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Offline HelstonTopic starter

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War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093785#msg1093785
« on: August 22, 2013, 02:22:07 am »
War #7 - Suggestions and Feedback

Please post suggestions and feedback regarding War #7 in this thread.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline ddevans96

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093792#msg1093792
« Reply #1 on: August 22, 2013, 03:05:28 am »
WAR!!

1.1
• 290 cards is an interesting choice. I'm going to assume this was psuedo-tested, and won't question it much.

1.2
• 1 day blind, 3 days open, and overtime seems perfect to me.
• 14 is still good, but I'd like to see this raised higher to 16 or 18, and the starting number raised to 300.

1.3
• Return of official propaganda makes me very happy.

2.2
• Disappointed by the removal of most roles. They added some really cool finer points of war. Hopefully this is offset by event cards that allow soldiers to do more interesting things, as has happened in the past.

2.4
• The Spoils system looks very nice. I'm eager to be able to play it out.

3.2
• Snippet about relics seems to be a useless remnant, as I can find no other mention of relics in the rules.

3.4
• Last thing here was a sorely needed addition. Too easy to abuse otherwise.

4.1/4.2
• I generally like the changes to salvage and discard numbers, except I feel like the discards should outweigh the salvages before Round 4.
• Can transmuting only happen with cards being salvaged to Spoils, or can it also happen with cards being salvager to the Vault as well?

Quoted from the Rules thread, this wasn't here when I started typing xD
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Offline HelstonTopic starter

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093796#msg1093796
« Reply #2 on: August 22, 2013, 03:27:28 am »
1.1
• Starting vault is 290 + 10 for Propaganda for a total of 300

1.2
• It was very surprising to see how many big bids there were last War. I've honestly got no idea what Generals will be doing this time.

1.3
• \o/

2.2
• Roles are hard to come up with. We've gone through quite a few ideas since War #5, but rather than have 3 or 4 roles and leave a couple of players out, decided to revert it to the classic two.

2.4
• \o/

3.2
• Relics will come into play through Event Cards.

3.4
• \o/

4.1/4.2
• You can transmute into both the Vault and the Spoils. As with Salvage, transmutations into each one are independent of each other.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline Shantu

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093838#msg1093838
« Reply #3 on: August 22, 2013, 08:41:38 am »
1.2
• It was very surprising to see how many big bids there were last War. I've honestly got no idea what Generals will be doing this time.

The reason for that was the low amount of participants. Smaller player pool -> higher competition for desired people. I expect it to go similarly this time around too.

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093849#msg1093849
« Reply #4 on: August 22, 2013, 10:49:57 am »
Seeing all these people who have fully upped decks and a ton of rares makes me question wether or not I should join war due to the lack of them I have in comparison. Saying that, I also question wether or not I will be of much use to the team I am on due to my inexperience.

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093851#msg1093851
« Reply #5 on: August 22, 2013, 11:04:01 am »
activity > card pool > experience

That has tended to be the priority list for generals, stay active and grind like mad for a complete unupped collection and prove you can grind enough to upgrade the cards needed each week and you should be fine.
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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093852#msg1093852
« Reply #6 on: August 22, 2013, 11:11:46 am »
Seeing all these people who have fully upped decks and a ton of rares makes me question wether or not I should join war due to the lack of them I have in comparison. Saying that, I also question wether or not I will be of much use to the team I am on due to my inexperience.
What Jen said. You only need to upp a maximum of 3 cards per round. That's like spinning the oracle, building an arena deck and playing 10AI3 games everyday.
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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093858#msg1093858
« Reply #7 on: August 22, 2013, 12:00:12 pm »
Activity is pretty important! Plus it's also a team event, where your teammates can help you out with farming for rares or reward codes or anything else.
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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093870#msg1093870
« Reply #8 on: August 22, 2013, 01:45:07 pm »
Since War seems to be 'capped' in duration (with the Round 8 switch and all that) is it still necessary to have such a small Vault? 300 minus auction doesn't really allow much room for diverse strategies.

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093872#msg1093872
« Reply #9 on: August 22, 2013, 02:05:14 pm »
Since War seems to be 'capped' in duration (with the Round 8 switch and all that) is it still necessary to have such a small Vault? 300 minus auction doesn't really allow much room for diverse strategies.
290 minus auction, Shantu...... 290...

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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093873#msg1093873
« Reply #10 on: August 22, 2013, 02:06:03 pm »
I also feel 300 to be too small. With low participation => high bid competition, you can expect team costs to be at least 50 cards, so that puts the vault size to about 250, i.e .only 8 minimalist decks, less if you have some stalls.
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Re: War #7 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=50864.msg1093875#msg1093875
« Reply #11 on: August 22, 2013, 02:25:26 pm »
Nobody said it would be easy  :P

First I was thinking 300 is too small but now I am good with that vaultsize.
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