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Elements the Game => War => Events and Competitions => War Archive => Topic started by: mathman101 on August 30, 2016, 12:00:01 am

Title: War #10 - Round 1
Post by: mathman101 on August 30, 2016, 12:00:01 am
WAR #10 Round 1
12 armies arrive at the glorious battlefield, each with thier weapons drawn and their shields up ready for a battle. Each army is led by a daring General and a multitude of loyal troops, each ready to lay their life on the line for what they fight for. 12 armies will enter the battlefield, but only 1 will leave at the end.
Read the War Rules (http://elementscommunity.org/forum/war/war-10-rules-62499/)
Contact Warmasters

News
War begins!
Deckbuilding
Duel phase has started
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter (http://www.timeanddate.com/worldclock/converter.html) might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101 and Physsion--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules (http://elementscommunity.org/forum/war/war-9-rules-59201/#post_four):
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Event Card
(http://i.imgur.com/yzknwl0.png)

Soldiers may pay 5 cards if facing a General.
Soldiers may pay 3 card if facing a Lieutenant or upgrade boost.
Payed cards will be a discard modifier in Round 2 deckbuilding phase.

Battles
3:aether Gen. deuce22:entropy aaronk474
4:aether Vangelios:earth Jenkar
30:aether blrawen:air Hyroen
18:aether hainkarga:life Gen. willng3
29:aether mrpaper:time vagman13
16:air Gen. Afdarenty:life Heman
7:air Basman-1453:entropy Calindu
30:air Hyroen:aether blrawen
20:air chrispybacon84:water RavingRabbid
2:air trashduke:time fabian771
24:darkness Gen. Aves:death Espithel
12:darkness RapidStar_:gravity kaempfer13
23:darkness Sera:light ARTHANASIOS
22:darkness Zawadx:life Timdood3
13:darkness andretimpa:fire godisnowonline
1:death Gen. rob77dp:water Ginyu
24:death Espithel:darkness Gen. Aves
21:death UzumakiNaruto:fire xn0ize
15:death asdw152:time Vineroz
11:death ddevans96:gravity majofa
8:earth Gen. Blacksmith:light dragonsdemesne
4:earth Jenkar:aether Vangelios
28:earth Ryli:gravity Naesala
17:earth ji412jo:time Gen. Kuroaitou
27:earth manaboy100:water Spielkind
10:entropy Gen. iancudorinmarian:life Fippe94
7:entropy Calindu:air Basman-1453
14:entropy TheArrogantOne:water Manuel
3:entropy aaronk474:aether Gen. deuce22
19:entropy dark ripper:fire Gen. killsdazombies
19:fire Gen. killsdazombies:entropy dark ripper
25:fire TheonlyrealBeef:gravity Odii Odsen
13:fire godisnowonline:darkness andretimpa
9:fire theelkspeaks:light Gen. Discord
21:fire xn0ize:death UzumakiNaruto
6:gravity Gen. worldwideweb3:light Silver Emerald
28:gravity Naesala:earth Ryli
25:gravity Odii Odsen:fire TheonlyrealBeef
12:gravity kaempfer13:darkness RapidStar_
11:gravity majofa:death ddevans96
18:life Gen. willng3:aether hainkarga
10:life Fippe94:entropy Gen. iancudorinmarian
16:life Heman:air Gen. Afdarenty
26:life Solaris:light serprex
22:life Timdood3:darkness Zawadx
9:light Gen. Discord:fire theelkspeaks
23:light ARTHANASIOS:darkness Sera
6:light Silver Emerald:gravity Gen. worldwideweb3
8:light dragonsdemesne:earth Gen. Blacksmith
26:light serprex:life Solaris
17:time Gen. Kuroaitou:earth ji412jo
5:time DANIEELA:water Gen. JonathanCrazyJ
15:time Vineroz:death asdw152
2:time fabian771:air trashduke
29:time vagman13:aether mrpaper
5:water Gen. JonathanCrazyJ:time DANIEELA
1:water Ginyu:death Gen. rob77dp
14:water Manuel:entropy TheArrogantOne
20:water RavingRabbid:air chrispybacon84
27:water Spielkind:earth manaboy100
--------------------------=--------------------------


For this round:
Discards - 5 (from deck)
Salvage - 6



Title: Re: War #10 - Round 1
Post by: JonathanCrazyJ on August 30, 2016, 12:02:13 am
How will we know if we are facing an upgrade boost / Lt?
Must our opponent declare before the match, and we decide at that moment whether to pay or not?
Title: Re: War #10 - Round 1
Post by: TheonlyrealBeef on August 30, 2016, 12:20:17 am
For the event card: how are these upgrades distributed? Our opponents' deck is unknown to us as is the number of upgrades. Can we upgrade extra cards after deckbuilding ends: is an announcement made towards those choosing to use the event card as to how many cards they may upgrade in their deck? And do these upgrades still need to have at least 4 in element?
Title: Re: War #10 - Round 1
Post by: mathman101 on August 30, 2016, 12:25:42 am
How will we know if we are facing an upgrade boost / Lt?
Must our opponent declare before the match, and we decide at that moment whether to pay or not?

