I really really enjoyed War. I was going to write a mega-long response, but then realised, I didn't have the patience or wisdom, but I will just post some of my thoughts.
I really love the auction. Going back, you can see players you might have missed, and you think about the players you did choose. Some players were under/over valued, thats just how it works, and gives lots of time for good early strategy, which sets up for the rest of the game. Never change this.
Propaganda. No offense intended, but Team Air got robbed. Death might have been debateable (I would go for ours 99 times out of 100 still, but personal preference), but there was no way that Darkness' even came close. I've written some sort of speech for team Air the last 3 wars (war 2 was my best I think, got the most praise), and none of them got the place they deserved.
Our round 3 was a massive screw up, mostly on our side, but that doesn't change the fact that we had Zero way of knowing that the deck we submitted was anything other than legal when the vault tool never said anything opposite.
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was our ideal match up, and I just feel sad that that never happened, because, let's be honest here
- we had this match in the bag. Quinting to prevent buffs/endowing 4ever!!!!
I think that things like that should be locked in the future, so we can't screw ourselves over without realising it like that again, it was an extremely depressing sight to walk in and find we had been penalised, mixed up and spat out after I had triple checked the vault and planned everything out so much, especially when we had them countered so hard like that. (My first round really taking control of the team, 1 win, thanks to Perve being Perve, 7 losses. Wooo)
^Although, in my 3 - 2 loss to Mith, I should have continued with one desync, us both playing against AI, I had that one in the bag, I just thought that I would have all others too, I even had a screenshot where it gave the 'Your opponent has Left the game notice', although I failed and took a new screenshot next game. I should never be confident again lol.
We became a little inactive, mostly because I couldn't have everone play. I tried to rotate players, but I really would have liked for a few players to get more game time, 2-3 matches doesn't really feel like a full War.
Like everyone else, I have a huge issue with the 0 card salvage, I really like that aspect of War. Not so much with stragetic subbing, we did it once, we just failed beause we didn't win the game anyway. (Disc/BH Hate)
I found the vault tool was much more single playered, it was great and efficient, but not really promoting of team discussion (except that one chat session we had on it)
I am a huge supporter of event cards, I love them all, even when they don't help us at all. (Round 3, net bonus, 0) it makes War less of a formula - wait for matchups, build decks, play decks, salvage, next round. If it screws with things, ah well. Mess up the war whenever you can, with things like event cards, disadvantaged will always be louder, but I am sure there are many people like me who support them the whole way.
This was my first War, so I can't really compare the legnth to anything, although I understand the obvious issue of balancing giving all players a shot and war legnth.
Oh, and sportsmanship awards always seemed a little weird to me - It might just end up being a popularity contest, or not, I just think that rewarding sportsmanship is like giving a prize to people who donate or do charity. :/
Edit: This was actually meant for the feedback section. In our voices of the fallen, I would have said, go back in time and remember to upgrade the 3 bonewalls in Blooms deck like I was reminded to.