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Offline UTAlan

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg310304#msg310304
« Reply #120 on: April 12, 2011, 03:41:51 am »
Also, another thing that has been concerning me are "special" titles. I can understand putting Gen. and Lt. after the player, but things like BigEgo (Death - War #3's MVP) are quite annoying.
This.

Kael Hate

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg310361#msg310361
« Reply #121 on: April 12, 2011, 07:26:01 am »
BETTER RULES FOR SUBS
Must Prevent 1 player Teams.
Must give incentive to pick up a game rather than Stall.


Idea 1
50% salvage for substitutes.
 - This still prevents 1 person teams but gives an incentive for a team to play rather than stall it out and say the other team is inactive.


Idea 2
player weighted substitution for full salvage.
 - This idea allows a player to play 2 matchups in a round at full salvage. So 4 players can carry an 8 person team without a loss of salvage. This could be tightened even further so that in future rounds, only players that have not played a round may substitute.


Scaredgirl

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg310367#msg310367
« Reply #122 on: April 12, 2011, 07:39:26 am »
I would agree to a moratorium on posting until both decks are up in a battle report thread. Also, promptly posting decks should be enforced on the threat of a penalty.
I agree with this. Instead of making deck image posting as something you can do whenever you feel like it, it should be a part of the battle process.

I suggest this:
1. As soon as the battle is over, both players should post their deck images, nothing more.
2. After deck images have been posted, players then modify their posts with play-by-play stuff.

Advantages of this system:
- Decks get posted immediately
- Decks are always the 1st and 2nd post
- Loser doesn't have to wait for the winner to write play-by-play

I'd like this to be included as a new rule, starting from right now.


Also, another thing that has been concerning me are "special" titles. I can understand putting Gen. and Lt. after the player, but things like BigEgo (Death - War #3's MVP) are quite annoying.
I agree with this as well. "funny" topic titles should be banned because they decrease readability. In fact, lets ban them right now.

Offline Acsabi44

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg310394#msg310394
« Reply #123 on: April 12, 2011, 10:36:02 am »
I would agree to a moratorium on posting until both decks are up in a battle report thread. Also, promptly posting decks should be enforced on the threat of a penalty.
I agree with this. Instead of making deck image posting as something you can do whenever you feel like it, it should be a part of the battle process.

I suggest this:
1. As soon as the battle is over, both players should post their deck images, nothing more.
2. After deck images have been posted, players then modify their posts with play-by-play stuff.

Advantages of this system:
- Decks get posted immediately
- Decks are always the 1st and 2nd post
- Loser doesn't have to wait for the winner to write play-by-play
This.
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Offline deuce22

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg310502#msg310502
« Reply #124 on: April 12, 2011, 04:01:54 pm »
Thank you, SG!

QuantumT

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg314211#msg314211
« Reply #125 on: April 17, 2011, 11:46:38 pm »
Not to be that guy, but I'm not sure what the 1 card penalty for life is about. War rules seem to be pretty explicit that there are 3 degrees of penalty, 6,12, or 24 cards.

suxerz

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg314245#msg314245
« Reply #126 on: April 18, 2011, 12:40:15 am »
With some fuss over jmdt's replacement, I can't help to think that this could be easily avoided by adding a clause in the rules to say that any permanent replacement must be made before deckbuilding ends. If it can't be done, the missing players should just be subbed naturally.

Also, another clause could be added on what circumstances does a Lieutenant can be replaced. As of now, the rules looks as though it can't be replaced at all, but that is just simple I guess.

Offline thatnewguy

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg314251#msg314251
« Reply #127 on: April 18, 2011, 12:49:37 am »
After some chat discussion, I'm confused on 2 things:
1. The vault penalty for being under = -1, while the vault penalty for being over is -6. Shouldn't any vault mistake have the minimum of -6 regardless of it being under/over the limit?

2. The whole "Seraph replaces jmdt, but plays his match with his deck, but no upgrades and I get 3 ups as lt against promwarm?" And the "who replaces who and plays what match", since team :light took a replacement for ryan during round 1, but coinich, moving up to general, played ryans match, not the player that ryan got replaced by. So, I'm a bit confused on why it would be different in the way of jmdt leaving and seraph replacing him. I think the rules are a bit confusing, as is war, but I'd just like to have some things sorted out.


Just some things I'm a bit confused on and would like to have answered.
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Kael Hate

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg314496#msg314496
« Reply #128 on: April 18, 2011, 04:36:03 am »
Not to be that guy, but I'm not sure what the 1 card penalty for life is about. War rules seem to be pretty explicit that there are 3 degrees of penalty, 6,12, or 24 cards.
Their Vault was short a card they forgot to salvage. The penalty is the difference.



With some fuss over jmdt's replacement, I can't help to think that this could be easily avoided by adding a clause in the rules to say that any permanent replacement must be made before deckbuilding ends. If it can't be done, the missing players should just be subbed naturally.

Also, another clause could be added on what circumstances does a Lieutenant can be replaced. As of now, the rules looks as though it can't be replaced at all, but that is just simple I guess.
After some chat discussion, I'm confused on 2 things:
1. The vault penalty for being under = -1, while the vault penalty for being over is -6. Shouldn't any vault mistake have the minimum of -6 regardless of it being under/over the limit?

2. The whole "Seraph replaces jmdt, but plays his match with his deck, but no upgrades and I get 3 ups as lt against promwarm?" And the "who replaces who and plays what match", since team :light took a replacement for ryan during round 1, but coinich, moving up to general, played ryans match, not the player that ryan got replaced by. So, I'm a bit confused on why it would be different in the way of jmdt leaving and seraph replacing him. I think the rules are a bit confusing, as is war, but I'd just like to have some things sorted out.


