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Offline zhangvictTopic starter

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Mutant Mito-Ball Lightning [Fun] (Nvm, not a duo) https://elementscommunity.org/forum/index.php?topic=37013.msg464572#msg464572
« on: February 26, 2012, 08:54:29 am »
*Sorry, this isn't a duo. Please go to http://elementscommunity.org/forum/index.php/topic,37019.0.html (http://elementscommunity.org/forum/index.php/topic,37019.0.html) to post comments. I think I'm gonna lock this topic.

This is my first non-arena original deck. Hope you guys can help me perfect it!

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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u6 6u6 6u6 6u6 6u6 7ap 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 809 809 809 809 809 8pj


Ball Lightning + Chaos Power + Mitosis = Neverending supply of ball lightnings for  :entropy and  :life :life :life :life

Later: Mito ball lightning --> mutate by fallen druid = neverending supply of mutants for  :life

Quantum towers are there for you to be able to use the mutant abilities. Since mutant abilities cost only 1 or 2  :rainbow, i figured 6 would be enough.

I kinda intended it to be a rush deck, can win by inundating your opponent with ball lightnings, or later in the game by an army of cheap mutants. You can mutate your opoment's creatures for CC.

Thinking about adding some SoSe.

Offline Laxadarap

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Re: Mutant Mito-Ball Lightning [Life][Entrophy][Fun] https://elementscommunity.org/forum/index.php?topic=37013.msg464573#msg464573
« Reply #1 on: February 26, 2012, 09:07:11 am »
Just my unprofessional suggestion, but maybe switch to life mark/entropy pendulums, and add in super novas instead of quantum towers, chance for a first turn mitoball makes it rushier and since, like you said,  mutants abilities will only cost 1 or 2 quantum, super novas should be enough to power it unless these games start to last into later turns. 
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Offline zhangvictTopic starter

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Re: Mutant Mito-Ball Lightning [Life][Entrophy][Fun] https://elementscommunity.org/forum/index.php?topic=37013.msg464574#msg464574
« Reply #2 on: February 26, 2012, 09:18:36 am »
Thanks for the suggestion, yes that makes sense. I will test it out.

EDIT: One problem I have with life mark/entrophy pend and supernova is that I fall short of  :entropy. Previously, there was 3 sources of  :entropy: Quantum Towers, Mark, and Pends. Now it's just pends, and it ony produces once every 2 turns. This makes it night impossible to get a druid out, especially considering the fact that you only have 4 pends.

Offline Laxadarap

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Re: Mutant Mito-Ball Lightning [Life][Entrophy][Fun] https://elementscommunity.org/forum/index.php?topic=37013.msg464577#msg464577
« Reply #3 on: February 26, 2012, 09:33:30 am »
Hmm... Your definetely right, I forgot how much the druids cost.  In that case, I'm not sure if this will improve it, but you could try it with regular novas, you would just lose to black holes (don't think any ai3 carry them though).  You seem to have it pretty efficient quanta wise, I'm just kind of wary about the quantum towers: when you were testing it did you have enough quanta to play abilities as soon as you could?
My signature is too messy to read >.<

Offline dragonsdemesne

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Re: Mutant Mito-Ball Lightning [Life][Entrophy][Fun] https://elementscommunity.org/forum/index.php?topic=37013.msg464579#msg464579
« Reply #4 on: February 26, 2012, 09:41:47 am »
It seems to me that it would be a lot easier to use damselflies or other 0 cost creature with at least 1hp; that way, you don't need 5 slots devoted to chaos power to keep the balls alive.

Offline zhangvictTopic starter

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Re: Mutant Mito-Ball Lightning [Life][Entrophy][Fun] https://elementscommunity.org/forum/index.php?topic=37013.msg464580#msg464580
« Reply #5 on: February 26, 2012, 09:45:04 am »
It seems to me that it would be a lot easier to use damselflies or other 0 cost creature with at least 1hp; that way, you don't need 5 slots devoted to chaos power to keep the balls alive.
Yea, that would help with the mutation things. But I am worried that it would make it slower sine ball lighthing has 5 atk. This way, if you don't draw a druid, you can still swarm your opponent with balls. I'll try your suggestion though.

Offline Mathematistic

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Re: Mutant Mito-Ball Lightning [Life][Entrophy][Fun] https://elementscommunity.org/forum/index.php?topic=37013.msg464583#msg464583
« Reply #6 on: February 26, 2012, 09:53:43 am »
Yes, Damslflies/Gemfinders/RoL would be better spam targets. If you spam RoL you can even pack a hope or 2 for the trololoz. Or archangels for more mitosis fun.

Just a side note, this is technically a trio...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline zhangvictTopic starter

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Re: Mutant Mito-Ball Lightning [Fun] - Nvm, not a trio https://elementscommunity.org/forum/index.php?topic=37013.msg464598#msg464598
« Reply #7 on: February 26, 2012, 10:41:16 am »
Ok I'm opening a new thread in the trio section. Please go to: http://elementscommunity.org/forum/index.php/topic,37019.0.html (http://elementscommunity.org/forum/index.php/topic,37019.0.html) to post suggestions.

Offline Chapuz

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Re: Mutant Mito-Ball Lightning [Fun] - Nvm, not a trio https://elementscommunity.org/forum/index.php?topic=37013.msg464650#msg464650
« Reply #8 on: February 26, 2012, 03:20:40 pm »
Ok I'm opening a new thread in the trio section. Please go to:http://elementscommunity.org/forum/index.php/topic,37019.0.html to post suggestions.
Why don't you just put the 2 decks in the same thread? This wat we don't have tones of threads for basically the same deck idea.
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Offline Mathematistic

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Re: Mutant Mito-Ball Lightning [Fun] - Nvm, not a trio https://elementscommunity.org/forum/index.php?topic=37013.msg464671#msg464671
« Reply #9 on: February 26, 2012, 04:34:35 pm »
Ok I'm opening a new thread in the trio section. Please go to:http://elementscommunity.org/forum/index.php/topic,37019.0.html to post suggestions.
Why don't you just put the 2 decks in the same thread? This wat we don't have tones of threads for basically the same deck idea.
And now, a double-thread...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Mutant Mito-Ball Lightning [Fun] - Nvm, not a trio https://elementscommunity.org/forum/index.php?topic=37013.msg464688#msg464688
« Reply #10 on: February 26, 2012, 05:38:02 pm »
Ok I'm opening a new thread in the trio section. Please go to:http://elementscommunity.org/forum/index.php/topic,37019.0.html to post suggestions.
Why don't you just put the 2 decks in the same thread? This wat we don't have tones of threads for basically the same deck idea.
And now, a double-thread...
It's better to have 2 versions of the same deck in the same thread, imo.
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