First of all, this was inspired by Taking liquid antimatter to the next level (1.28 FG farmer) (
http://elementscommunity.org/forum/index.php/topic,28482.0.html) and Very uncommon combination (
http://elementscommunity.org/forum/index.php/topic,30897.0/topicseen.html), so credit to ggabriel2 for the main format of the following decks.
If you don't want to look at the inspiration threads or don't know the basic strategy, here it is:
1) Use Chaos Power + Antimatter on Enemy creature OR your Warden.
2a) If you used it on the opponent, then cast Liquid Shadow on the Antimattered creature.
2b) If you used it on your Warden, this means (or SHOULD mean) you're short on Antimatter. When the opponent's creatures are about to die, target them with your warden to increase their Hp, giving you longer amounts of healing.
3) Also note - Using the Warden's ability will only work on NON-AIRBORNE creatures.
All of the following were and will be tested in the Trainer, using only upped cards available to me in my actual account.
Here's the first deck I tried:
Hover over cards for details, click for permalink
4tc 4vj 4vj 4vj 4vj 4vn 4vn 50u 596 596 596 596 5uu 5uu 5uu 6rs 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6ve 6ve 7te 7te 7te 8pt
I thought Novas would be a good way to get quanta for the Wardens without having to add/take out Obsidian or Amethyst pillars. There wasn't enough quanta. After several AI3 tests, I moved on to version 2
The second version:
Hover over cards for details, click for permalink
4vn 4vn 596 596 596 596 5uu 5uu 5uu 6rs 6ts 6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6ve 6ve 7t4 7t4 7t4 7te 7te 7te 8pm
This version had a mark change and became pillar-based. I found that I always seemed to get too many Wardens too early, when I wanted other cards. So I took one out.
The third version: -1 Warden from Version 2
This seems the most stable version to me.
And the fourth version:
Hover over cards for details, click for permalink
500 500 596 596 596 5uu 5uu 5uu 606 6ts 6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6ve 7t4 7t4 7t4 7t4 7t4 7te 7te 7te 8pm
I thought that, to have enough Antimatter to use all the liquid shadows and to use on the wardens, some nymphs would help that. This version has had less testing then the others so far. Over the next few weeks I will be testing versions 3 and 4 extensively against Half-Bloods and FGs and record the results here. Feel free to post your own suggestions.
Version 3 testing
Fire Queen - 1 loss
Scorpio - 1 loss