Enchant Artifact
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Just like the creature immortalizing counterpart, Quintessence" Enchant Artifact stops you from targeting the card it's used on. You can use this on any permanent, including shields and weapons. It's a great card, and used in many rainbow decks that revolve around stalling with Eternity (More on that later.) It's pretty much standard if you're going against an Earthquake deck, that way you can protect your pillars and make those Earthquakes nothing but space in the opponent's hand.
Phase Shield: Phase Shields stop you from being hit by weapons and creatures for three whole turns. That in itself is quite powerful. However, throw in an Enchant Artifact and you have yourself a three turn stall that can't be stolen or destroyed. The only counter to this is momentum, or the weapon Titan. Six of these two card combinations can give you a total of eighteen turns without damage under the right circumstances. This means you're free to do as much damage to the opponent in that time as you can with no worries or rush on your own health. Throw in some Phase Dragons and you can beat quite a bit of decks with this strategy.
Eternity: Eternity is a big card in a lot of false god killing decks. The basic idea is to use the Eternity to keep you from decking. In other words, it keeps one card in your deck for three time quantum a turn, and you can go on as long as possible... Unless it's stolen or destroyed. That's where Enchant Artifact comes in! Now, your opponent can't harm your deck-building weapon that you have in play.
The synergies for this card are pretty much limited only to that of how many weapons, shields, and permanents are in the game. Of course, there are some cards which can put being untouchable to better use than others, like the two aforementioned cards.