Hover over cards for details, click for permalink
74i 74i 74i 74i 74i 77d 77d 77d 77f 77f 77f 77f 77f 77f 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7n2 7n2 7n2 7n2 7n2 8pl
Fun little deck I've been messing around with. Quanta becomes a bit high late game but it can be brutally powerful. Generally you want to keep one pulvy in the slot for shields, sundials, or even discord, and one or two on the field for massive damage. Heavy armors are there in case the game drags on for too long.
Flying pulvies start with 12 HP, for the record.