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Offline RavingRabbid

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1054904#msg1054904
« Reply #192 on: March 28, 2013, 07:23:15 am »
Make rares not available while subbing, unless the person that has to be subbed shows to have them.
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Offline mega plini

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058710#msg1058710
« Reply #193 on: April 10, 2013, 01:38:37 pm »
With the rebalancing of the shards (they are as you all know, in-element cards), I think it would be only fair to unban them for the next war.
Some might argue that some specific shards SoSac and Sofo would completely ruin the meta of War, this might be true,
but nevertheless IStrongly believe that their inclusion should be at least discussable.

As for the specific shards,  :life :entropy :earth :darkness :air :time :fire :light, I think these shards should be allowed maybe even the  :water shard?
Ofcourse you can allways limit the the number of shards you can have in your deck or you could make it a rule that you can only use unupped shards?

Why do I think that the other shards should remain banned?
  • well the :aether shard is really dificult to get around
  • :death..... nobody likes SoSac]
  • :gravity... I'm not sure if SoFo is a good idea for war
I'm not saying that they absolutely have to be included next war. All I'm saying is that some of the shards aren't that OP and that their inclusion would make a nice change in deckbuilding.
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Offline Absol

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058711#msg1058711
« Reply #194 on: April 10, 2013, 01:43:52 pm »
^This.
They might only be used unupped AND takes an upgrade slot, if shards are really that powerful.
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Offline Acsabi44

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058716#msg1058716
« Reply #195 on: April 10, 2013, 01:54:58 pm »
No.

1, Selectively banning OP shards is a bad idea and is unfair towards certain teams.

2, Moreover, shards are usually regarded as a "no-no" in competitve PVP, and with good reason.
Not everyone has equal access to them. Nymphs and marks are a privilege to have, they ususally dont come in huge numbers, and I think they are rigthfully allowed in War. Moreover, they dont offer drastically different things as opposed to bazaar cards.
Rare weapons are easier to have access to than shards, and they are considred as a "canon" part of an estabilished cardpool.
Shards, on the other hand, are a different matter. Some people have then while some doesnt. And they have completely broken effects, some of them not related to their elements in any maeningful way.
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Offline mega plini

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058719#msg1058719
« Reply #196 on: April 10, 2013, 02:23:42 pm »
Spoiler for Hidden:
No.

1, Selectively banning OP shards is a bad idea and is unfair towards certain teams.

2, Moreover, shards are usually regarded as a "no-no" in competitve PVP, and with good reason.
Not everyone has equal access to them. Nymphs and marks are a privilege to have, they ususally dont come in huge numbers, and I think they are rigthfully allowed in War. Moreover, they dont offer drastically different things as opposed to bazaar cards.
Rare weapons are easier to have access to than shards, and they are considred as a "canon" part of an estabilished cardpool.
Shards, on the other hand, are a different matter. Some people have then while some doesnt. And they have completely broken effects, some of them not related to their elements in any maeningful way.
1. I don't see how it would be unfair. you only have to use 50% in-element cards. you can splash whatever you want. This means that each element has acces to the same shards, I don't see how that is unfair in any way. But banning a card because another card is OP is completely ridiculus!
Plus something else to keep in mind: Arctic Squid and pharao are the only rare creatures in the entire game. wouldn't it be silly to ban them because other elements don't have rare creatures?
2. I don't understand how there rarity even matters. If a card is balanced it should be allowed. And besides, unupgraded weapons are as hard to get as shards. You can only get them in the arena or in pvp, doesn't that make them equaly rare? And even if they were harder to get than 'normal' rares, what difference does it make? you say that nymphs and marks are rightfully allowed in war because
Quote
they dont offer drastically different things as opposed to bazaar cards.
If I compare Shard of Gratitude and Sanctuary, I can't help to notice that they are verry similar. But that is not even the point!!! I don't understand why is so awful that some of the shards do differ from cards from the bazaar. Is it that bad to have some new cards to build decks with?
« Last Edit: April 10, 2013, 02:25:19 pm by mega plini »
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Offline Helston

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058736#msg1058736
« Reply #197 on: April 10, 2013, 03:18:40 pm »
From a personal point of view, I do think we should be throwing shards into more PvP events. They're legitimate cards, and only a little less accessible than the weapons. I've got no idea how balanced they are because I've never seen or used them outside Arena and FGs, but if I saw them in action properly I'd probably get a better idea. People always want new cards, but if we don't use the ones we've got because we think of them as unbalanced or don't like them, what's the point of having them at all? Dimensional Shield, one of the most controversial cards in the game (particularly in restricted environments like War) is unrestricted in most events, so I don't see why we shouldn't give shards a chance.

I do have two problems with them being in War, however. Firstly, I really don't like how some shards are still element-biased. For example a Life-legal duo with SoGs would be notably weaker than the same duo made by a different team simply because of the different mark used. SoV, SoD and SoBr suffer the same problem to various extents. There's also the point that SoI and SoSe probably wouldn't be very useful in War at all, although I could very well be proven wrong.

My other problem with shards in War is the fact that they're just about unused in all other PvP events. This is a problem particularly for War because it is THE major PvP event. It's meant to be the ultimate test of planning, teamwork, reading your opponents, player skill, and of course getting the RNG to fall in your favour. Ideally everyone should come into the event with  knowledge of Elements' meta appropriate for their experience. If War suddenly has all a large number of new cards (some of which are quite powerful) that are rarely seen anywhere else, it'd be a total mess.

I'm completely in favour of shards being used in more events, but until they are they'll have to stay out of War for better or worse.
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Offline Onizuka

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058747#msg1058747
« Reply #198 on: April 10, 2013, 04:19:43 pm »
Ignoring that I consider shards a plague.


I would like war rules to be closer with what trials allows. If trials allows shards, then it feels weird that someone who won using shards has the prime spot in leading an event that doesn't use shards.


Also, if war is the major PvP event, it feels weird the majority of what it tests is limited to only war.

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Offline eaglgenes101

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058840#msg1058840
« Reply #199 on: April 10, 2013, 11:00:16 pm »
No.
...
2, Moreover, shards are usually regarded as a "no-no" in competitve PVP, and with good reason.
What sort of good reason?
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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058841#msg1058841
« Reply #200 on: April 10, 2013, 11:02:03 pm »
Uh...the rest of his post after that.
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Offline mrpaper

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058915#msg1058915
« Reply #201 on: April 11, 2013, 03:08:57 am »
I'm mostly against shards for war too.. but I could live with a limited use of shards, say 2 per deck and 6 in starting vault max for exemple.

Offline eaglgenes101

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058919#msg1058919
« Reply #202 on: April 11, 2013, 03:56:07 am »
I'm mostly against shards for war too.. but I could live with a limited use of shards, say 2 per deck and 6 in starting vault max for exemple.
Or force a relic cost per shard use.
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Offline mrpaper

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Re: War #6 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=44980.msg1058923#msg1058923
« Reply #203 on: April 11, 2013, 04:37:45 am »
I'm mostly against shards for war too.. but I could live with a limited use of shards, say 2 per deck and 6 in starting vault max for exemple.
Or force a relic cost per shard use.
relic seems to equal support teams and I highly wanna get rid of that.  Also, wouldn't help against the OP shards except for the fact they can't be used every round

 

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