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Offline TimerClock14

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  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg181998#msg181998
« Reply #24 on: October 22, 2010, 07:00:53 pm »
good idea. i find it ironic that i am paired with another rookie and you get jmdt
<_< lucky
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Offline TheCrazyMango

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg181999#msg181999
« Reply #25 on: October 22, 2010, 07:01:47 pm »
hehe but hes the time rookie so its gonna be a long and annoying match probably
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Offline TimerClock14

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182000#msg182000
« Reply #26 on: October 22, 2010, 07:03:08 pm »
yea, in the end, time is a tough element on its own
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Offline 3D House of Beef

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182006#msg182006
« Reply #27 on: October 22, 2010, 07:09:43 pm »
I believe that FEAR said it best.


Good luck to everyone.

Kael Hate

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182009#msg182009
« Reply #28 on: October 22, 2010, 07:10:37 pm »
Question:

Why are elements not distributed evenly? It seems some elements are having a biased lineup playing 2 or more matches against the same element.
I understand... you are scared to meet Death.  But, don't worry... once you join our legion those mortal feelings will vanish.
lol, I was actually thinking it was unfair on you to face the better team twice in the first round, but ok.

I'd rather slaughter the opposition in fair stead so it could not be said that I got lucky but rather our team is skilled.

Offline TheCrazyMango

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182011#msg182011
« Reply #29 on: October 22, 2010, 07:11:07 pm »
yea i just dont wanna deck out...
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Offline Demagog

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182028#msg182028
« Reply #30 on: October 22, 2010, 07:19:59 pm »
a rocky start? unless you get great hands and he gets horrible ones, you will be destroyed
Too bad Elements doesn't work that way alone. We are perfectly capable of creating a deck that can beat the deck they create, just as much as they are of creating one that can beat ours. PvP experience is a very minor factor in determining the outcome of matches. Assuming the decks are evenly matched and neither player has bad luck, then the game just comes down to decisions and card order. No one is psychic, so you can't know if your decision will be the right one or not. So, assuming that they both have the same chance of making poor decisions, the remaining factor of player influence is adaptation.

So far Timer has been testing a lot of decks, and I assume he will get in a lot of practice with the one he will be using this round, meaning he will know how to adapt to the deck jmdt uses.

My point: This early in the war, the likelihood of a person winning their match is about equal to everyone else's. Only masters and lieutenants have a slight advantage.

Offline TimerClock14

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182033#msg182033
« Reply #31 on: October 22, 2010, 07:24:11 pm »
well...with that said, I guess I'll use my free time to experiment.
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Offline coinich

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182086#msg182086
« Reply #32 on: October 22, 2010, 08:27:58 pm »
I had an idea to beat that sort of strong vs weak bias, but didn't make the rules in time.
You had until a few hours ago to tell SG... before matches were made the rules regarding them could have been changed.
I had talked to SG a month or two ago about the idea and it was decided it would be good for the next war.  It wasn't like I just sat on it for the past four months. ;)

Offline Demagog

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182088#msg182088
« Reply #33 on: October 22, 2010, 08:29:09 pm »
Lol ok... don't see why it wasn't added for this one, but I guess she has a reason.

Offline coinich

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182098#msg182098
« Reply #34 on: October 22, 2010, 08:35:16 pm »
Lol ok... don't see why it wasn't added for this one, but I guess she has a reason.
It was mildly complicated and involved breaking up the teams into a tier system and then reevaluating scores to determine who's where.

Offline asymmetry

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Re: War - Round 1 https://elementscommunity.org/forum/index.php?topic=14352.msg182132#msg182132
« Reply #35 on: October 22, 2010, 09:17:03 pm »
I believe that FEAR said it best.

COVERQUOTE~


Good luck all. May light prevail  :light

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