Either I sucked really much, or you haven't read my application for map designer.
This is a sample map with 7 elements, and essential graphics, good enough just to show how could be places located.
Death, Darkness, Water, Fire, Gravity and Life and Light.
There is also a fast travel example, which is a "neutral" railroad.
Light, here, has a big territory, which gives a lot of revenue, but has the disadvantage to be surrounded by a lot of elements.
Life is also surrounded, but has a high-revenue giving territory, a lot of fertile grounds.
Water is in the upper right corner. You can also a see a vortex. Water's territory isn't big or fertile, but is well defendable and also tactical.
Gravity has a small territory, but it's hell hard to conquer, located through mountains.
Fire is north of Gravity, and has no special attributes, just a Volcano near the city.
Darkness and Death are on the left side. Death is bigger than Darkness, but it also has the castle in a riskier position. Darkness' territory is an example of a competely disadvantaging territory. Not fertile, not big, not defendable. Here, Darkness needs to get some bonuses.
The black line through mountains is an underground tunnel.In the spoiler there's an example of how could resources and cities be placed, which is also my application for Map Designer job.