Thunderstorm
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Contents
Overview
With the ability to zap an entire field of creatures to dust, Thunderstorm is a short and sweet CC card that deals 2 damage to all enemy creatures.
General Use
Quick Facts:
- Thunderstorm deals 2 damage to all targeted enemy creatures.
- Removes an opponent's Cloak if they have any in play.
Thunderstorm is a cheap mass creature control spell capable of removing several enemy creatures at once (depending on the creatures' HP). For 3 quanta (2 upgraded), players can cast the spell in order to deal 2 damage to all enemy creatures. Of course, 1 damage may not seem as much, but its incredibly efficient cost makes it easy to use and complements many of Air's other CC cards that directly (and indirectly) target and deal damage to enemy creatures.
A small thing to note is that, like all other mass AOE CC spells, Thunderstorm is capable of removing Cloak off an enemy's field; even with multiple Cloaks, a single Thunderstorm will still hit all enemy creatures despite their invisible 'non-target' field status. Combining Thunderstorm with other major CC cards can help demolish frail creatures or wither down more durable monsters to be killed off later.
Synergies
Although an unusual pairing, Death-Air combos are fairly impressive when mixed, and the alchemy spell can do wonders with a single Thunderstorm. Aflatoxin | Aflatoxin will poison a target creature; although this may appear redundant, the resultant Malignant Cells that fill the field afterwards will serve as both lock down as well as a set up for a multitude of death triggers. Since the Cells only have 1 HP each, a single Thunderstorm can wipe them all out in a single shot, which can work wonders with cards that gain bonuses from the deaths like Vulture and Bone Wall. The amount of ATK power gained by a single Vulture (or 'charges' a Bone Wall obtains) from this tactic is phenomenal. Despite being difficult to set up, this combination creates a fun synergy between the two elements with different CC mechanics.
In mono-Air decks, Owl's Eye | Eagle's Eye may be a simpler choice due to its reusable and effective CC capabilities. The rare weapon's ability, Sniper, can deal 3 damage to a single creature. Combined with Thunderstorm, the spell and the weapon can often clear out enemy fields with a moderate requirement of quanta, and can wither down tough creatures such as Stone Dragon to its knees in a few turns. The two cards combine well to tactic on a variety of decks; even when fighting Cloak, Thunderstorm can remove the invisible protection, granting the player true aim to shoot at whatever was hiding underneath.
Other Cards With Synergy
Other CC cards, such as Shockwave and Unstable Gas (if a player decides to bring it for both damage and the CC component), can work alongside storms to remove a variety and armies of creatures, allowing the Air element to take on most swarm or rush decks with ease. Skull Shield can sometimes eliminate hard-hitters (Fire creatures, for example) and transform them into easy-to-shock skeletons.
Conclusion
Thunderstorm can be an overlooked card in comparison to various mass AOE CC spells and permanents found in-game. However, because of its cheap cost, players may and should consider using the spell in case they find themselves fighting against swarm or low-HP creature deck types, as the extra quanta can be useful in the long run.
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