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Offline Laxadarap

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123140#msg1123140
« Reply #24 on: January 26, 2014, 05:28:30 am »
So I get on for the first time in a day or two and see this lol.  Great.  Part of the issue is that Everybody on the team built our own decks, and I didn't check legit or scibs deck, just looked at the general strategy to make sure we didn't have repeats.  Then, because of round timing, I went out for a birthday dinner and party and wasn't there to finalize everything, leaving it to legit (love ya legit).  So I honestly had no clue lol.  Whoops. 

As for which deck to count illegal, I would say the air one, bit only because the guards were not necessary in my opinion, we could have replaced them with poison iirc, for the dbh and the guardrail, the guards were integral (no effective replacements), so if I had caught the mistake, I would have taken them out of air matchup.
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Offline Acsabi44

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123189#msg1123189
« Reply #25 on: January 26, 2014, 01:23:17 pm »
But just counting the deck vs air as the illegal and issuing a 3-card penalty because its easy and no one wants to see aether win again is grossly unfair as well.
This is the solution which causes the least amount of reorganization and delay, so I think this is the best one regardless of our feelings towards  :aether
(I luv both aether and you btw)

I agree, if the merc thing is as deuce says, medium(6) or major penalty(12) sounds about right.
If we go with the "illegal deck" scenario, then it is a 3 card penalty by rule
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Offline andretimpa

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123191#msg1123191
« Reply #26 on: January 26, 2014, 01:36:53 pm »
But just counting the deck vs air as the illegal and issuing a 3-card penalty because its easy and no one wants to see aether win again is grossly unfair as well.
This is the solution which causes the least amount of reorganization and delay, so I think this is the best one regardless of our feelings towards  :aether
(I luv both aether and you btw)

I agree, if the merc thing is as deuce says, medium(6) or major penalty(12) sounds about right.
If we go with the "illegal deck" scenario, then it is a 3 card penalty by rule

Letting they choose which deck to make illegal is an "advantage" though, that's why I said to give a larger penalty to compensate for this, or giving a small penalty but RNG'ing which deck was illegal.
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Offline Blacksmith

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123192#msg1123192
« Reply #27 on: January 26, 2014, 01:54:26 pm »
Well I'm quite neutral in this matter. I think gravity should rechieve a 3 card penalty (minor fraction ) for fielding an ilegal deck, further on 1 deck must randomly be choosen to be the one that is ilegal. I wouldn't call this a medium or major fraction since they still managed to do what a team should do each round. If all decks are ruled ilegal ( which I think would be incorekt ) then they still should only get a 9 card penalty for making 3 minor fractions.

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Offline mrpaper

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123197#msg1123197
« Reply #28 on: January 26, 2014, 02:11:29 pm »
IF gravy is to Lose only a game cause of illégal decks (which I disagree with), there is nous way they should get to pick who they wanna lose to.  You can't cet any avantages from a mistake and this would.

Offline hainkarga

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123219#msg1123219
« Reply #29 on: January 26, 2014, 03:36:18 pm »
Obviously only 1 deck is illegal since only +2 merc used which weren't in the vault. It is an irrational, absurd tantrum to ask for 3 illegal decks. It is an idea coming from biased sources demanding free wins vs legal decks.
It makes me upset to see mighty aether relying all their hopes on their version of farfetched justice interpretation.
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Offline mrpaper

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123221#msg1123221
« Reply #30 on: January 26, 2014, 04:08:39 pm »
Obviously only 1 deck is illegal since only +2 merc used which weren't in the vault. It is an irrational, absurd tantrum to ask for 3 illegal decks. It is an idea coming from biased sources demanding free wins vs legal decks.
It makes me upset to see mighty aether relying all their hopes on their version of farfetched justice interpretation.
I'd be really fine with a rng win for us or air and 2 double losses if you wanna know.  But giving gravy record in terms of mistakes this war, they didn't act like they should be called cream of the drop in the end and WM shouldn't go lightly on em.

Offline hainkarga

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123230#msg1123230
« Reply #31 on: January 26, 2014, 05:44:41 pm »
Yes gravity always seem to have "nice as person, lazy&sloppy as a general" leadership.
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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123232#msg1123232
« Reply #32 on: January 26, 2014, 05:50:01 pm »
Just my opinion but, the Gravity/Aether matches were played on Jan 20 and both decks were legal in accordance with vault regulations.
The Gravity/Air match was played on Jan 21 with a deck that violated vault regs and therefore should be rendered as an auto-loss for Gravity.
Penalty (max?) should be enforced.

Yes this should have been detected by the team...
or caught beforehand by WM's, of which we are short of and can't really blame KDZ...
It happened but there's no use making this whole thing more complicated than it really is... it's a game guys...

Offline hainkarga

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123234#msg1123234
« Reply #33 on: January 26, 2014, 05:54:25 pm »
Why not ? It was KDZ's mistake not to have noticed both before and after matches. We would all let this slip by if deuce was not an obsessive person (:
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Offline Odii Odsen

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123244#msg1123244
« Reply #34 on: January 26, 2014, 06:25:45 pm »
In this thread, Ladies and Gentlemen, is the true war.
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Odii will beat you regardless of chances." - RavingRabbid

Offline deuce22

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Re: War #7 - Round 10 https://elementscommunity.org/forum/index.php?topic=53518.msg1123246#msg1123246
« Reply #35 on: January 26, 2014, 06:28:02 pm »
Why not ? It was KDZ's mistake not to have noticed both before and after matches. We would all let this slip by if deuce was not an obsessive person (:

It is the WM's job to detect stuff like this. Something this simple to pick up should not be missed. Who knows what has been missed on previous rounds.

The sad thing is, that this mistake will likely benefit gravity if >3 cards, which completely defeats the purpose of a "penalty".


 

blarg: