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Offline rob77dp

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1097857#msg1097857
« Reply #72 on: September 18, 2013, 11:55:11 pm »
A high minimum raise (7 atm) prevents some new players from getting a bid. Could something be done about this?

Generals could bid on a player prior to minimum raise becoming quite high (7 cards at the moment).  This isn't a solution to the issue you indirectly raise with the link to a certain application, but part of War has always been 'not all players are bought' and by extension not all players receive a bid.  Right?  I guess I am not sure of the reason "something [has to] be done about this"...
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Offline Acsabi44

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1097918#msg1097918
« Reply #73 on: September 19, 2013, 08:15:53 am »
A high minimum raise (7 atm) prevents some new players from getting a bid. Could something be done about this?

Generals could bid on a player prior to minimum raise becoming quite high (7 cards at the moment).  This isn't a solution to the issue you indirectly raise with the link to a certain application, but part of War has always been 'not all players are bought' and by extension not all players receive a bid.  Right?  I guess I am not sure of the reason "something [has to] be done about this"...
We both know that the usual auction rules are not meant for the basthit crazy auction happening now. I'm sure, for example, that under the current circumstances, quite a few generals would be happy to steal the player I linked for 1-4 cards, but they might feel that 7 is a bit too much. I think that a few, relatively lesser-known players didnt get a bid early on because noone expected the auction to turn into this, and now they dont get bids because the minimum starting bid is a bit high due to the amount of overtimes.
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Offline suxerz

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1097927#msg1097927
« Reply #74 on: September 19, 2013, 09:44:07 am »
Some suggestions for the war auction. This going to be quite long, so please bear with me.

#1:
Max number of biddable people, max bid, number of players in a team and starting vault - I'm not sure how to properly call these numbers, so let me call them "variables". Instead tweaking only one of these variables, I think all of them should be changed. As mentioned by others, obviously the number of participants will be the base when tweaking these variables. Unfortunately, I have no suggestion for the number itself, but I'm suggesting that we have a sets of numbers for these variables which will depend on the number of participants.

Visual representation:
 
   # of participants      ~60      High      Medium      Low   
   Starting vault      290 + 10      High      Medium      Low   
   # players in a team      5      High      Medium      Low   
   Max bid      14      High      Medium      Low   
   Max # diff bid      15      High      Medium      Low   
*the second column is as per current rules



#2:
With the possibilities of having the same amount of participants in war #8, maybe a slightly drastic changes is warranted. I'm not entirely sure if this is plausible. In any case, below is an overview of the suggestion.

A. Stating favourite elements is mandatory and number of options are increased (let's say to 5).
B. Blind auction will somewhat automatically choose the first 3 players in each team.
C. The remaining participants will go through the normal open auction process.

So, let me refined the above points a little bit.

A.
  • Bans still works as usual with a slight restriction now since there are 5 mandatory favourite elements. So, the max number of bans is 7.
  • The order of favourite elements has its value.

B.
  • Obviously, generals should be able to bid more people in this blind auction. Perhaps something as high as 15 names?
  • Again, the order of the names has its value too.
  • Everything here is FREE. Blind auction won't cost any cards.
  • Although I hope we could create a formula that won't allow ties (since both the names' position and favourites' position have their own values), if there are ties, the position of the favourite elements will be the deciding factor.
  • Worst case scenario here is when all 12 generals send the same list. Simplest solution to this is to increase the names to 12*3=36. But, I think this could only happen if the generals deliberately trying to make the WM's life miserable... >_<
  • This is more of a fun point, but I think another approach to tackle the above situation is by having an added clause saying that if any particular name appears in more than 6 lists (e.g. entropy, death, gravity, earth, life and fire have Playerawesomesauce1!! in their list,  Playerawesomesauce1!! is automatically dropped from everyone's list and have to go through the open auction process. The number can be tweaked - maybe increase it all up to 12.

C.
  • After the blind auction, the 3 names that made into each team will be revealed and the fight for getting the remaining 2 players will begin.
  • The remaining participants is a combination of highly sought players and.. newbies. It's a bit sad huh? I'm not sure if this should be an issue or not.
  • Obviously, the max number of biddable people needs to be lowered since generals only need two more people. Perhaps something as low as 5?
  • To make it more interesting, remove the limit for max bid. So, we could see something like "General of fire bids over 9000 cards1!!" Well... that's a bit unrealistic, but you'll get the idea.


I think the biggest problem for this suggestion is the distribution of the favourite elements. I don't care much about back-room deals or whatnot, but for some who against it, this suggestion evidently promotes it. In fact, my basic idea was to allow generals to pick their own teammates freely but still hoping to keep the whole auction process by maximizing the best part of the auction - watching how high would it go.

The next problem is to create/find the perfect formula to calculate those two values - the order of favourite elements and the order in the list. I'm not really worried about this since we have lots math/googlesh**t experts here. In fact, I already have something rough in an excel and would gladly share/discuss/refine this idea if needed.

Offline Avenger

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1098025#msg1098025
« Reply #75 on: September 19, 2013, 07:54:58 pm »
After this auction, any player not in the 14's league should get a badge - 'brave war #7 rookie'

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1098074#msg1098074
« Reply #76 on: September 19, 2013, 11:42:37 pm »
After this auction, any player not in the 14's league should get a badge - 'brave war #7 rookie'

Lmao, one more icon for majofa :P

Offline majofa

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1098076#msg1098076
« Reply #77 on: September 20, 2013, 12:05:34 am »
After this auction, any player not in the 14's league should get a badge - 'brave war #7 rookie'

Lmao, one more icon for majofa :P
^ This!
« Last Edit: September 20, 2013, 12:07:09 am by majofa »

Offline Avenger

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1098180#msg1098180
« Reply #78 on: September 20, 2013, 02:04:09 pm »
After this auction, any player not in the 14's league should get a badge - 'brave war #7 rookie'

Lmao, one more icon for majofa :P
he deserves it :P

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1099188#msg1099188
« Reply #79 on: September 26, 2013, 09:16:40 am »
As a note : the last announcment is really bizzare. From the auction status sheet, it's visible we probably reached a state where everybody has a full team, and so that last overtime could have been the end anyway.
Why is it bad to enforce it?
Final final time gives the following : "Hey you know i could totally bid 14 seconds before the end and that'd REALLY screw someone over."
And to those who think that it's not going to happen, that all generals are better than that : look at this auction. Some people have intentionally delayed it, not because they needed to, but just for trollz.

A possible solution would be conditionnal bids (ie say : if x is bid on i bid 14 on y (y possibly being x)). That way last minute trollbids would lose potency.
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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1099202#msg1099202
« Reply #80 on: September 26, 2013, 01:57:16 pm »
I agree, it would have been much safer to insta-close the auction in a moment such as this, when all teams are full.
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Offline mrpaper

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1099204#msg1099204
« Reply #81 on: September 26, 2013, 02:12:29 pm »
I agree, it would have been much safer to insta-close the auction in a moment such as this, when all teams are full.
They are only if we assign Bogtro to darkness.

Offline rob77dp

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1099205#msg1099205
« Reply #82 on: September 26, 2013, 02:18:29 pm »
I agree, it would have been much safer to insta-close the auction in a moment such as this, when all teams are full.
They are only if we assign Bogtro to darkness.

*assigns bogtro to Team :darkness

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Offline ddevans96

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1099433#msg1099433
« Reply #83 on: September 27, 2013, 09:10:57 pm »
Mod rights for generals would be excellent :3
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