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Offline Jenkar

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474788#msg474788
« Reply #12 on: March 27, 2012, 04:10:20 pm »
:fire Strategist vs :air Strategist. Flip a coin?
Y u vs me. Air wins toss anyways.[/needless support]

I'd say normal coin then.
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Offline Acsabi44

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474789#msg474789
« Reply #13 on: March 27, 2012, 04:12:51 pm »
:fire Strategist vs :air Strategist. Flip a coin?
exactly.

however, if  :fire doesn't assign the strategist to the  :air match, then  :air goes first by default. But   :fire 's strategist can go first in another matchup.
I don't see a problem with that, every team has a "potential to go first" advantage and a "potentially the other team goes first" disadvantage.  It is the team's strategy to use these two potentials as they fit.
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474791#msg474791
« Reply #14 on: March 27, 2012, 04:21:44 pm »
And what if :fire has 6 matchups and everyone sends their Strategist. :fire Strategist MUST face another Strategist. We simply toss a coin to determine who gets the benefit?
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Offline Jenkar

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474793#msg474793
« Reply #15 on: March 27, 2012, 04:34:21 pm »
And what if :fire has 6 matchups and everyone sends their Strategist. :fire Strategist MUST face another Strategist. We simply toss a coin to determine who gets the benefit?
Or let the game do it :>
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Offline Acsabi44

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474794#msg474794
« Reply #16 on: March 27, 2012, 04:39:34 pm »
And what if :fire has 6 matchups and everyone sends their Strategist. :fire Strategist MUST face another Strategist. We simply toss a coin to determine who gets the benefit?
I don't seem to understand your problem....

1, In a strategist-non strategist game, the strategist goes first. This can be accomplished by the other player doing nothing on the 1st turn if s/he wins the cointoss.
2, in a strat-strat matchup, a normal cointoss happens.

Or do you have a problem with the potential unfairness of everyone sending their strategist vs. a particular team? well, it seems to be unfair, ,but it can happen with assasin and lieutenant etc. as well.
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Offline ~Napalm

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474795#msg474795
« Reply #17 on: March 27, 2012, 04:44:48 pm »
I'm just saying that leaving a bonus like this up to RNG doesn't seem like a good idea to me.
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg475066#msg475066
« Reply #18 on: March 28, 2012, 01:01:27 pm »
I'm just saying that leaving a bonus like this up to RNG doesn't seem like a good idea to me.
No, it's just that strategist vs strategist nullifies both capacities. It's something minor, but at least it's something.
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg479451#msg479451
« Reply #19 on: April 11, 2012, 10:22:00 pm »
Because of support teams, I think this needs to be said. When we had the UW tourney, that was a natural eliminator of people who can't possibly compete. But with support teams, people who would normally be casted out of the war pool will have the chance to mess up a team that they're stuck with. I don't think there should be requirements for joining war in terms of card count, etc. But I think there should be WM intervention when the time comes to make support teams if its clear that an app won't have the potential to serve on every possible team. Otherwise the higher ranking teams from last war get the extremely short end of the stick.
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg483069#msg483069
« Reply #20 on: April 18, 2012, 12:35:32 pm »
I think listing favorite elements should mean something solid. Discount in auction perhaps ?
If my favorite elements are
1) :life
2) :light
3) :water
Any bid that master of water places on me is increased by +1, light +2, life +3. But those bonus points will not remove cards from the initial vault if one of those masters win that player. Like, if master of :life bids 1 card on me, any non-favored element's master should at least bid 5. Or he can surpass a 3 card bid simply by bidding 1.
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg483190#msg483190
« Reply #21 on: April 18, 2012, 08:13:08 pm »
I don't get why we should be paying for a player that was passed by by every team in both auctions and support teams when we can swap players between our support team and main team for free.

The only reason I wouldn't enforce some kind of penalty on subbing support teams is because currently support team drafting punishes high ranking teams that didn't win war. I still can't get behind previous wars affecting current wars, though.

What if a teammate is inactive but the general needs replacing?

A la new rule updates. Still don't like the punishment of high ranking non-first place teams.
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg483696#msg483696
« Reply #22 on: April 19, 2012, 05:19:10 pm »
Really, really dislike how the secondary auction was done.

1)  It shouldn't have been started until the main teams were finalized.  Having to seek and find and then potentially change choices based on if a player was drafted by a General or not is quite honestly a disorganized mess that I personally found extremely irritating and confusing.
2)  The way that this secondary auction was organized was "pick a list of X players" to be drafted.  Assuming one of your higher ranking players is picked you fall down to the next ranking player.  But this is also unnecessary and in conjunction with the problems listed in number 1 causes the entire process to be filled with a mass of PMs every single time that a player requesting to be drafted for a support team has been selected for a main team or a different support team.  For me it would be more practical to have a topic set up where Generals reply with a draft choice in the order set up by Warmasters.  This allows the secondary auction to become much more strategic and would make me feel more involved with the entire thing.  I understand that you run into a back draw with inactive Generals, but I still find it hard to believe that the entire process couldn't be completed within 3 days with support teams of this size.
3)  A list of players available for secondary auction would be ideal here.  As it stands I didn't look at a single player who was not bid on at all during the auction simply because having to comb through the current auction status spreadsheet was already enough for me to deal with.  That in conjunction with other Generals urging you to hurry up and make your picks doesn't exactly lead to you feeling that you can make picks at a relaxed pace. 
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg483721#msg483721
« Reply #23 on: April 19, 2012, 06:01:57 pm »
stuff
Everyone is eager to have everything in place and begin the Event, but there's really no rush here.  Just PM a list to WMs in the next three days.

Following the auction the five players selected by each team are removed from the player pool.  Generals will have three days to PM Warmasters a ranking of all remaining players.  Using these lists each remaining player will be assigned a Support Team.
I don't want this to be a frustrating experience so let me reword the above process:
-89 players entered the auction.
-60 end up on Main Teams
-24 end up on Support Teams
-5 end up as replacement candidates later in the War

Generals should make a list of the 24 players they most want on their team.  (Note: if you're first to draft you only really need 13, if you're second you really only need 14, etc.)  This is complicated by not all Main Teams being set.  If there are ten unsettled players, you can rank your top 34 and WMs will sort it out.  Or you can just wait until teams are settled.  No biggie.  Have fun with it, guys.

 

anything
blarg: