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Cadron96

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Water AI3/AI5 SoP rush https://elementscommunity.org/forum/index.php?topic=34595.msg436439#msg436439
« on: December 08, 2011, 10:02:36 pm »
I didn't know what to do. I wanted some new deck. I wanted sth weird... So I opened a trainer. That's what I made

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7gk 7gk 7gk 7gk 7gk 7gk 7gl 7gl 7gl 7gl 7gm 7gm 7gm 7gm 7gm 7gr 7gr 7gr 7hi 7hi 7hi 7hi 7hi 7hi 7i6 7i6 7i6 7i6 7i6 7i6 8pp


Black cards are SoPs

A bit weird. I didn't add any floodings, cause you need at least 6 creatures to make it worth to play! I usually boost creatures when I have about 3-4 of them and no more on hand.

Say what you think :) (I wish I had 6 SoPs)

Offline JonathanCrazyJ

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Re: Water AI3/AI5 SoP rush https://elementscommunity.org/forum/index.php?topic=34595.msg436474#msg436474
« Reply #1 on: December 08, 2011, 11:01:13 pm »
the physalia are pretty useless without any death tbh. either include death and make use of the sop stall by being able to poison still on turns where you are stalling, or drop SoP tbh. Another possible in mono water is unupped toadfish.
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Cadron96

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Re: Water AI3/AI5 SoP rush https://elementscommunity.org/forum/index.php?topic=34595.msg436835#msg436835
« Reply #2 on: December 09, 2011, 11:06:20 pm »
Physalias are actually one of best cards in here. There are usually situatins - three creatures, 2 pilars, 2 shards, 3rd comes. See how small amount of quanta is. Physalias grow here to 8/8 at least!

Offline furballdn

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Re: Water AI3/AI5 SoP rush https://elementscommunity.org/forum/index.php?topic=34595.msg436886#msg436886
« Reply #3 on: December 10, 2011, 01:43:20 am »
Physalias are completely useless in a mono water deck. Toadfish would be better.

MrBlonde

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Re: Water AI3/AI5 SoP rush https://elementscommunity.org/forum/index.php?topic=34595.msg454729#msg454729
« Reply #4 on: January 30, 2012, 09:49:46 am »
***TRIALS RESPONSE***

Hi Cadron96! Played with this deck a bit and i have just a few suggestions. Like others have mentioned you really are wasting the best part of physalias... POISON! I agree with your counterpoint of them being really cheap and with SoPs they can be quite effective damage dealers. So instead of getting rid of them a simple change of mark would be great. Also with the ability to poison those pesky shields like dims or wings aren't as effective. I made the following changes below. Blank cards are still Shards of Patience.

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6rk 6rv 6rv 6rv 6rv 6rv 6rv 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gl 7gl 7gl 7gl 7gl 7gm 7gm 7gm 7gm 7gm 7gr 7gr 7gr 7i6 7i6 7i6 8pk


-3 water pendulums, +1 water pillar, +1 long sword,+1 physalia and one mark change to death. Playing your original deck i found that ended up with vast amounts of wasted quanta. Your creatures are extremely cheap to play and changing the mark and ditching a couple quanta sources does nothing in really slowing down the deck. Also your damage output goes up by quite a bit with the addition of poison. Whenever i make water or life decks i also like to add long swords as they are great cheap damage sources. Instead of the additional physalia you could also change that to another long sword depending on preference.

Nice fun deck and i hope those suggestions helped.

 

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