Link to discussion here (
http://elementscommunity.org/forum/index.php/topic,37403.0.html)
(worked on by
~Napalm &
majofa)
[Auction Rules credit:
TStar & Roles Idea credit:
Jaymanfu]
(Part 1) General Information12 Masters = 12 Generals
400 blank cards are given to each
(Part 2) AuctionBefore the auction, each General may recruit one Lieutenant of their choosing. This player will join their team at no cost. (Recruit means the player would have to accept the invitation to be the Lieutenant.)
- Auction House -
Players who want to join War will each start their own War application topic where they include important information about themselves like their score and the number of rare cards they have.
In the Title, the player will include any elements they wishes to ban; the starting bid of this player will be 1+x, where 'x' is the number of elements banned.
Generals may not bid on any player that has banned their element.
The rest of the Auction House will remain the same as in the last War.
(Part 3) Vault BuildingVault building rules:
- at least 50% of cards have to be from your element
- maximum of 18 per card from your element (restriction doesn't apply to Pillars or Pendulums)
- maximum of 6 per card from other elements (restriction doesn't apply to Pillars or Pendulums)
- no Shards
(Part 4) Member RolesGeneral - 6 extra upped cards
Lieutenant - 3 extra upped cards
Strategist - May use a sideboard of up to 6 cards
Mercenary - 33% on-element rule
Scavenger - Salvages 3 extra cards after a win
Bulwark - Discards 3 less cards after a loss
Scout - Sees opponent's deck before match
Assassin - Your opponent discards 3 additional cards if you win
(Part 5) Round MatchesOpponents will be determined randomly by Warmasters using an online randomizer, with the constraint that no team will play another team more than once within a given round if possible. [[Only Generals will be included, the rest of the spots will be filled with the elements only.]]
In the google doc, each team will input which player will be fighting which element.
If there are uneven number of players fighting during a round the lowest ranked team that can field more than one deck gets a bye, meaning that one player in that team will skip the round. If that team already had a bye during the previous round, the next lowest ranked team gets a bye instead. No team may have a 2nd bye unless all other active teams have had at least 1 bye.
Sideboards
If you are to play an opponent with fewer players in battle in a given round, you may choose to include a sideboard of cards along with the deck. Your sideboard can contain 2 cards if your team has one more player in battle, plus 1 for each additional player in battle, up to a total of 6 cards. If you lose the match you can chose to discard from your sideboard instead of your deck, but your opponent can NOT salvage from your sideboard.
(Part 6) Decks PlayedDecks Played | Vault Range | Extra Cards | 8 | 286+ | 46+ | 7 | 246-285 | 36-75 | 6 | 206-245 | 26-65 | 5 | 166-205 | 16-55 | 4 | 131-165 | 11-45 | 3 | 97-130 | 7-40 | 2 | 64-96 | 4-36 | 1 | 30-63 | 0-33 |
|
(Part 6.5) Deckbuilding and ConversionDeckbuilding rules:
- Any mark
- At least 50% of your cards have to be from your element
- All players may use up to 3 upgraded cards (unupgraded cards taken from the Vault are transformed into upgraded ones)
- You cannot change your deck until the round is over
- Player Roles may override some of these rules.
Teams can convert a maximum of 24 cards per round.
(Part 7) Discarding & SalvagingROUND 1: discard 6
ROUND 2: discard 12
ROUND 3: discard 18
ROUND 4: discard 24
ROUND 5+: discard 30
Teams may salvage 6 cards from each deck they defeat.