to fill the hand of your opponent with ideas not their own, Disparity does the exact opposite, causing them to lose hope as they see their hands cast to the abyss. But like the other, it is stopped in its tracks by Sanctuary and all of its prevention of hand manipulation. Priced at 6 | 5  , Disparity has quite a cost to pay for its use, but that's made up for with the strength of its use in strategies such as the ever infamous Ghostmare. Or simply with use of fellow in-element hand control, Nightmare, for an additional 2 | 1  . Or even forcing your opponent to play things early, potentially killing an OTK strategy or something similar. But the cost isn't exactly cut and dry. It's dependent on you, the player, to effectively dump your hand properly to make the biggest use out of it, which keeps it from potentially being abused in stalls, which would end cutting out chunks of a slim deck's even slimmer strategies, and giving such a relatively high cost card a place in some rushes. All in all, Disparity has considerable promise as an additional form of hand control and is an excellent addition to the collection of exceptional  ideas in the Card Idea and Art boards. Duo Possibilities [  |  ] - The obvious duo, Disparity really acts as a finishing blow in Ghostmare decks, forcing all of those Ghost of the Past from their hands. Aside from that, there's the use with Neurotoxin. Assuming you can buff up Dune Scorpion, when used in conjunction with Nightmare, it forces the opponent into two situations. Discard their hand or ramp up the amount of poison counters they have on themselves. [  |  ] - Fire: Fast, furious, and as deadly as ever. With the use of Shard of Bravery, you can easily fill out the last of your opponent's hand before forcing them to dump it all with Disparity while dumping what could essentially be the rest of your hand to force your opponent to drop most, if not all, of their hand. And with access to seemingly endless amounts of control, you could effectively shut down most, if not all, strategies if you can set up properly. [  |  ] - Another way to limit control is to keep your opponent from having any to use at all. Be it AdrenaFrog or AdrenaVamp, chances are that you'll be able to dump you hand and force your opponent to their new limited hand size. Arguably, this can be applied to any rush mentality, but  and  exemplify this well.
YES YOU! ... What?! ME?!?!
Spoiler for Photocredit: 4th Birthday Cake, photo by Haukur Thor Sigurbjornsson, found hereFrom The Hunger Games, President Snow Gladiator, found herejustaburd's avatar, custom made by vrtPhoto of paper, found here.
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