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Offline zhangvictTopic starter

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Lol/hope [Light][Entrophy][Life][Fun] https://elementscommunity.org/forum/index.php?topic=37019.msg464597#msg464597
« on: February 26, 2012, 10:40:40 am »
I posted this deck in the duo section, but it is actually a trio. Hence I've opened this new thread.

Here is the lastest rol/hope version, inspired by Mathematistic's. It's called Lol/Hope because the you mutate the rols into funny mutants.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 6u6 6u8 7am 7am 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7jp 7jp 7jp 7jp 7jp 7k2 7k4 7k4 8pj


Rol+Mitosis = neverending supply of free 1/1 creatures with  :light generation for  :life :life :life :life

Later, Druid + Rol = neverending supply of mutants for  :life

You can mutate your opoment's creatures for CC.

Hope, bonds and miracle for defence untill you can get your druids out

BE for killing troublesome permanents


I also made a ball lightning/chaos power version. Since BL has 5 atk, it is easier to rush b/c you can mito-bl your opoment to death if you don't draw a druid, but at the cost of a more combo based strategy:

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u6 6u6 6u6 6u6 6u6 7ap 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 809 809 809 809 809 8pj


Old thread: http://elementscommunity.org/forum/index.php/topic,37013.0.html

Offline Chapuz

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Re: Mutant Rols [Light][Entrophy][Life][Fun] https://elementscommunity.org/forum/index.php?topic=37019.msg464626#msg464626
« Reply #1 on: February 26, 2012, 01:49:38 pm »
I posted this deck in the duo section, but it is actually a trio. Hence I've opened this new thread.
Old thread: http://elementscommunity.org/forum/index.php/topic,37013.0.html
You may update your old thread with your last version, so we don't have over 9000 threads with different versions of every deck. Look at my Limitless Speed (http://elementscommunity.org/forum/index.php/topic,31572.html), I have 3 versions on the same thread.

And about the deck itself, 2 Hopes are not much without some drawpower. Also, you would want 1-2 Quintesences because of the CC on the mitosified RoL. Having that, you wouldn't need more than 4 Mitosis.
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Offline zhangvictTopic starter

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Re: Mutant Rols [Light][Entrophy][Life][Fun] https://elementscommunity.org/forum/index.php?topic=37019.msg464630#msg464630
« Reply #2 on: February 26, 2012, 02:03:56 pm »
I posted this deck in the duo section, but it is actually a trio. Hence I've opened this new thread.
Old thread: http://elementscommunity.org/forum/index.php/topic,37013.0.html
You may update your old thread with your last version, so we don't have over 9000 threads with different versions of every deck. Look at my Limitless Speed (http://elementscommunity.org/forum/index.php/topic,31572.html), I have 3 versions on the same thread.

And about the deck itself, 2 Hopes are not much without some drawpower. Also, you would want 1-2 Quintesences because of the CC on the mitosified RoL. Having that, you wouldn't need more than 4 Mitosis.
The Hopes are there just for the lolz, and you won't need it untill much later in the game anyway. Quint would be nice, but you would need to wait to get the quanta for it and that might not be too convienient. An early mito is ESSENTIAL so that's why there are 5.

Offline Mathematistic

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Re: Mutant Rols [Light][Entrophy][Life][Fun] https://elementscommunity.org/forum/index.php?topic=37019.msg464657#msg464657
« Reply #3 on: February 26, 2012, 03:38:02 pm »
Well, maybe try SNs?
If this go full rainbow I'd say a pulvy would fit.
You don't need that many druids, too.

Life PSN maybe? not sure but might work.
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Re: Mutant Rols [Light][Entrophy][Life][Fun] https://elementscommunity.org/forum/index.php?topic=37019.msg464686#msg464686
« Reply #4 on: February 26, 2012, 05:34:33 pm »
Ok after gettting some rest, I'm back to my old suggestion, Switch to life mark with entropy pends and snovas.  When you told me about the druids being hard to get out I wasn't thinking right  :-[  With Entropy pendulums, if you draw 2 in the opening hand (rols may mess this up) then you can first turn Snova, and 3rd turn druid, which isn't that late at all.  Upped pends always produce two of their quanta on the first turn, and if your using it with the ball lightning version, you can play the entire combo third turn (allowing for 2 upped pends and 1 Snova in the first draw.
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Offline Guizonde

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Re: Lol/hope [Light][Entrophy][Life][Fun] https://elementscommunity.org/forum/index.php?topic=37019.msg490247#msg490247
« Reply #5 on: April 30, 2012, 08:59:05 pm »
Good evening to all, this is my first deck post, and it is similar to Zhangvict's deck  here. My deck follows basically his play style, but is more control-oriented.

I call this the Slave Driver

The slave driver is an unrelenting elemental, enslaving creatures and using them as shields, before mutating them more to his liking. In all his looting, he never knows exactly what he has, but he does not care. All he requires is uncompromising loyalty from his horde, that his will be done, and that his slaves obey his every word.

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4vc 4vn 4vn 50u 50u 50u 50u 50u 50u 5c6 5c6 5c9 5c9 5c9 5lm 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 6u6 6u6 6u7 6u9 6u9 7aj 7jp 7jp 7jp 7jp 7jp 7jp 7k4 7k4 8pn


as you can see, the main strategy is simple: throw out a RoL, mitosis, more RoLs, hope, and here comes the slave driver, mutating the RoLs into unstoppable monsters capable of massive control and damage. the bonds and the sanctuary are there for healing, the pandemoniums for lulzy critter control, the thorn shield for serious critter control (throw hope n°1, heal, thorn shield, bring up hope n°2)

i know it's a fat deck by forum standards, but i've never liked 30 card decks. with this guy, EM'ing lvl4's is a breeze, deck-out is doable and most importantly, it's fun! you never get the same end-game.

known weaknesses: fire. no seriously, this gets destroyed by rain of fire and/ or fire shield. flooding is problematic, but this is where having mutants and massive healing comes in handy, unless there's 6 aether dragons against you. dedicated rushes are a problem as well. believe it or not, but gravity isn't. funny, that.
you can't win them all.

I've played roughly 200 games with this current form, and to give a rough estimate, i'd say you win 6 to 7 games out of 10, 4-5 of those are EM's. TTW against lvl 4 is anywhere from 8 (best hand) to deck-out. All in all, it's a really fun stall deck. i've only used this in pve and the arena, since i don't do pvp at all (i'm shy like that :-[)

the unupgraded cards are because i'm still in the process of upgrading it and upgrading day traitors simultaneously, but this is by far my favorite deck.

quick notes: the QI is all over the place, i know. the stall capability more than makes up for some quanta shortage early on.

by the way, does it still count as a trio deck, even though the slave-driver concept screams rainbow?
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