You will find out if they are Lt/upgrade boost at the end of the deckbuilding phase/start of the duel phase. At this time is when the extra upgrades are added into the decks if you choose to pay for them.


For the event card: how are these upgrades distributed? Our opponents' deck is unknown to us as is the number of upgrades. Can we upgrade extra cards after deckbuilding ends: is an announcement made towards those choosing to use the event card as to how many cards they may upgrade in their deck? And do these upgrades still need to have at least 4 in element?

We suggest that you build your soldier decks as regular (8 upgrades), and then add in the extra upgrades at the start of the duel phase if you want to use the event card. Yes there will still need to be at least 4 in-element upgrades in your deck.
Title: Re: War #10 - Round 1
Post by: Ryli on August 30, 2016, 12:45:20 am
We suggest that you build your soldier decks as regular (8 upgrades), and then add in the extra upgrades at the start of the duel phase if you want to use the event card. Yes there will still need to be at least 4 in-element upgrades in your deck.

Some upgrades are significantly different and affect the way a deck works entirely. i.e Nova/Supernova, Photon/RoL, so a team might have wanted an entirely different deck had they known they'd have extra upgrades to face a Lt/someone using the +2 boost/both.
Title: Re: War #10 - Round 1
Post by: Aves on August 30, 2016, 12:51:05 am
Are the upgrades from EC free, or are they locked in? In other words, can they be shifted around in the deck?
Title: Re: War #10 - Round 1
Post by: mathman101 on August 30, 2016, 02:35:25 am
Are the upgrades from EC free, or are they locked in? In other words, can they be shifted around in the deck?

They are locked in, and no cannot be shifted freely within the deck.
Title: Re: War #10 - Round 1
Post by: Basman-1453 on August 30, 2016, 02:47:27 am
Title: Re: War #10 - Round 1
Post by: ARTHANASIOS on August 30, 2016, 04:48:06 am
It has begun!!!
*** dum dum dum ***
Title: Re: War #10 - Round 1
Post by: andretimpa on August 30, 2016, 05:19:06 am
Some examples would be nice for the EC
Title: Re: War #10 - Round 1
Post by: Submachine on August 30, 2016, 10:04:57 am
Huh. This already started.

It looks like :entropy :life and :light both go against 2 Generals this round. I didn't read much of the rules, but my question is: will it be prevented in future rounds that teams consecutively face multiple Generals?
Title: Re: War #10 - Round 1
Post by: Heman on August 30, 2016, 05:49:38 pm
Am i obligated to use the Event card ?
Title: Re: War #10 - Round 1
Post by: iancudorinmarian on August 30, 2016, 05:51:28 pm
Am i obligated to use the Event card ?
Nope, it says right after it "Players may"
Title: Re: War #10 - Round 1
Post by: rob77dp on August 30, 2016, 06:18:47 pm
Am i obligated to use the Event card ?

willuuuuuuu - get your team in line with these General-answer-able questions!

;D
/sarcasm-button-depress
Title: Re: War #10 - Round 1
Post by: iancudorinmarian on August 30, 2016, 06:27:42 pm
Am i obligated to use the Event card ?

willuuuuuuu - get your team in line with these General-answer-able questions!

;D
/sarcasm-button-depress
But it was answered by a general
Title: Re: War #10 - Round 1
Post by: vagman13 on August 30, 2016, 07:17:22 pm
Abomination idea of an event card but I guess i can get the reason of thinking behind it :All teams gathered 300-400 last point of their vault into crappy cards to be discarded,why not make them get rid of them instantly. oh well.guess,I guess I expected something a bit more creative
Title: Re: War #10 - Round 1
Post by: willng3 on August 30, 2016, 09:29:22 pm
Am i obligated to use the Event card ?

willuuuuuuu - get your team in line with these General-answer-able questions!

;D
/sarcasm-button-depress
Would if they were asked while I wasn't at work/uni >_>
Title: Re: War #10 - Round 1
Post by: mathman101 on August 31, 2016, 07:28:10 am
  • Is Bribery a team action (meaning, one Bribe benefits the entire team) or individual action (meaning, you need to Bribe more than once if you need more than one player needing that extra upgrade)?
  • Suppose Team Chroma Bribes for two of their goons that faces Team Underworld's General and Team Rainbow's non-General.
    • If Team Rainbow ends up using Lieutenant/Upgrades against Team Chroma, how many cards Team Chroma have to pay in the beginning of R2?
    • If Team Rainbow ends up using anything but Lieutenant/Upgrades against Team Chroma, how many cards Team Chroma have to pay in the beginning of R2?

