Past Strategy Threads:
http://elementscommunity.org/forum/index.php/topic,14369.0.html)Round 2 (
http://elementscommunity.org/forum/index.php/topic,14881.0.html)[/list]
Miniwally vs. Toimu13 (Aether)
When you think of Aether, immortal creatures come to mind. When you think of Water, creature control comes to mind. Aether also has the advantage in being able to use Fractal with virtually any other element out there, and Mindgate for card advantage.
Chrysaoras easily bypass Aether's Dissipation Shields, and clever use of Pendulums can neuter and Fractal- and Mindgate-users.Earthquakes and Trident could slow down any Fractal rush attempts, while Ice Shield and Ice Shields can deal with creatures after they are played.In past rounds, we tried rushing against Aether. To throw them off guard, Dimensional Shields and Mindgates can outstall anything they throw at us, provided they have no permanent control.
RavingRabbid vs. smuglapse (Death)
Poison, poison everywhere. Virus / Vulture / Boneyard / Bone Wall have great synergy. Deathstalkers can be paired with Entropy, Light, or Gravity to inflict poison damage along with Poison. Skull Shield / Alfatoxin is a deadly combo, especially against an element with no permanent control. As of the end of round 1, has no permanent control, and loads of creature control.
Purify.
Using a Poison deck bypasses their Bone Wall.A Dimensional Shield / Mindgate deck with Purifies to counter Poison and provide healing covers all bases.Death's tendency to either rush or carry heavy creature control and be abused with an Ice Bolt stall variation with Deflagrations and Steam Machines.Going even further, a Light / Water stall can control the crap out of any rush and ignores any Bone Walls.Fractal Chrysaoras bypasses Bone Wall, stalls with Dimensional Shields, and heal with Purify.
Has used Mummy Rush with Rage Potion / Deflagration control.
nilsieboy vs. Lava Golem (Fire)
A jack of all trades. Fire has incredible control in the form of Deflagration, Fire Bolt, and Fire Shield. Fire has incredible power in the form of Lava Golems and Phoenixes.
Steam Machine / Phoenix deck with Deflags for Fire Shields and Water CC seems to be the win.
Freeze-based rush decks with no permanents bar pillars will be able to out-rush and avoid pesky Deflagrations.Has used Dimensional Shields in past rounds.A Fire / Water deck could do pretty well here, with Deflags, Floodings, Purify, Steam Machines for damage, and possibly some Minor Phoenixes.They might expect us to diverge from the two strategies we presented the first round: poison and rush. Instead, offer a deck with every available form of offense delivered at once. Mark of Death, Chrysaoras, Ice Bolts, and some form of efficient creature rush all at once. The Ice Bolts and Poison will deliver the victory over a Fire Stall, the Ice Bolts will provide control if they try to outrush us, and if they go for Dim Shields again, the Poison will win out as the Ice Bolts take out their creature-based offense.An Air / Water duo is pretty straightforward: Toadfish Infect creatures that aren't huge, Shockwave ones that are, slow everything down with Ice Shield and Arctic Squid, and Bolt to death when possible.A less predictable route to take would be to bring loads of creature control and go for either a deck out or an Ice Bolt kill.
vinvick3714 vs. kobisjeruk / Essence vs. Kael Hate (Darkness)
Devourers, Devourers, more Devourers. Creature control through Parasite, Drain Life, and Liquid Shadow. Excellent permanent control in Steal. Incredible synergy with Death through Nightfall, buffing up Deathstalkers. As of the end of round 1, has no Earthquakes.
Flooding could be very useful against any deck that attempts to spam Devourers and Dragons / Vampires, but 7 Devourers combined with Flooding's upkeep cost makes this tough.Will Darkness try to mimic the super-effectiveness of the Earth decks that kicked our ass last round, or will they stick with their tried-and-true tricks? They might bring a Darkness / Aether deck like this one (
http://elementscommunity.org/forum/index.php/topic,14759.0.html).A Water / Life duo can attempt to out-rush Darkness with Green Nymphs, Adrenaline Scorpions and Crawlers, and Forest Spirits.Even faster, a Supernova Rush mostly ignores Devourers and can use Antimatter to take advantage of Vampires and Liquid Shadow.[/list]
Bluesky vs. Dragoon / unit748596 vs. senabmi (Time)
Time has control in the form of Reverse Time and Eternity, but no permanent control. Devonian Dragons are very good in terms of cost effectiveness, but cost quite a bit. Pharaoh / Scarab stall with Procrastination or Reverse Time / Eternity / Pillar control are possible tactics Time might employ.
Lack of speed is Time's biggest issue, so Toadfish / Dragon rush will beat out any attempts on their part.
Stall decks and be out-stalled by control and even quanta denial for an Ice Bolt kill.
wavedash vs. Indrejue (Gravity)
Gravity has incredibly sturdy creatures and arguably the best creature control in the game with Otyughs. Black Hole has synergy with Discord and other quanta control. Gravity has great synergy with Earth (Pulverizers, Plate Armor Otyughs), Fire (Graviton Fire Eaters), Time and Death (Momentum Scorpions).
Gravity has lots of control, so playing a rush is playing into their hands. On the other hand, they have Black Hole for denial, so a stall might not work as well as planned either. If we take 6x Fire Pendulum for our Propaganda Cards, a Miracle Stall with Deflags, Ice Bolts, Freeze, and Nymph's Tears would work well. Biggest problem would be Fractal Chargers if the Nymphs didn't come out in time to take them down quickly.A Water / Entropy deck could work, with Discord to slow them down, Antimatter to stop Chargers, Ice Shield to freeze other creatures, and some other Water creatures to kill them slowly.Wings stall loses to Fractal Chargers, but can deal with Black Hole and Otyughs. Arctic Dragons are bulky enough to dodge Otyughs, while Toadfish love being eaten.
The Dictator vs. Gyrodiot (Air)
Wyrm can be coupled with Light or Entropy to deal heavy damage. Fog Shield and Wings are both fantastic shields. Firefly Queen rush is an oldie but a goodie. Unstable Gas is deadly. Shockwave and Owl's Eye are both very effective creature control. Flying Weapon is a bundle of fun. As of the end of round 1, has no Unstable Gas.
Their only permanent control is one Butterfly Effect and a bunch of Steals. Everyone is scared of Ice Shield, and I predict that means that they'll bring their Steals, which means Devourers and Black Dragons will also join the party. The appropriate response is Discord / Antimatter to slow them down to the same speed their Devourers will put us at, and to counter their dragons. No permanents, to force the Steals to clog their hands. Slight problem in that a stolen Discord would be disastrous.A Water / Time duo with Reverse Time soundly beats any Flying Weapon deck.Any sort of purely offensive deck is fairly unlikely, as Water is packed with creature control. Because Air lacks any sort of true rush, a Light stall deck with Miracles healing and Morning Stars and Ice Bolts for final blow might do it.