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Round 4 - Strategy https://elementscommunity.org/forum/index.php?topic=15664.msg200570#msg200570
« on: November 13, 2010, 09:54:01 pm »
Past Strategy Threads:
    Round 1 (
http://elementscommunity.org/forum/index.php/topic,14369.0.html)Round 2 (http://elementscommunity.org/forum/index.php/topic,14881.0.html)Round 3 (http://elementscommunity.org/forum/index.php/topic,15280.0.html)[/list]wavedash vs. Immolation (Time)
Time has control in the form of Reverse Time and Eternity, but no permanent control. Devonian Dragons are very good in terms of cost effectiveness, but cost quite a bit. Pharaoh / Scarab stall with Procrastination or Reverse Time / Eternity / Pillar control are possible tactics Time might employ.
Lack of speed is Time's biggest issue, so Toadfish / Dragon rush will beat out any attempts on their part.
Stall decks and be out-stalled by control and even quanta denial for an Ice Bolt kill.


5pla5h vs. xKelevra / The dictator vs. Amilir (Entropy)
Entropy is a very versatile element. Creature control with Chaos Seed, Pandemonium, Antimatter, Maxwell's Demon. Quanta control with Discord. Permanent control with Butterfly Effect. Damage with Discord, Abominations, and Dragons. Novae and Supernovae for rainbows.


Miniwally vs. killzdazombies (Life)
Life rush. Expect a duo with Fire / Darkness / Entropy for creature and permanent control, or something weird to throw us off. Bringing Ice Shields and Floodings, a Purify (scorpions), and a couple of Deflags to deal with Bonds and Thorn Carapace take care of many threats.
    Life tried to stall us out with Dimensional Shields last round, and it's a mistake they won't repeat. Expect an Entropy / Life duo with Antimatters, Discord, and Elves. Against such a deck, use either Mindgate stall or Miracle stall.The combination of offense in Chrysaoras and control in Mind Flayers and Squids can simultaneously out-stall and defeat rushes.Aether / Water can slow down Life and deal steady damage through Ice Dragons.A balanced Squid / Toadfish deck takes advantage of Adrenaline does enough damage to beat stall and stop rushes.

Nilsieboy vs. kevkev60614 (Fire)
A jack of all trades. Fire has incredible control in the form of Deflagration, Fire Bolt, and Fire Shield. Fire has incredible power in the form of Lava Golems and Phoenixes.
    Steam Machine / Phoenix deck with Deflags for Fire Shields and Water CC seems to be the win.
    Freeze-based rush decks with no permanents bar pillars will be able to out-rush and avoid pesky Deflagrations.Has used Dimensional Shields in past rounds.A Fire / Water deck could do pretty well here, with Deflags, Floodings, Purify, Steam Machines for damage, and possibly some Minor Phoenixes.They might expect us to diverge from the two strategies we presented the first round: poison and rush. Instead, offer a deck with every available form of offense delivered at once. Mark of Death, Chrysaoras, Ice Bolts, and some form of efficient creature rush all at once.  The Ice Bolts and Poison will deliver the victory over a Fire Stall, the Ice Bolts will provide control if they try to outrush us, and if they go for Dim Shields again, the Poison will win out as the Ice Bolts take out their creature-based offense.An Air / Water duo is pretty straightforward: Toadfish Infect creatures that aren't huge, Shockwave ones that are, slow everything down with Ice Shield and Arctic Squid, and Bolt to death when possible.A less predictable route to take would be to bring loads of creature control and go for either a deck out or an Ice Bolt kill.

RavidRabbid vs. Indrejue (Gravity)
Gravity has incredibly sturdy creatures and arguably the best creature control in the game with Otyughs. Black Hole has synergy with Discord and other quanta control. Gravity has great synergy with Earth (Pulverizers, Plate Armor Otyughs), Fire (Graviton Fire Eaters), Time and Death (Momentum Scorpions).
    Gravity has lots of control, so playing a rush is playing into their hands. On the other hand, they have Black Hole for denial, so a stall might not work as well as planned either. If we take 6x Fire Pendulum for our Propaganda Cards, a Miracle Stall with Deflags, Ice Bolts, Freeze, and Nymph's Tears would work well. Biggest problem would be Fractal Chargers if the Nymphs didn't come out in time to take them down quickly.A Water / Entropy deck could work, with Discord to slow them down, Antimatter to stop Chargers, Ice Shield to freeze other creatures, and some other Water creatures to kill them slowly.Wings stall loses to Fractal Chargers, but can deal with Black Hole and Otyughs. Arctic Dragons are bulky enough to dodge Otyughs, while Toadfish love being eaten.

 

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