*Author

Offline majofa

  • Legendary Member
  • ******
  • *
  • Posts: 6050
  • Reputation Power: 90
  • majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Forum Brawl #5 Winner - Abyss BrawlersWar #8 - Sportsmanship AwardForum Brawl #4 WinnerROCK-PAPER-SCISSORS-LIZARD-SPOCK Bazinger2012 - PvP World ChampionSapphire Shard of PvP Events6th Trials - Master of WaterCard Idea Decks - Space CreaturesBrawl #1 Winner - Team Nyan SharksWinner of 12 Lives - PvP Event #2Weekly Tournament WinnerWeekly Tournament WinnerPvP Player of the Year - 2011Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWinner of Raise the Stakes PvP Event #14th Trials - Master of LightWeekly Tournament WinnerWar #3 Winner - Team FireWeekly Tournament WinnerVictor of the 1st Card Design War24 Club - Most Expensive Players during War AuctionWinner of Team PvP #3Weekly Tournament WinnerWinner of 12 Lives PvP Event #1Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg323351#msg323351
« Reply #180 on: April 30, 2011, 08:27:50 am »
I agree as well, I've always done this format: (Fire) majofa 2 - 0 notmajofa (Aether)

It's symmetrical and easy to read.

Kael Hate

  • Guest
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg323362#msg323362
« Reply #181 on: April 30, 2011, 09:17:01 am »
I prefer the current recording over the In-out recording because when recording rounds it is easier for me to match them to a pairing and now also, my goggle doc tool imports that record line.

EngPhys

  • Guest
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg324819#msg324819
« Reply #182 on: May 02, 2011, 04:53:40 am »
I play a board game called "Small World", which has event cards as an expansion pack. All players get to see the current event and the upcoming event at the start of each round. Something like this would allow something like stroke of luck to be a bit more strategic and less random.

Kael Hate

  • Guest
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg324857#msg324857
« Reply #183 on: May 02, 2011, 06:40:41 am »
I play a board game called "Small World", which has event cards as an expansion pack. All players get to see the current event and the upcoming event at the start of each round. Something like this would allow something like stroke of luck to be a bit more strategic and less random.
Not really a stroke of luck then is it.

EngPhys

  • Guest
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg325231#msg325231
« Reply #184 on: May 02, 2011, 08:31:36 pm »
I play a board game called "Small World", which has event cards as an expansion pack. All players get to see the current event and the upcoming event at the start of each round. Something like this would allow something like stroke of luck to be a bit more strategic and less random.
Not really a stroke of luck then is it.
The name still fits, if you think 7 is a lucky number.

Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg326316#msg326316
« Reply #185 on: May 03, 2011, 11:21:32 pm »
the term "slaves" doesn't sound to nice to me..
might be offending to some ppl

I suggest:
- soldier
- warrior
- civilian (they get drafted all the time, so why not?)

MrBlonde

  • Guest
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg326451#msg326451
« Reply #186 on: May 04, 2011, 01:56:21 am »
the term "slaves" doesn't sound to nice to me..
might be offending to some ppl

I suggest:
- soldier
- warrior
- civilian (they get drafted all the time, so why not?)
Quiet Slave! 
 :P

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg326470#msg326470
« Reply #187 on: May 04, 2011, 02:40:11 am »
the term "slaves" doesn't sound to nice to me..
might be offending to some ppl

I suggest:
- soldier
- warrior
- civilian (they get drafted all the time, so why not?)
I can kinda see where you're coming from but I guess that'd be more appropriate if we called it "a draft" instead of "an auction."  The fact that players are being "bought" might also seem offensive, except they are willingly placing themselves on the auction block for a game.  A game they seem to enjoy playing enough to get involved in the first place.  Some might wake take offense that it's called a "War" though outside of some rare verbal hostilities, there are no actual casualties.  So let's not take this PC thing too far.
Bring back Holy Cow!

Offline Sevs

  • Legendary Member
  • ******
  • Posts: 2007
  • Country: us
  • Reputation Power: 26
  • Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.
  • My favorite element is Oxygen
  • Awards: Slice of Elements 3rd Birthday CakeWeekly Tournament WinnerWeekly Tournament Winner
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg326494#msg326494
« Reply #188 on: May 04, 2011, 04:11:00 am »
I like the civilian idea best, it seems like it fits better too.

but i do agree that the Political Correctness should stop here.
"Elements is the greatest game ever made" - Abraham Lincoln

Offline TStar

  • Legendary Member
  • ******
  • Posts: 2002
  • Country: us
  • Reputation Power: 29
  • TStar is a proud Wyrm taking wing for the first time.TStar is a proud Wyrm taking wing for the first time.TStar is a proud Wyrm taking wing for the first time.TStar is a proud Wyrm taking wing for the first time.TStar is a proud Wyrm taking wing for the first time.
  • Highly Overrated
  • Awards: Beginners League 3/2011 WinnerKing of Underworld - War #4Weekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2011 WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 1/2011 WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg326706#msg326706
« Reply #189 on: May 04, 2011, 03:15:49 pm »
Just a thought, but is it possible that War has grown far too complex and time-intensive?  It doesn't really seem possible to stock 12 teams with active players in this community for an event lasting multiple months.  This just means that some teams will be fine, and a bunch more will be incredibly overworked.  War is almost a 2nd job now when you consider the amount of time and energy required to pull it off.  Is that really what we are trying to create?  A system to massive and demanding that people need to devote several hours a day to it for the span of multiple months?  There seem to be penalties left and right for what amounts to bookkeeping mistakes, which is only going to serve to further discourage players on penalized teams from sticking with it.  Worse yet, many of the rules are so complex that new players can't really be relied on to fully understand them.  Complex rules just means even more is expected out of the veterans which just increases the workload on them.  Could this be why there has been such a rash of vets quitting and/or going inactive this War?

Somehow, someway the system needs to be simplified.  Smaller teams?  Less cards?  Less draconian enforcement of rules for minor errors that have no effect on the event?  Something needs to be done to make War fun again, because right now there is a far too large segment that seems to be finding it anything but and that's not going to get anything but worse moving forward and the system just gets more and more complex and massive.
Carpe Diem!!

Offline Acsabi44

  • Hero Member
  • *****
  • Posts: 1954
  • Country: hu
  • Reputation Power: 28
  • Acsabi44 is a proud Wyrm taking wing for the first time.Acsabi44 is a proud Wyrm taking wing for the first time.Acsabi44 is a proud Wyrm taking wing for the first time.Acsabi44 is a proud Wyrm taking wing for the first time.Acsabi44 is a proud Wyrm taking wing for the first time.
  • Coming to get ya.
  • Awards: Slice of Elements 6th Birthday CakeBronze DonorWeekly Tournament WinnerSlice of Elements 4th Birthday CakeWeekly Tournament Winner14 Club - Most Expensive players during War AuctionWeekly Tournament WinnerWeekly Tournament Winner
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg326711#msg326711
« Reply #190 on: May 04, 2011, 03:22:48 pm »
Well, War is suppesed to be the most epic PVP event for vets...
In other words, you know what you sign up for.

There are other events and the weekly tourney for new players to play in
[17:04:00] Dragon6: ‹@Acsabi44› You are Rage Potion, Phase Dragon and Momentum all in one
Interested in game strategy,  theory and other kinds of advice? Clicky clicky!

Offline TStar

  • Legendary Member
  • ******
  • Posts: 2002
  • Country: us
  • Reputation Power: 29
  • TStar is a proud Wyrm taking wing for the first time.TStar is a proud Wyrm taking wing for the first time.TStar is a proud Wyrm taking wing for the first time.TStar is a proud Wyrm taking wing for the first time.TStar is a proud Wyrm taking wing for the first time.
  • Highly Overrated
  • Awards: Beginners League 3/2011 WinnerKing of Underworld - War #4Weekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2011 WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 1/2011 WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg326713#msg326713
« Reply #191 on: May 04, 2011, 03:24:16 pm »
Epic doesn't necessarily have to mean complex though.
Carpe Diem!!

 

blarg: