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Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283082#msg1283082
« Reply #24 on: December 07, 2018, 05:25:53 am »
from august 29 for picking wms to october 5 for choosing new gens to november 5 for picking them
2 days for find a new auction system ignoring all the holes in the rules

not only u ruined war for me with a shitty blind auction, u also let me ruin the war for another 3 players, good job

Offline worldwideweb3

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283085#msg1283085
« Reply #25 on: December 07, 2018, 05:44:32 am »
from august 29 for picking wms to october 5 for choosing new gens to november 5 for picking them
2 days for find a new auction system ignoring all the holes in the rules

not only u ruined war for me with a shitty blind auction, u also let me ruin the war for another 3 players, good job

Um, it was your decision to go that high on bids? If you had looked at previous wars and thought about it, you'd have realised no one is going to be bidding that high
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Offline kaempfer13

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283086#msg1283086
« Reply #26 on: December 07, 2018, 05:49:25 am »
Can you please fix market prices? Even now the ones in the table by element and first table dont match up.  Its the reason why I didnt give feedback as I thought this would be fixed a month ago. i still dont know how much Sofree actually costs now.
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Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283087#msg1283087
« Reply #27 on: December 07, 2018, 06:14:15 am »
from august 29 for picking wms to october 5 for choosing new gens to november 5 for picking them
2 days for find a new auction system ignoring all the holes in the rules

not only u ruined war for me with a shitty blind auction, u also let me ruin the war for another 3 players, good job

Um, it was your decision to go that high on bids? If you had looked at previous wars and thought about it, you'd have realised no one is going to be bidding that high

if the system used and the player base was totally different why should i look at past wars?

"my decision" that was blindly mixed with the decisions of another 11 players, where is my decision? how can i guess what other 11 will bid?

Offline Spielkind

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283090#msg1283090
« Reply #28 on: December 07, 2018, 09:41:58 am »
Would suggest an announcement topic or roundhouse mail for the coming wars to alert lazy people Auction has started...  :'(
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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283091#msg1283091
« Reply #29 on: December 07, 2018, 11:45:14 am »
Theoretically, how long would War be if we added Triple Elimination rules on top of the existing rules?

What do you even mean by that? Each card has 3 'lives' until its removed from vault? After theoretical elimination a new vault can be built? Anyway its too f-ing long.
No, I meant that a team is instantly eliminated after the third round when they have more losses than wins. It’s a theoretical question though, not a suggestion.
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Offline Wyand

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283092#msg1283092
« Reply #30 on: December 07, 2018, 11:50:30 am »
I must say I understand Manuel, since I'm kinda walking in the same shoes. Wasn't expecting draft starting immediately
on a workday and lasts only for 48 hours. Which kinda meant that I didn't have enough time to factor in everything.
So I ended up having the 2nd most expensive team. This is kinda tough. This can be decisive, and while I admit that
bidding too high is my mistake it is really strange that something which can have such a great impact on War was
shoe-horned into a 48 hours blind event on weekdays.
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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283093#msg1283093
« Reply #31 on: December 07, 2018, 12:07:12 pm »
Too bad we didn't have a guessing competition for drafts, I correctly guessed the team of 9 players (made predictions for ~15 players).
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Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283099#msg1283099
« Reply #32 on: December 07, 2018, 05:57:15 pm »
from september 16 to december 5 and two polls for using a blind auction

i am supposed to bid on players
players in auction ignoring the rules and banning 6/11 elements
players in auction pretend to play war without having time/motivation/will to play
i bid on all the players i can buy and hopefully won't left war after 2 rounds
if i don't bid enough i risk to get a penalization
i am screwed because i actually tried to build a team

¯\_(ツ)_/¯

Offline CCCombobreaker

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283102#msg1283102
« Reply #33 on: December 07, 2018, 07:50:26 pm »
It seems (from the General's perspective) that this blind auction/draft system was suboptimal.  I have a somewhat simple suggestion that could improve this system for future wars (if it isn't completely overhauled).

Current System: (Highest Bid General with Open Roster Spot) gets (Player X) for (Highest Bid on Player X made by General with an Open Roster Spot).
Proposed change (Highest Bid General with Open Roster Spot) gets (Player X) for (2nd Highest Bid on Player X made by a General with an Open Roster Spot)+1.

For example:
InsignificantWeaboo really wants DoubleCapitals on his team.  In a blind auction that means he needs to bid pretty high to have confidence he will get DoubleCapitals.  To make sure, InsignificantWeaboo bids the max 7500.  However, other generals do not rank DoubleCapitals as highly, and the next highest bid by a General with an open roster spot is 1002 by ShockCannon.  Because InsignificantWeaboo bid the most on DoubleCapitals, he receives DoubleCapitals onto his team, but because the next highest bid was 1002, it only costs InsignificantWeaboo 1003 points (not 7500).

This allows the general that bids the most on a player to get that player, but the cost is determined at a "closer to market" rate rather than a blind guess by a single general.

Generals who prioritize a player or two would get them at whatever other Generals essentially valued those players at.  If two generals really want a player, that player will cost much more, but in many cases this helps alleviate the price hike that comes from the blind nature of the auction.

I understand there is a certain amount of strategy to be employed in the current blind auction system, and some generals probably quite enjoy that.  This proposal changes the nature of such strategies, but I am certain it still leaves quite a lot of potential for strategic bidding.   
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Offline InsignificantWeeaboo

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283105#msg1283105
« Reply #34 on: December 07, 2018, 09:27:31 pm »
^ +1
O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
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Offline MasterWalks

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283106#msg1283106
« Reply #35 on: December 07, 2018, 10:14:40 pm »
I agree with CCCombobreaker on this, albeit i am not a general.

It makes more sense. The two elements with the highest bids  :entropy and  :air also have the most expensive market prices. These teams are at a severe disadvantage. I think it wouldnt be difficult to adjust the points to what CCC has stated to make this a more fair War.

Look at Light as well. One of the cheapest markets as well as the cheapest bids.

This is Outrageous! Its Unfair!
:gravity War 12
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