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Scaredgirl

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Re: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg108956#msg108956
« Reply #12 on: July 06, 2010, 11:48:59 am »
The own area I meant was the area of that element. For example, life player can always trade, as long as they are both in the life area. (for other we would have to think of something else).
Because in your elements area you will have control, so you can always send a courier to someone else. (maybe make it take one turn or something, when trading this way).

This idea is to make trading between your teammates easier.
Ok, then I did understand it correctly.

I don't like that because it makes no sense. How can I trade with someone who is miles away when I'm in the middle of a jungle?

I like a system where you do all the trading in cities, traveling merchants, or face-to-face.

Offline Anothebrother

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Re: Economics: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg108974#msg108974
« Reply #13 on: July 06, 2010, 01:03:24 pm »
What if each element had its own "Vault" of cards and any time a player is at an Outpost/Shop/Traveling Merchant or whatever they're called they can deposit cards into this Elemental "Vault" as well as withdraw... this way, when person A from team :earth wins 2 :gravity cards but can't really use them since he only has 2, he can donate them to the vault...and if person B and person C and person D all donate their 2 :gravity cards as well, then person E can take all these cards and make a legit :earth/:gravity duo...the only problem is who gets first choice on withdrawal... it'd probably have to be a first-come first-serve on some sort of "Elemental Vault" thread on the secret forum but maybe the master/leader of the element should have some say on who gets to take what from the communal vault

Scaredgirl

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Re: Economics: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg108979#msg108979
« Reply #14 on: July 06, 2010, 01:13:48 pm »
What if each element had its own "Vault" of cards and any time a player is at an Outpost/Shop/Traveling Merchant or whatever they're called they can deposit cards into this Elemental "Vault" as well as withdraw... this way, when person A from team :earth wins 2 :gravity cards but can't really use them since he only has 2, he can donate them to the vault...and if person B and person C and person D all donate their 2 :gravity cards as well, then person E can take all these cards and make a legit :earth/:gravity duo...the only problem is who gets first choice on withdrawal... it'd probably have to be a first-come first-serve on some sort of "Elemental Vault" thread on the secret forum but maybe the master/leader of the element should have some say on who gets to take what from the communal vault
I don't know.. sounds a bit complex. I speak from experience: the less Vaults the better.

Offline the dictator

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Re: Economics: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg109753#msg109753
« Reply #15 on: July 07, 2010, 03:03:33 pm »
Yes, but trading between
The own area I meant was the area of that element. For example, life player can always trade, as long as they are both in the life area. (for other we would have to think of something else).
Because in your elements area you will have control, so you can always send a courier to someone else. (maybe make it take one turn or something, when trading this way).

This idea is to make trading between your teammates easier.
Ok, then I did understand it correctly.

I don't like that because it makes no sense. How can I trade with someone who is miles away when I'm in the middle of a jungle?

I like a system where you do all the trading in cities, traveling merchants, or face-to-face.
Yes, but I think you it would be nice to trade with your teammates in a way you can't with the other people.
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Scaredgirl

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Re: Economics: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg109761#msg109761
« Reply #16 on: July 07, 2010, 03:13:32 pm »
Yes, but trading between
The own area I meant was the area of that element. For example, life player can always trade, as long as they are both in the life area. (for other we would have to think of something else).
Because in your elements area you will have control, so you can always send a courier to someone else. (maybe make it take one turn or something, when trading this way).

This idea is to make trading between your teammates easier.
Ok, then I did understand it correctly.

I don't like that because it makes no sense. How can I trade with someone who is miles away when I'm in the middle of a jungle?

I like a system where you do all the trading in cities, traveling merchants, or face-to-face.
Yes, but I think you it would be nice to trade with your teammates in a way you can't with the other people.
This will be done by having a common "Vault" of sorts. So when I am in some city/town, and my ally is some other city/town, we can trade even though we were on the other sides of the map.

But when I am in the middle of the jungle, I shouldn't be able to trade with anyone.

Offline the dictator

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Re: Economics: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg109980#msg109980
« Reply #17 on: July 07, 2010, 09:02:14 pm »
Yes, but trading between
The own area I meant was the area of that element. For example, life player can always trade, as long as they are both in the life area. (for other we would have to think of something else).
Because in your elements area you will have control, so you can always send a courier to someone else. (maybe make it take one turn or something, when trading this way).

This idea is to make trading between your teammates easier.
Ok, then I did understand it correctly.

I don't like that because it makes no sense. How can I trade with someone who is miles away when I'm in the middle of a jungle?

I like a system where you do all the trading in cities, traveling merchants, or face-to-face.
Yes, but I think you it would be nice to trade with your teammates in a way you can't with the other people.
This will be done by having a common "Vault" of sorts. So when I am in some city/town, and my ally is some other city/town, we can trade even though we were on the other sides of the map.

But when I am in the middle of the jungle, I shouldn't be able to trade with anyone.
Ah, ok, that is an even better idea (and more realistic, because it's simply like a bank)
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Crash0

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Re: Economics: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg111237#msg111237
« Reply #18 on: July 09, 2010, 08:58:37 pm »
ive read all posts, and i think u guys are complicating it a lot xD why not make an option  for each player where he/she can put all the card he wants to trade tp a specific "place" in his account and enable him to search for other players accouns that have some cards to trade, and offer them something for it . ofc this includes a lot of sorting and such ... players should instantly receive message if someone wants to trade them, or atleast w8 to finish a match, if they are in the middle of one.

Scaredgirl

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Re: Economics: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg114942#msg114942
« Reply #19 on: July 15, 2010, 08:32:01 am »
ive read all posts, and i think u guys are complicating it a lot xD why not make an option  for each player where he/she can put all the card he wants to trade tp a specific "place" in his account and enable him to search for other players accouns that have some cards to trade, and offer them something for it . ofc this includes a lot of sorting and such ... players should instantly receive message if someone wants to trade them, or atleast w8 to finish a match, if they are in the middle of one.
You are talking about something that happens inside the game. This is a forum event.

Offline Pineapple

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Re: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg221755#msg221755
« Reply #20 on: December 11, 2010, 08:27:22 am »
Posted here because of the absence of a Q&A thread...

Is mark changing possible?
How would it work? Can you change your mark whenever you want, or would it cost electrum? etc..

Scaredgirl

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Re: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg221761#msg221761
« Reply #21 on: December 11, 2010, 08:41:18 am »
Posted here because of the absence of a Q&A thread...

Is mark changing possible?
How would it work? Can you change your mark whenever you want, or would it cost electrum? etc..
Marks are actually skills in WoE. In order to able able to use a specific mark, you need to learn a skill of that mark.

Read more about skills and skill trees here: http://elementscommunity.org/forum/index.php/topic,17109.0.html

vanlong441

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Re: Trading cards and building decks https://elementscommunity.org/forum/index.php?topic=9190.msg222768#msg222768
« Reply #22 on: December 12, 2010, 11:02:05 am »
Economics/Trading:
What to trade?
Resource--used for crafting and constructing stuff; can be found when PvE, doing quests, transforming cards.
Card--to craft other rare cards or to transform it to resource or to sell them back to people in your empire.
Electrum--used for buying stuff, hiring people/service.

Who trades with whom?
Traders include: players, NPC merchants (maybe from other dimensions)

How to trade?
Trading Center
Traders use land route or sea route (So-called Silk Road and Maritime route) to go to a Trading Center that has 3 gates which are road-connected and 1 water-connected gate.
Traders bring their items here, open a shop and start to buy/sell/trade in person (or they can hire a service--Global Auctioning) then go back to their empire.

NPC merchants
They come from other dimensions (use skill/item to open a dimension or hire someone to do so). They want various of different things. When traders satisfy them, they receive big awards.

Rule:
Trading basic requirements:
Land route: hire people to go with you on the trade because there will be barbarians (npcs) or even groups of player trying to steal from you; and maybe you need to buy some animals to carry the resource (if any).
Sea route: own at least one ship (buying or building one using resource) if you can’t breathe underwater. Water element can swim to the Trading Center with carry-animals. Hire people to escort you because there will be pirates, who are players owning ships, and underwater-npcs.

When to trade?
+There’s a trading quest
+Receive orders from players
+You want to travel :) and to be a shopkeeper

 

anything
blarg: