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Offline Higurashi

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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221113#msg221113
« Reply #48 on: December 10, 2010, 05:35:22 pm »
Perhaps it would be better if you simply couldn't obtain mastery of your element if you chose to pick skills from your opposite. That way, you would have to be a jack-of-all-trades if you do. I dislike restrictions as much as anyone else, and some just aren't necessary to maintain the thematic value.

As for Darkness Champion, I feel it's even appropriate the one you corrupt loses power in some way.
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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221115#msg221115
« Reply #49 on: December 10, 2010, 05:36:57 pm »
I feel that Entropy champion is way too strong - if you know that every fight is going to be vs a pillarless rush (because you can't make anything else pillarless), it is easy to make a counter. And you've got your unbeatable player.
Pendulums.

And I was also considering the possibility of letting them use Quantum Pillars and Towers.


Perhaps it would be better if you simply couldn't obtain mastery of your element if you chose to pick skills from your opposite. That way, you would have to be a jack-of-all-trades if you do. I dislike restrictions as much as anyone else, and some just aren't necessary to maintain the thematic value.

As for Darkness Champion, I feel it's even appropriate the one you corrupt loses power in some way.
Hey, that's a pretty good idea actually.

Offline Higurashi

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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221116#msg221116
« Reply #50 on: December 10, 2010, 05:39:35 pm »
I have to agree on the Entropy Champion. The only way to beat Discord is to produce more than it can scramble so that you can either destroy it or power through completely. With Pendulums, your quanta production is half as focused as with pillars. It's a huge problem. That leaves you with Immo/Nova and silly good timing.
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Offline Wizardcat

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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221117#msg221117
« Reply #51 on: December 10, 2010, 05:40:41 pm »
We haven't made a decision on that just yet. I do like giving players as many options as possible, but it would also make sense to not be able to use the skills of your sworn enemy. Also it would probably require some special training place, since you cannot enter the city of the element you are at war with.
Darkness does have the Disguise skill...
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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221118#msg221118
« Reply #52 on: December 10, 2010, 05:42:26 pm »
I really dislike the Darkness Champion skill. Especially if that converting is permanent, it might lead to:

  • Players Rage Quitting
  • Players betraying Darkness in secret
  • More to come
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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221122#msg221122
« Reply #53 on: December 10, 2010, 05:49:26 pm »
I have to agree on the Entropy Champion. The only way to beat Discord is to produce more than it can scramble so that you can either destroy it or power through completely. With Pendulums, your quanta production is half as focused as with pillars. It's a huge problem. That leaves you with Immo/Nova and silly good timing.
If Quantum Pillars were allowed, I don't see it as that big of a deal. Then again combined with all the other :entropy skills, it might be very close to unbeatable.


We haven't made a decision on that just yet. I do like giving players as many options as possible, but it would also make sense to not be able to use the skills of your sworn enemy. Also it would probably require some special training place, since you cannot enter the city of the element you are at war with.
Darkness does have the Disguise skill...
Yes, that is true :)


I really dislike the Darkness Champion skill. Especially if that converting is permanent, it might lead to:

  • Players Rage Quitting
  • Players betraying Darkness in secret
  • More to come
Yes, it's definitely too powerful. We cannot really start moving players from one team to another.

I was thinking an alternative where you need to give half of the cards you own to :darkness Champion. Yes, I know it sounds crazy but it's supposed to be powerful :)

Offline xdude

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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221126#msg221126
« Reply #54 on: December 10, 2010, 05:54:12 pm »
I was thinking an alternative where you need to give half of the cards you own to :darkness Champion. Yes, I know it sounds crazy but it's supposed to be powerful :)
Not too bad. Actually might be pretty weak if you get to choose the cards. I mean, you could always keep your unupped cards pool as big (or bigger) than the upped cards pool. What if you have to give him something like 1/3 of your account's value (Electrum + cards' total cost)
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Offline Shantu

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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221128#msg221128
« Reply #55 on: December 10, 2010, 05:57:01 pm »
I feel that Entropy champion is way too strong - if you know that every fight is going to be vs a pillarless rush (because you can't make anything else pillarless), it is easy to make a counter. And you've got your unbeatable player.
Pendulums.

And I was also considering the possibility of letting them use Quantum Pillars and Towers.
Hmm.. misread it. Still..
Entropy Champion fights random Light elemental.
Entropy Champion, using his skills, disallows his opponent to use:
- Mark of Light (with Trickster)
- Any pillars (with Champion)
- Light Pendulum (with Diversion I)
- Novas (with Diversion II)
And forces the Light elemental to use at least 3 QPs (with Confusion)

This means that the Light elemental will have no quanta at all for his element and must use Immolations or Quantum Pillars, both of which can be countered by Black Hole and other funny cards.

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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221134#msg221134
« Reply #56 on: December 10, 2010, 06:05:52 pm »
I feel that Entropy champion is way too strong - if you know that every fight is going to be vs a pillarless rush (because you can't make anything else pillarless), it is easy to make a counter. And you've got your unbeatable player.
Pendulums.

And I was also considering the possibility of letting them use Quantum Pillars and Towers.
Hmm.. misread it. Still..
Entropy Champion fights random Light elemental.
Entropy Champion, using his skills, disallows his opponent to use:
- Mark of Light (with Trickster)
- Any pillars (with Champion)
- Light Pendulum (with Diversion I)
- Novas (with Diversion II)
And forces the Light elemental to use at least 3 QPs (with Confusion)

This means that the Light elemental will have no quanta at all for his element and must use Immolations or Quantum Pillars, both of which can be countered by Black Hole and other funny cards.
The problem is that it's hard to balance in-duel advantages with out-of-duel advantages. The in-duel ones are generally better.

EDIT: Wait a second! Trickster > Light Champion ability  >:D
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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221141#msg221141
« Reply #57 on: December 10, 2010, 06:21:34 pm »
EDIT: Wait a second! Trickster > Light Champion ability  >:D
I was going to add something to :light Master. Plus Trickster is probably going to get hit by the nerf bat.

I haven't compared skill trees much, so there might be some serious balance issues. I personally thing that :earth is currently the king of lame skills, and really needs something cool. Other elements have all kinds of cool PvP skills while :earth players are digging holes.

Actually it makes sense now that I think about it. They are digging their own graves. :)

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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221154#msg221154
« Reply #58 on: December 10, 2010, 06:39:22 pm »
How will the effects that target your opponent's deck effect work against NPC opponents?
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Re: Skill Trees - New and Improved! https://elementscommunity.org/forum/index.php?topic=17109.msg221161#msg221161
« Reply #59 on: December 10, 2010, 06:46:54 pm »
How will the effects that target your opponent's deck effect work against NPC opponents?
The...same way? at least when it comes to cards in their deck, or so I'd suspect.
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