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Offline Zeru

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397843#msg397843
« Reply #24 on: September 23, 2011, 12:22:14 pm »
I'd say the underwater feature is enough of a :water bonus. Perhaps it should then affect all creatures.
Or stall both sides.

Offline SnoWeb

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397858#msg397858
« Reply #25 on: September 23, 2011, 12:50:03 pm »
I'd say the underwater feature is enough of a :water bonus. Perhaps it should then affect all creatures.
With what I just said before, obviously I agree. It could also be +1 for all, +2 for water creatures and +4 when flooding.
As it is, it looks weaker than eclipse which is weird considering that generally the shards are quite powerful cards.
Also as I said before buffing all creature would open a lot of new strategies.

Or stall both sides.
Stall both side is too close to sundial, IMO.

Offline Acsabi44

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397863#msg397863
« Reply #26 on: September 23, 2011, 12:59:10 pm »
I'd like to see a card that benefits you no matter what element you play. Like the other shards.
BTW, IMO Water is the element that gets the least value off a HP buff. Its widely used creatures (toad, dragon, abyss crawler) are notorious in that they are just out of the threat range of commoon CC even withour HP buffs. (toad: 4HP>firebolt, dragon: 6HP> ragepot, lightning)
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Offline teffy

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397869#msg397869
« Reply #27 on: September 23, 2011, 01:09:26 pm »
No soft permanent control for water ?
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397872#msg397872
« Reply #28 on: September 23, 2011, 01:16:32 pm »
I think it's a little too specific for a Shard based on the previous Shards in the game. Even with the Element specific buff addition to most cards, the great thing I've always liked about Shards and they can be worked into most decks regardless of if they make the BEST deck.

This one seems very focus on just water/flooding, if you're not using those, then you would never use this for anything else.  Any other uses I'm missing??

Update: Just saw the other post about wanting to do Shards for every Element :)  This could make a fairly decent burst damage deck I'd say.

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397887#msg397887
« Reply #29 on: September 23, 2011, 02:03:43 pm »
Creatures:

Blue Crawler - Abyss Crawler: For the unupped one, it might be useful. There is no reason you would want to use it on the upped one.
Toadfish - Pufferfish: No real reason to use it. That one damage you gain on puffer fish is no better than the poison you attack. It's maybe worse. Only against diamond it might get useful.
Arctic Squid - Arctic Octopus: You might want the squid to have no attack, this makes little sense
Chrysaora - Physalia: Possibly usable in Fracsaora/Fracsalia, but it's a forced trio.
Nymph: Don't even think about it.
Dragon: Why would you want to use it on the dragon?

Mind Flayer - Ulitharid: Possibly the only way this would get useful. Fracflayer

Now, consider needing to use Fractal to reach the flooding part, still Fracflayer is the only useful thing. Or Fracsaora.
But, suddendly, you need to play flooding before playing this.
Making this a permanent would make it susceptible to PC.

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397888#msg397888
« Reply #30 on: September 23, 2011, 02:05:50 pm »
Hmm...the stalling both sides idea could work.  Sundial has the advantage of costing less and allowing draw advantage while this card would allow a mass creature buff assuming you have a boatload of creatures on the field, even better when you have Flooding on the field.  The latter is also more situational due to various deck archetypes, so it seems close to balanced in comparison.

The only thing that does concern me with that idea is that decks would then be able to pack 6 Sundials and 6 SoP, but I have no idea how that would affect the metagame without proper testing.

For now though the idea seems pretty meh for reasons already stated.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397890#msg397890
« Reply #31 on: September 23, 2011, 02:15:21 pm »
The only thing that does concern me with that idea is that decks would then be able to pack 6 Sundials and 6 SoP, but I have no idea how that would affect the metagame without proper testing.

For now though the idea seems pretty meh for reasons already stated.
dont do pvp much, but wouldnt that be a good thing? It would help shift pvp from firestalls (ok, maybe not that one) and rush decks. Once again I dont pvp so I could be completely wrong.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397891#msg397891
« Reply #32 on: September 23, 2011, 02:16:22 pm »
Hmm...the stalling both sides idea could work.  Sundial has the advantage of costing less and allowing draw advantage while this card would allow a mass creature buff assuming you have a boatload of creatures on the field, even better when you have Flooding on the field.  The latter is also more situational due to various deck archetypes, so it seems close to balanced in comparison.

The only thing that does concern me with that idea is that decks would then be able to pack 6 Sundials and 6 SoP, but I have no idea how that would affect the metagame without proper testing.

For now though the idea seems pretty meh for reasons already stated.
6 SoP, 6 SoS, 6 Sundial. 24 turns stall with 6 extra draws? .-. Not a fan of stalling both sides. This needs a complete rework like most of the other shards.
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Offline ddevans96

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397911#msg397911
« Reply #33 on: September 23, 2011, 03:27:30 pm »
Chrysaora - Physalia: Possibly usable in Fracsaora/Fracsalia, but it's a forced trio.
Physalia has two attack on it's own. The only thing you have to add for a 'forced trio' is about 4 :death pends for extra damage.

This really is useless with Chrysaora though. And considering Flayers are the only other decent card to pair it with, I agree with the consensus it's UP. I was really hoping for the game to get it's first soft PC soon, but I guess not :|
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Offline bored_ninja777

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397918#msg397918
« Reply #34 on: September 23, 2011, 03:45:13 pm »
this is useless.. that is all..
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=31451.msg397925#msg397925
« Reply #35 on: September 23, 2011, 03:51:20 pm »
Eh, I think it should just stall both sides. Then it would actually be useful.

OR just change it to...

 Your creatures do not attack this turn.

Water Creatures gain +1/+1
+3/+3 if the field is flooded.

This way they dont need to actually be on the flood. It just needs to be active, AND it increases the usefulness of flooding.
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