Just some things I'm a bit confused on and would like to have answered.

1. See above


2. Seraph replaces jmdt for everything, using his deck and all upped cards. Where did you get the idea he wasn't to use unupped cards? It even says Lt. on his tag for his duel.

Coinich replaced a general days before the round ended. Seraph replaced in the last few hours of the deckbuilding.

suxerz

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg314507#msg314507
« Reply #129 on: April 18, 2011, 04:52:32 am »
Not to be that guy, but I'm not sure what the 1 card penalty for life is about. War rules seem to be pretty explicit that there are 3 degrees of penalty, 6,12, or 24 cards.
Their Vault was short a card they forgot to salvage. The penalty is the difference.



With some fuss over jmdt's replacement, I can't help to think that this could be easily avoided by adding a clause in the rules to say that any permanent replacement must be made before deckbuilding ends. If it can't be done, the missing players should just be subbed naturally.

Also, another clause could be added on what circumstances does a Lieutenant can be replaced. As of now, the rules looks as though it can't be replaced at all, but that is just simple I guess.
After some chat discussion, I'm confused on 2 things:
1. The vault penalty for being under = -1, while the vault penalty for being over is -6. Shouldn't any vault mistake have the minimum of -6 regardless of it being under/over the limit?

2. The whole "Seraph replaces jmdt, but plays his match with his deck, but no upgrades and I get 3 ups as lt against promwarm?" And the "who replaces who and plays what match", since team :light took a replacement for ryan during round 1, but coinich, moving up to general, played ryans match, not the player that ryan got replaced by. So, I'm a bit confused on why it would be different in the way of jmdt leaving and seraph replacing him. I think the rules are a bit confusing, as is war, but I'd just like to have some things sorted out.


Just some things I'm a bit confused on and would like to have answered.

1. See above


2. Seraph replaces jmdt for everything, using his deck and all upped cards. Where did you get the idea he wasn't to use unupped cards? It even says Lt. on his tag for his duel.

Coinich replaced a general days before the round ended. Seraph replaced in the last few hours of the deckbuilding.
Kael, ddevans changed the Lt. tag in the Round 2 thread. And I think Seraph doesn't have the necessary upgraded cards to use jmdt cards. However, I'm not going to touch on that matter any further.

I'm actually trying to look for another solution which can be used in a future. As I mentioned earlier, my suggestion is that any permanent replacement must be made before deckbuilding ends. If it can't be done during that time (duel phase started), the missing players should just be subbed naturally as though as the replacement never take place.

Kael Hate

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg314511#msg314511
« Reply #130 on: April 18, 2011, 04:56:53 am »
Not to be that guy, but I'm not sure what the 1 card penalty for life is about. War rules seem to be pretty explicit that there are 3 degrees of penalty, 6,12, or 24 cards.
Their Vault was short a card they forgot to salvage. The penalty is the difference.



With some fuss over jmdt's replacement, I can't help to think that this could be easily avoided by adding a clause in the rules to say that any permanent replacement must be made before deckbuilding ends. If it can't be done, the missing players should just be subbed naturally.

Also, another clause could be added on what circumstances does a Lieutenant can be replaced. As of now, the rules looks as though it can't be replaced at all, but that is just simple I guess.
After some chat discussion, I'm confused on 2 things:
1. The vault penalty for being under = -1, while the vault penalty for being over is -6. Shouldn't any vault mistake have the minimum of -6 regardless of it being under/over the limit?

2. The whole "Seraph replaces jmdt, but plays his match with his deck, but no upgrades and I get 3 ups as lt against promwarm?" And the "who replaces who and plays what match", since team :light took a replacement for ryan during round 1, but coinich, moving up to general, played ryans match, not the player that ryan got replaced by. So, I'm a bit confused on why it would be different in the way of jmdt leaving and seraph replacing him. I think the rules are a bit confusing, as is war, but I'd just like to have some things sorted out.


Just some things I'm a bit confused on and would like to have answered.

1. See above


2. Seraph replaces jmdt for everything, using his deck and all upped cards. Where did you get the idea he wasn't to use unupped cards? It even says Lt. on his tag for his duel.

Coinich replaced a general days before the round ended. Seraph replaced in the last few hours of the deckbuilding.
Kael, ddevans changed the Lt. tag in the Round 2 thread. And I think Seraph doesn't have the necessary upgraded cards to use jmdt cards. However, I'm not going to touch on that matter any further.

I'm actually trying to look for another solution which can be used in a future. As I mentioned earlier, my suggestion is that any permanent replacement must be made before deckbuilding ends. If it can't be done during that time (duel phase started), the missing players should just be subbed naturally as though as the replacement never take place.
Ahhh, thx

I'll follow up with all parties.

Offline SnoWeb

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg316104#msg316104
« Reply #131 on: April 20, 2011, 09:15:48 am »
If my calculation are right. The present round 2 will end at 14.00 GMT tomorrow Thursday 21st. First phase of round 3 will probably go between the Friday 22nd and the Monday 25th.
The thing is that said 4 days WE is Easter WE in Bavaria (were I live). Most people leave in holidays (like me). It means we(I) will miss the complete deck building phase.
Last war for thanks-giving we had a one day extension to please the Americans. I would appreciate the same kind of extension for Easter to please the Germans (and the French living in Germany). 1 day more for phase 1 of round 3 would bring its end in the evening of the Tuesday 26th which would then be fine.

 

anything
blarg: