too much fractals and too few to pump spiders...
Remove 2 fractals for 2 bone pillars
What are these spiders you speak of?
I vaguely remember trying to create a deck similar to this using Fractal, Dune Scorps, and SoP, but ultimately cast that idea aside for what appears to be the same reasons that I'm having problems with this deck. The bottom line is that it's just too slow and has 0 way of stopping the opponent from bashing your face in with their own creatures and/or spells. For that reason I added Sundials to my Dune Scorp variation, but even still I wasn't satisfied. The Silences idea was spot on with protecting your Deathstalkers after playing SoP, but with the current amount of Pends I found it very difficult to get the timing of Fractal + Silence + SoP to where I wasn't twiddling my thumbs as I waited for the Pends to switch and then go off on my combo later. This is all the more detrimental due to the lack of defense here. I'm currently finding this variation to be a bit more to my liking:
Hover over cards for details, click for permalink
6rv 6rv 6rv 6rv 71e 71e 71e 71e 808 808 808 808 80d 80d 80d 80d 80i 80i 80i 80i 80k 80k 80k 80k 81q 81q 81q 81q 81q 81q 8pk
Games become slower now because you're generating less
in favor of
to power your Phase Shields, Silences, etc. The Towers also make it much easier to chain Silences. However, so far I'm only having major issues in cases where I can't draw a single Phase Shield or my opponent uses renewable CC such as Eagle's Eye. Granted, you're still relying on a combo for this to work so your draws are more unstable, but I do believe this takes the deck a step further. With a few more tweaks I imagine it would be quite successful.