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Scaredgirl

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg287309#msg287309
« Reply #120 on: March 10, 2011, 02:37:58 am »
Masters have earned their titles, therefore earing the right to lead a War team. We will not be using any kind of penalty system aimed specifically at Masters. Period.

Only "penalty" Masters get from being inactive in War, is the lower amount of votes they will probably get during next Trials.

Offline Sir Valimont

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg287332#msg287332
« Reply #121 on: March 10, 2011, 03:26:54 am »
Only "penalty" Masters get from being inactive in War, is the lower amount of votes they will probably get during next Trials.
What is the point of being a master again? If it's not to lead a team in War, I must have missed something.

If a master is inactive in War and that causes his or her team to fail, they should receive penalties. They are failing at the exact job their title is supposed to define. What's the point of a position of power without some responsibility? I guess the answer is that the title is just an award, not a responsibility. That's just fine. It's not what I thought it was, that's all.

Scaredgirl

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg287355#msg287355
« Reply #122 on: March 10, 2011, 03:56:46 am »
Only "penalty" Masters get from being inactive in War, is the lower amount of votes they will probably get during next Trials.
What is the point of being a master again? If it's not to lead a team in War, I must have missed something.

If a master is inactive in War and that causes his or her team to fail, they should receive penalties. They are failing at the exact job their title is supposed to define. What's the point of a position of power without some responsibility? I guess the answer is that the title is just an award, not a responsibility. That's just fine. It's not what I thought it was, that's all.
Yep, Master is not a "job". It's different from regular forum titles because it's more like a reward for hard work or skill. Making the title too demanding would only lead to people not even wanting the title.

Offline Xinef

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg287739#msg287739
« Reply #123 on: March 10, 2011, 08:28:09 pm »
The way I see it, a master is more responsible to the community than to the event organizers. If he fails at his task he should suffer more consequences from the community (losing respect and people's support in the next trials). To be exact, IMHO it's fine if his penalties for failing in a PvP event are the same as any other person's. (By the way, he already suffers enough emotionally from the fact that he failed to promote the element he loves.)

And a master's responsibility is to promote his element by any means he sees fitting. If he is good at PvP then he will probably do so by leading a war team and taking part in other PvP events as well. Although, if he is better at PvP than he is at leading and organizational skills then I think he should be allowed to put all these responsibilities on his Lieutenant's shoulders, effectively making him the real general.
On the other hand I can perfectly imagine a master who is an average PvPer at most, but makes up for that with other activities like being a card curator, council member, or even just a creative person who promotes his element with artistic skills. I think it's perfectly fine if such a master doesn't even participate in the war, although he will probably feel some pressure from the community to join, so this probably would only happen if he feels that other people will really make a better war team, so his responsibility to decide what is best for his element tells him that it is best not to participate.

Anyway, this category of masters probably won't be seen too often, since the rules of Trials require PvP skills (or huge luck) to win. I'm not really sure if it's better that way or not, since some people see masters as purely PvP players, but I honestly feel that representing their element in other fields is equally important, and being the best PvP player of the element in question is not necessary.
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Offline Sir Valimont

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg287765#msg287765
« Reply #124 on: March 10, 2011, 09:05:58 pm »
Yep, Master is not a "job". It's different from regular forum titles because it's more like a reward for hard work or skill.
This is extremely clarifying. :)

I don't expect people with award icons to take on responsibilities, so I won't expect masters to either.

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg289877#msg289877
« Reply #125 on: March 13, 2011, 10:38:21 pm »
Wasn't buyout going to change so that people who got 24 cards bid on would have 24 hours to accept buyout?
Don't see it changed in the rules so would love to hear a final ruling on that :)

suxerz

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg290204#msg290204
« Reply #126 on: March 14, 2011, 11:21:38 am »
With the release of new cards and some changes in game mechanic, it is possible that there is a few bug that can cause desync similar to the voodoo doll in previous war. Though I do not claim that there is such bug as of yet, but I'm hoping that we could avoid any issues now than later once the war has commence. Maybe anyone that had this "desync experience" using the latest cards/mechanics or LO/TO could share few thoughts about this.

Scaredgirl

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg290230#msg290230
« Reply #127 on: March 14, 2011, 01:01:30 pm »
Wasn't buyout going to change so that people who got 24 cards bid on would have 24 hours to accept buyout?
Don't see it changed in the rules so would love to hear a final ruling on that :)
24 cards is the maximum bid. Once a player gets a bid of 24 cards, he or she has two options:

1. Instantly accept the bid
2. Wait for new bids of 24 cards. This can go on until timer goes to zero, during which time the player must choose from all the 24 bids he or she has received.

Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg294241#msg294241
« Reply #128 on: March 19, 2011, 10:08:34 pm »
Is Voodoo Doll still banned?

Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg294243#msg294243
« Reply #129 on: March 19, 2011, 10:09:29 pm »
Is Voodoo Doll still banned?
don't think so, since the bugs are fixed

BPAV

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg294876#msg294876
« Reply #130 on: March 20, 2011, 07:48:38 pm »
if no one picks u for the war you have to wait for the next war ?

Offline Shantu

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Re: War - Rules https://elementscommunity.org/forum/index.php?topic=13006.msg294889#msg294889
« Reply #131 on: March 20, 2011, 08:06:28 pm »
If you have an application and you haven't been bid on, you may apply for the Underworld (http://elementscommunity.org/forum/index.php/topic,13922.0.html) tourney after the end of the Auction.

 

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