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Offline mathman101Topic starter

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War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243088#msg1243088
« on: August 30, 2016, 12:00:01 am »
WAR #10 Round 1
12 armies arrive at the glorious battlefield, each with thier weapons drawn and their shields up ready for a battle. Each army is led by a daring General and a multitude of loyal troops, each ready to lay their life on the line for what they fight for. 12 armies will enter the battlefield, but only 1 will leave at the end.
Deckbuilding
Duel phase has started
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101 and Physsion--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Event Card

Soldiers may pay 5 cards if facing a General.
Soldiers may pay 3 card if facing a Lieutenant or upgrade boost.
Payed cards will be a discard modifier in Round 2 deckbuilding phase.

Battles
Spoiler for Death:
--------------------------=--------------------------


For this round:
Discards - 5 (from deck)
Salvage - 6



something....something....something.....

Offline JonathanCrazyJ

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243090#msg1243090
« Reply #1 on: August 30, 2016, 12:02:13 am »
How will we know if we are facing an upgrade boost / Lt?
Must our opponent declare before the match, and we decide at that moment whether to pay or not?
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Offline TheonlyrealBeef

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243098#msg1243098
« Reply #2 on: August 30, 2016, 12:20:17 am »
For the event card: how are these upgrades distributed? Our opponents' deck is unknown to us as is the number of upgrades. Can we upgrade extra cards after deckbuilding ends: is an announcement made towards those choosing to use the event card as to how many cards they may upgrade in their deck? And do these upgrades still need to have at least 4 in element?

Offline mathman101Topic starter

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243102#msg1243102
« Reply #3 on: August 30, 2016, 12:25:42 am »
How will we know if we are facing an upgrade boost / Lt?
Must our opponent declare before the match, and we decide at that moment whether to pay or not?

You will find out if they are Lt/upgrade boost at the end of the deckbuilding phase/start of the duel phase. At this time is when the extra upgrades are added into the decks if you choose to pay for them.


For the event card: how are these upgrades distributed? Our opponents' deck is unknown to us as is the number of upgrades. Can we upgrade extra cards after deckbuilding ends: is an announcement made towards those choosing to use the event card as to how many cards they may upgrade in their deck? And do these upgrades still need to have at least 4 in element?

We suggest that you build your soldier decks as regular (8 upgrades), and then add in the extra upgrades at the start of the duel phase if you want to use the event card. Yes there will still need to be at least 4 in-element upgrades in your deck.
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Offline Ryli

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243121#msg1243121
« Reply #4 on: August 30, 2016, 12:45:20 am »
We suggest that you build your soldier decks as regular (8 upgrades), and then add in the extra upgrades at the start of the duel phase if you want to use the event card. Yes there will still need to be at least 4 in-element upgrades in your deck.

Some upgrades are significantly different and affect the way a deck works entirely. i.e Nova/Supernova, Photon/RoL, so a team might have wanted an entirely different deck had they known they'd have extra upgrades to face a Lt/someone using the +2 boost/both.

Offline Aves

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243122#msg1243122
« Reply #5 on: August 30, 2016, 12:51:05 am »
Are the upgrades from EC free, or are they locked in? In other words, can they be shifted around in the deck?
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Offline mathman101Topic starter

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243131#msg1243131
« Reply #6 on: August 30, 2016, 02:35:25 am »
Are the upgrades from EC free, or are they locked in? In other words, can they be shifted around in the deck?

They are locked in, and no cannot be shifted freely within the deck.
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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243134#msg1243134
« Reply #7 on: August 30, 2016, 02:47:27 am »
  • Is Bribery a team action (meaning, one Bribe benefits the entire team) or individual action (meaning, you need to Bribe more than once if you need more than one player needing that extra upgrade)?
  • Suppose Team Chroma Bribes for two of their goons that faces Team Underworld's General and Team Rainbow's non-General.
    • If Team Rainbow ends up using Lieutenant/Upgrades against Team Chroma, how many cards Team Chroma have to pay in the beginning of R2?
    • If Team Rainbow ends up using anything but Lieutenant/Upgrades against Team Chroma, how many cards Team Chroma have to pay in the beginning of R2?
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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243137#msg1243137
« Reply #8 on: August 30, 2016, 04:48:06 am »
It has begun!!!
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War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243139#msg1243139
« Reply #9 on: August 30, 2016, 05:19:06 am »
Some examples would be nice for the EC
Every time a graboid evolves, an elemental gets his wings.
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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243152#msg1243152
« Reply #10 on: August 30, 2016, 10:04:57 am »
Huh. This already started.

It looks like :entropy :life and :light both go against 2 Generals this round. I didn't read much of the rules, but my question is: will it be prevented in future rounds that teams consecutively face multiple Generals?
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Offline Heman

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243206#msg1243206
« Reply #11 on: August 30, 2016, 05:49:38 pm »
Am i obligated to use the Event card ?
War #10 :life scrub

 

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