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Offline Gillero

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32496.msg412420#msg412420
« Reply #24 on: October 19, 2011, 08:22:56 am »
Another fun thing is that if catapulted creatures is poisoned, the opponent will get poisoned the same amount as well ;)

Offline Acsabi44

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Re: Round 2 - Main Topic - Decks https://elementscommunity.org/forum/index.php?topic=32496.msg412432#msg412432
« Reply #25 on: October 19, 2011, 09:31:26 am »
:water Water8 (Jappert) vs :life
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Air: QI: 8.04  <- Not sure if, and how I want to fix this
Water: QI: 4.81
This is perfectly acceptable if you consider that you only need to play a Wings every 5th turn or so.
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Offline Shantu

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32496.msg412487#msg412487
« Reply #26 on: October 19, 2011, 12:28:38 pm »
We are commenting on the decks that were up two days ago, but they may apply still:

- They were very underpillared. 12 pillars are nowhere near enough to support dragons, toads AND bolts. You need at least 14 in a mono, more in a duo.
- You were trying to put in too many things.

Tiko fixed up the speed poison, it looked like this:
5x poisons (because we have only 5)
2 arsenics
5 chrysaoras
3 toads
3 crawlers
3 pillars
9 pendulums

But why not use the grav counter against gravity? They are most likely out of dim shields, or won't use it against us, same with flying titans.


Looking through the new decks, the rainbow could use an upped deflag. You could remove one from the steam deck, perhaps. The air usage also seems a bit high.

Trident AND EQ looks redundant in the same deck.

Offline Jappert

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32496.msg412498#msg412498
« Reply #27 on: October 19, 2011, 01:28:48 pm »
But why not use the grav counter against gravity? They are most likely out of dim shields, or won't use it against us, same with flying titans.
Agreed!

Offline the dictatorTopic starter

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32496.msg412513#msg412513
« Reply #28 on: October 19, 2011, 01:54:00 pm »
We are commenting on the decks that were up two days ago, but they may apply still:

- They were very underpillared. 12 pillars are nowhere near enough to support dragons, toads AND bolts. You need at least 14 in a mono, more in a duo. should be fixed by now
- You were trying to put in too many things.as in, to many options in one deck, like Japp's deck?

Tiko fixed up the speed poison, it looked like this:
5x poisons (because we have only 5) already fixed,thanks too Rav, but yeah, good catch
2 arsenics
5 chrysaoras
3 toads
3 crawlers  I would rather do without crawlers, because we are a bit short on them
3 pillars
9 pendulums

But why not use the grav counter against gravity? They are most likely out of dim shields, or won't use it against us, same with flying titans. I like that idea, going to do some testing


Looking through the new decks, the rainbow could use an upped deflag. You could remove one from the steam deck, perhaps. The air usage also seems a bit high. QI for air in the deck deck is 5, and playing it I was fine, the deflag might be a good idea, but the steam deck might need them too but through wings

Trident AND EQ looks redundant in the same deck. Not true, both in the same deck is SOOOO usefull, it really speeds up you quaking possibilities (remember, you can't quake before turn 3, due to pendulums, meaning you will want to be able to quake on turn 3, which would need a second turn trident, or a quake and at least one pendulum.
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Offline RavingRabbid

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32496.msg412542#msg412542
« Reply #29 on: October 19, 2011, 03:19:11 pm »
Pairings:

RavingRabbid - :aether (Mostly fixed, 9ups)
Jappert - :life (Again, Mostly fixed.6 ups).
Gillero - :death
Acsabi - :time
Daguerreo - :gravity
Tiko - :darkness
Dictator - :air
Shantu - :light


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Offline RavingRabbid

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32496.msg412622#msg412622
« Reply #30 on: October 19, 2011, 08:08:49 pm »
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Offline Daguerreo

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32496.msg413800#msg413800
« Reply #31 on: October 21, 2011, 04:58:34 pm »
Tonight 22.30 GMT+1  my duel

 

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