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Offline ddevans96Topic starter

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War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg471571#msg471571
« on: March 17, 2012, 01:55:43 am »
War #5 - Feedback

Please post suggestions and feedback regarding War #5 in this thread.
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Offline deuce22

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg471575#msg471575
« Reply #1 on: March 17, 2012, 02:03:37 am »

Offline ddevans96Topic starter

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg471576#msg471576
« Reply #2 on: March 17, 2012, 02:04:41 am »
Thank you, that's what I get for copy-pasting xD
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Offline bogtro

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg471577#msg471577
« Reply #3 on: March 17, 2012, 02:04:46 am »
I think it would be nice if Strategist could have some battle "perk" (e.g. Scout has Vault adv., Salvager has relic gain, etc.) As it stands now, Strategist, while important as a capacity, is rather useless as a role. Basically this means that while it's important to draft a Strategist, there's no advantage to having that player in the Strategist position. Thus, when drafting a Strategist who is also a good player (which is true in most cases IMO), it's advantageous to leave the position for your "worst" player. Some Generals/Lieutenants are probably capable of adequately performing this position as well, making the Strategist position even more "useless"

Not sure what kind of perk would be good for Strategist. Possibly something that affects discard/salvage, or maybe some sort of lasting effect on the opponent (e.g. Strategist salvages 3 more cards or discards 3 less, or Strategist chooses which cards the opponent discards on a win [or even what they salvage]).
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg471630#msg471630
« Reply #4 on: March 17, 2012, 07:43:39 am »
I think it would be nice if Strategist could have some battle "perk" (e.g. Scout has Vault adv., Salvager has relic gain, etc.) As it stands now, Strategist, while important as a capacity, is rather useless as a role. Basically this means that while it's important to draft a Strategist, there's no advantage to having that player in the Strategist position. Thus, when drafting a Strategist who is also a good player (which is true in most cases IMO), it's advantageous to leave the position for your "worst" player. Some Generals/Lieutenants are probably capable of adequately performing this position as well, making the Strategist position even more "useless"

Not sure what kind of perk would be good for Strategist. Possibly something that affects discard/salvage, or maybe some sort of lasting effect on the opponent (e.g. Strategist salvages 3 more cards or discards 3 less, or Strategist chooses which cards the opponent discards on a win [or even what they salvage]).
I liked the idea of a three cards sideboard for the Strategist (fits with the theme). Another idea would be the ability to trade his upgrades with other players, but that would probably solidify it in the last position. Hmmm...
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg471666#msg471666
« Reply #5 on: March 17, 2012, 11:57:18 am »
Some Generals/Lieutenants are probably capable of adequately performing this position as well, making the Strategist position even more "useless".
+1. I know for a fact war tool hash no secretz for some of us. :P
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg472181#msg472181
« Reply #6 on: March 19, 2012, 03:11:27 am »
Ghostmare should be considered in element for all teams.
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Offline Sevs

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg472232#msg472232
« Reply #7 on: March 19, 2012, 06:24:27 am »
Ghostmare should be considered in element for all teams.
Except for  :earth ghostmare hates earth
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg473913#msg473913
« Reply #8 on: March 24, 2012, 10:51:12 pm »
Suggestion: Any team that is eliminated unsticky all your threads.
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474583#msg474583
« Reply #9 on: March 26, 2012, 08:13:54 pm »
My pre-auction impressions of war.

300 card vault is alright, justifiable by less people.
I dislike the +2 for each element you want unable to bid on you. Banning two elements will in most cases probably make you cost around 10 cards, which is already 1/30th of the initial vault.

I can't abide by the dropping 18/6. Just harsh for some elements.

Can't like how support teams are picked, the team that got 2nd last war is the biggest loser in this. Seems more like a punishment to teams who were close to winning and rewarding teams who did not do so well.

Strategist role seems like it could use a perk, but this has been vastly covered already. Assassin is harsher with the limit of 6 off element cards.

Would have liked to see Lieutenants be included with generals in what is generated for each round.



 
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474785#msg474785
« Reply #10 on: March 27, 2012, 04:02:27 pm »
what about "strategist goes first" ?

(either in every game/ the first game)
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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg474787#msg474787
« Reply #11 on: March 27, 2012, 04:08:22 pm »
:fire Strategist vs :air Strategist. Flip a coin?
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anything
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