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Offline Dogg

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg343836#msg343836
« Reply #276 on: May 31, 2011, 12:28:02 pm »
I think a bye should be randomly given as an odd player. (using this current pairings system)
Everyone elses match is set randomly, so should the bye.
Exactly what i was thinking. I support this.
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Offline Zeru

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg343850#msg343850
« Reply #277 on: May 31, 2011, 01:32:57 pm »
I think a bye should be randomly given as an odd player. (using this current pairings system)
Everyone elses match is set randomly, so should the bye.
It was like this in War #1, the set bye was introduced in War #2
The point was to not give the bye to a stronger team as that could heavily influence the results. The very weakest team has the least chance to win the war so it's fair that they get to fight less.

Offline The_Mormegil

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg343861#msg343861
« Reply #278 on: May 31, 2011, 02:06:50 pm »
It was like this in War #1, the set bye was introduced in War #2
The point was to not give the bye to a stronger team as that could heavily influence the results. The very weakest team has the least chance to win the war so it's fair that they get to fight less.
I second this line of thought, although the 1-player-left suggestion is something to consider.
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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg344369#msg344369
« Reply #279 on: June 01, 2011, 12:58:48 pm »
It was like this in War #1, the set bye was introduced in War #2
The point was to not give the bye to a stronger team as that could heavily influence the results. The very weakest team has the least chance to win the war so it's fair that they get to fight less.
I think the opposite of Zeru (nothing personal)
Cause like happened to water, in one round they lost all battles (6) and have to say goodbye. So a strong team can fall in one round. This is something that we have to change.
Another thing is, the stronger team worked to get or stay strong, so they deserve rest. If a one player team not play due to pair system, they can survive much more them other teams that are strong on the round they not play.

Resuming: Pair system should rest a player on the stronger team (to not cause the goodbye in one round and they deserve the very good work)

Offline Marvaddin

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg344387#msg344387
« Reply #280 on: June 01, 2011, 01:54:29 pm »
Some pages ago, I posted I would prefer a random team to get a bye. But the strongest team is also ok to me. Its like a benefit they deserved. It will possibly have less influence in the final results than the weakest team bye we have today.

Edit: In fact, having a team to play an extra match and having no byes would be even better if possible.

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg344431#msg344431
« Reply #281 on: June 01, 2011, 04:23:49 pm »
No way should you ever give the strongest team a bye. Many of these thoughts are only looking at wars in which there is a runaway lead. What if the margin was one card? Handing out a bye to first place while making 2nd place field the same amount of decks (with less cards) is preposterous. It would widen first place's lead by more than a deck. What it does is allows the first place team to utilize their vault even better and not be stretched for that round. Most comeback scenarios involve the first place team to take a loss to a weaker team because they were stretched thin. Handing out a bye to the team in first is silly, what if there were an odd number of players in round 2?

Offline Sevs

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg344508#msg344508
« Reply #282 on: June 01, 2011, 07:18:59 pm »
I like the idea of the lowest team that fields at least 2 decks to get a bye.

Although if there was some way to keep the teams even. then it might work out better. Maybe include a single player with different deck building rules and are some sort of lone soldier. Idk just an idea.
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Offline Marvaddin

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg344627#msg344627
« Reply #283 on: June 01, 2011, 09:55:31 pm »
Maybe the team in the middle of the standings could get the bye.

Like:
Active teams - get a bye
13 - 7th place
11-12 - 6th place
10-9 - 5th place
8-7 - 4th place
6-5 - 3rd place
4-3 - 2nd place

Offline Acsabi44

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg344699#msg344699
« Reply #284 on: June 01, 2011, 11:19:49 pm »
yea I would give a bye only if it doesn't prevent a team from participating in a round (has more than 1 players). The concept was not introduced to "escape" a round but to make the number of players even. It is natura that the first team that comes into mind whan giving a bye is the last, but in no way the bye should cause a team not fighting.

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Offline truddy02

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg345261#msg345261
« Reply #285 on: June 03, 2011, 03:30:34 am »
I am for the random bye.  I agree with Kael saying that it should be basically like any other pairing and the person that gets the bye could be anyone.  This means it might be the general who doesn't fight that round.  It also means that higher placing teams are more likely to get the bye.  I don't have a problem with that because they are really more deserving of a bye.  Doing well in the war means toward the end you are risking far more cards than other teams that are not doing well.  We have this system because it allows for comebacks and makes war more exciting and move along at a better pace.  It does however mean that teams that work hard and do what it takes to get to the top are met with disadvantages when they get there.  (I'm not saying they don't also have advantages, because having a more diverse card set is a big advantage but one hard earned.)  I don't think the top team needs to automatically be given the bye but doing it as a random pairing seems most fair to me.  The current system isn't all that bad either because it tends to have the least effect on the final outcome (determining the final winner).  I don't think it is a major issue but my vote would be for a random pairing.

Offline TheonlyrealBeef

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg346814#msg346814
« Reply #286 on: June 06, 2011, 03:34:47 pm »
So we were discussing betting in chat... and I was thinking about a post limit for posting war bets to discourage making alternate forum accounts just to make more bets, giving a higher chance to win (you know those 1 post accounts that have only logged in to make a bet? Yeah, those I expect to be something similar). It's not like someone with <30 posts has any war involvement, and running IP checks on the people making bets isn't sufficient (darn them proxies).

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg348412#msg348412
« Reply #287 on: June 09, 2011, 10:04:09 am »
Event cards are great but need to be changed so that they can only come at certain times. Round 10 event card seems to screw UW kindof hard no matter where in the war it lands. ( While UW is in the war. )
Event cards that really hurt small vaults should be limited to the first 5-6 rounds of war. Making the little guy have to fight an uphill battle even harder is not good.
UW should enter the war round 4 with 350 card vault. It would still be near the bottom if not there. This will also get rid of most teams crying "Oh they know our vaults already when they enter the war, that is such a big advantages, cry cry cry, and they get to use any cards? Thats so unfair!"
Those people annoy me because they have never had to deal with the handicaps we had to, and should shut thier mouths and sit down. Honestly UW is nothing like you all seem to think.

 

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