Individual Actions.
If Team Rainbow uses Lt/Upgrade boost, Team Chroma would pay  5(for vs underworld Gen) + 3 (for vs Rainbow Lt/Upgrade boost) = 8 total cards
If Team Rainbow does not use Lt/Upgrades boost, Team Chroma would pay  5(for vs underworld Gen) = 5 total cards

(both cases are of course if Team Chroma chooses to use the EC, as it is not a mandatory EC.)

Am i obligated to use the Event card ?

No the Event Card is not mandatory.


Some examples would be nice for the EC

Sure, Lets go back to that earth/entropy deck we were using before as an example(Sorry team earth).

Team Earth sends this deck with Soldier #8:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58p 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 8pj


At the end of the deckbuilding team Earth is notified that Soldier #8 is facing a Lt (12 ups). Team Earth then has 24hrs to decide if they would like to use the Event Card and pay the cards to upgrade the extra cards.


Team Earth chooses to use the EC and sends this deck with Soldier #8:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 779 779 779 779 8pj


All they have done is switched unupped cards to upped cards until they have a total of 12 upped cards.

They may not remove any cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 779 779 779 779 8pj

ILLEGAL
They may not add in cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 779 779 779 779 8pj

ILLEGAL
They may not unupgrade cards, and redistribute the 12 upgrades:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vk 4vk 4vk 4vk 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 59c 59c 6u8 6u8 6u8 778 778 778 779 779 779 779 779 779 8pj

ILLEGAL


Hopefully that clears up any confusion.



Warmaster Notice

Please note that within 24 hours from the end of the deckbuilding deadline, teams must decide whether or not they would like to use the EC. This can be done by posting a topic in your secret section titled "Round 1 Event Card". Teams will be notified at deckbuilding deadline of which Soldiers will be able to use the Event Card if they are facing Gen/Lt/upgrades boost.
Title: Re: War #10 - Round 1
Post by: mathman101 on September 03, 2016, 02:29:39 am
Warmaster Notice

All Bribery names have been revealed to each team in their secret sections. If you wish to use the Event Card please respond in the 'Round 1 Event Card' post WMs made(or responded to) in each section before the following timer runs out with the added upgrades in the deck.

Title: Re: War #10 - Round 1
Post by: trashduke on September 03, 2016, 04:00:10 am
Just a quick clarification on the way that Sideboard is interacting with the EC this round.

If you submit a 33-card sideboard deck with 8 ups vs. a General and use the event card for this match, you have 15 ups now. You distribute the ups which are locked on those cards as if this were the deck submitted in vault (i.e. the ups from the EC can't be re-distributed, they become locked onto those cards).  Then you play your deck in game 1.
 
After g1, you can then remove 3 cards.  If they are unupped cards... no problem. If they are upped cards (either from the EC or the original deck submitted), then you can upgrade 3 other cards from the deck.  Aside from the 3 upped cards you removed, you cannot change any other upgrade allocations from the EC for the rest of the match.

Is that correct?

Title: Re: War #10 - Round 1
Post by: mathman101 on September 04, 2016, 12:20:52 am
Just a quick clarification on the way that Sideboard is interacting with the EC this round.

If you submit a 33-card sideboard deck with 8 ups vs. a General and use the event card for this match, you have 15 ups now. You distribute the ups which are locked on those cards as if this were the deck submitted in vault (i.e. the ups from the EC can't be re-distributed, they become locked onto those cards).  Then you play your deck in game 1.
 
After g1, you can then remove 3 cards.  If they are unupped cards... no problem. If they are upped cards (either from the EC or the original deck submitted), then you can upgrade 3 other cards from the deck.  Aside from the 3 upped cards you removed, you cannot change any other upgrade allocations from the EC for the rest of the match.

Is that correct?

sorry for the late reply, but yes that is correct. and remember that you must still have 4 in-element upgrades if you remove upgraded cards and upgrade 3 other cards.
blarg: deuce22,aaronk474,Vangelios,Jenkar,blrawen,Hyroen,hainkarga,willng3,mrpaper,vagman13,Afdarenty,Heman,Calindu,chrispybacon84,RavingRabbid,trashduke,fabian771,Aves,Espithel,RapidStar_,kaempfer13,Sera,ARTHANASIOS,Zawadx,Timdood3,andretimpa,godisnowonline,rob77dp,Ginyu,UzumakiNaruto,xn0ize,asdw152,Vineroz,ddevans96,majofa,Blacksmith,dragonsdemesne,Ryli,Naesala,ji412jo,Kuroaitou,manaboy100,Spielkind,iancudorinmarian,Fippe94,TheArrogantOne,Manuel,dark ripper,killsdazombies,TheonlyrealBeef,Odii Odsen,theelkspeaks,Discord,worldwideweb3,Silver Emerald,Solaris,serprex,DANIEELA,JonathanCrazyJ