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Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282849#msg1282849
« Reply #12 on: November 27, 2018, 02:35:45 pm »
war is only the biggest event of the year and the best pvp experience u can have, so players are supposed to be here if for them elements is something

in a normal world if u have no experience u should be happy to be paired with another gen, "we would prefer a war with all elements" other than having no sense because there are all elements even with 6 teams isn't an explanation on your point, i only understand "i want the toy all for me pls give it to me hurry"

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282859#msg1282859
« Reply #13 on: November 27, 2018, 04:11:58 pm »
we dont want to create doubled-up teams, but we will if there is no choice.
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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282864#msg1282864
« Reply #14 on: November 27, 2018, 08:48:37 pm »
war is only the biggest event of the year and the best pvp experience u can have, so players are supposed to be here if for them elements is something

in a normal world if u have no experience u should be happy to be paired with another gen, "we would prefer a war with all elements" other than having no sense because there are all elements even with 6 teams isn't an explanation on your point, i only understand "i want the toy all for me pls give it to me hurry"

I'd be happy to participate a war with 12 teams as a soldier, too. Hope that dispels your confusion.
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Offline ddevans96

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282868#msg1282868
« Reply #15 on: November 27, 2018, 11:42:22 pm »
We do have 25 apps now, which is great, don't get me wrong.

That being said - since variable team sizes are enabled, I'd still like to agree with an extension on the application phase, specifically through this weekend.

This would:
-give players with primarily weekend access another chance to notice/consider signups
-not be so long as to create waiting fatigue (especially as draft is shorter than auction)
-enable more opportunities to create 4-player teams around players who wouldn't enjoy 3-player teams
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Offline TheonlyrealBeef

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282879#msg1282879
« Reply #16 on: November 28, 2018, 10:36:30 am »
Someone probably mentioned this before, but I do not see it here, so...
To reduce the number of teams, just have some elements not participate. In this wars case, if only the elements with Masters leading them participated, we would have eight teams. If that is still too many, ask some to step down voluntarily.

I strongly prefer this over something like mixed elements. Perhaps an idea for a different event, but I dislike it for war.

Offline ddevans96

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282880#msg1282880
« Reply #17 on: November 28, 2018, 11:00:53 am »
Personally, I'm against the idea of removing elements from War - it's one of the few events that lets them compete against each other, it showcases them evenly, and creates an avenue for people to display or develop elemental loyalties. That'd lose a lot of meaning to me if elements were excluded - I'd rather just be rid of it and put more prestige into other events instead.

Granted, pairing elements might have a similar effect to some of that, but I'd argue none of it is nearly as strong, and it makes it really easy to play up an alliance angle.
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Offline Submachine

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282881#msg1282881
« Reply #18 on: November 28, 2018, 12:59:35 pm »
Theoretically, how long would War be if we added Triple Elimination rules on top of the existing rules?
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Offline kaempfer13

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282883#msg1282883
« Reply #19 on: November 28, 2018, 03:24:06 pm »
Theoretically, how long would War be if we added Triple Elimination rules on top of the existing rules?

What do you even mean by that? Each card has 3 'lives' until its removed from vault? After theoretical elimination a new vault can be built? Anyway its too f-ing long.
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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1282942#msg1282942
« Reply #20 on: December 01, 2018, 04:20:22 pm »
I think the "reduce market cost for in-element cards" idea was not implemented this war, so just consider this a thought for the future if market even survives. I always thought it was useless, since it'd just be a pretty flat reduction for everyone and perhaps strongly favor the elements with the highest market costs. But reading through the archives (yes I'm weird like that), I finally got how to fix it.
You can implement the reduction for in-element, but you have to make it drastic (not 10%, but something like 20-25%), and alter the market costs to suit it. So graboids/fractals should be costed to be around the same price as they are now for their elements, since they've been costed around worst case. But Sanc and Miracle would stay as is, since they've been costed around the average team.

So the solution is more price tinkering. Yay market.
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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283040#msg1283040
« Reply #21 on: December 05, 2018, 08:30:31 pm »
Lets say this before we see the results. I think the current blind auction "draft" is awfull for a number of reasons.

  • You have to do a lot at once. Chances are you ought to list each one in auction that you dont consider a straight downgrade to your team with an individual prize.
  • The draft is unengaging. It's make a huge list with noone knowing anything and then 2 days later - boom! I hope you are ready to vaultbuild.
  • There is no way to compose your team to fit well together. You just hope you get as many decent allrounders with coincidentally similiar schedules (tbf, there arent really specialist roles anyways, but making teams that have no similiar online times kinda sucks)
  • People probably wont go for their real worth. Blind auction is always just a guessing game, exacerbated by the fact that you cant sense any pattern to how people bid in one round.
  • There is no way to make up for mistakes. Got all your highest bids at once? Well, best get used to half the vault size. Got outbid everywhere? Perhaps there will be 1 person that noone wanted. You can have them for the measly prize of 2 fullblown Sofree decks.
  • I wasnt really opposed to keeping bids openended assuming an openauction, but combine twice the max bid of anything ever seen before with blind auction and there is absolutely no telling what people will have to pay.

I have absolutely no idea what will happen, but I expect this auction to leave like a third of the teams dead in the water by either giving them noone they actually wanted or all of them at once, leaving them with no vault.
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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283042#msg1283042
« Reply #22 on: December 05, 2018, 09:54:14 pm »
I personally like this draft, but agree with the engaging part. If you have a lot of expensive bids that could cripple your vault, I'd argue you're doing something wrong with the bids :)
Will elaborate every bid of mine and the underlying strategy once deadline is up, if people are interested. Even if that strategy ends up failing miserably. Only time will tell ;)

There is a chance I'm an exception for having everything the team needs with just me, and considering the possibility of other experienced players as a nice bonus. If anything, I'm more sad about having to dissappoint many people that favorited Darkness because other teams might overbid, or best case, my team has insufficient room.

If anything would cripple the vault, it's forced maxbid for not getting enough players for some reason or other. Which ironically becomes more likely the more teams willingly wreck their own vault by paying more for auction than they should. The bid max is utterly unforgiving and insane, at most one player should go for that price. But I recommend staying far below it, for everyone's sake. Most of all for the player burdened with that price.

Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1283057#msg1283057
« Reply #23 on: December 06, 2018, 08:23:31 am »
Lets say this before we see the results. I think the current blind auction "draft" is awfull for a number of reasons.

  • You have to do a lot at once. Chances are you ought to list each one in auction that you dont consider a straight downgrade to your team with an individual prize.
  • The draft is unengaging. It's make a huge list with noone knowing anything and then 2 days later - boom! I hope you are ready to vaultbuild.
  • There is no way to compose your team to fit well together. You just hope you get as many decent allrounders with coincidentally similiar schedules (tbf, there arent really specialist roles anyways, but making teams that have no similiar online times kinda sucks)
  • People probably wont go for their real worth. Blind auction is always just a guessing game, exacerbated by the fact that you cant sense any pattern to how people bid in one round.
  • There is no way to make up for mistakes. Got all your highest bids at once? Well, best get used to half the vault size. Got outbid everywhere? Perhaps there will be 1 person that noone wanted. You can have them for the measly prize of 2 fullblown Sofree decks.
  • I wasnt really opposed to keeping bids openended assuming an openauction, but combine twice the max bid of anything ever seen before with blind auction and there is absolutely no telling what people will have to pay.

I have absolutely no idea what will happen, but I expect this auction to leave like a third of the teams dead in the water by either giving them noone they actually wanted or all of them at once, leaving them with no vault.

+1 to all after i tried to make a sort of list for the draft
in the beginning (yesterday lol) i thought it was a decent quick rework of the draft suggested by us/deuce, there are too much teams/gens who will bid all the in the same way, this was cool with 6 teams, with 12 it is really a blind auction

also since there will be no pvp event, can u please give point for the pvp event partecipation reward, so players are a little bit more motivated to play their matches?

 

anything
blarg: