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ScalSaver

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Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg468731#msg468731
« on: March 08, 2012, 12:53:11 pm »
This is the v1: just the first throw
Here is the thing

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52n 52n 52n 5lj 5lj 5lj 5lj 5lk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 8pk

I think it's a AI2 level
I ll probably add some stats if its succeful on AI3

I have seen some boneyard -> luciferin -> hope combo based decks but all pillarless

Here is the v2 !

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52n 52n 52n 5lj 5lj 5lj 5lk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uq 8pk


For me this deck works : It's not very powerful but its produces enough quantum but its far too slow for me and its draws are not very stable

Please tell me what do you think of it !

Offline drolly

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg468741#msg468741
« Reply #1 on: March 08, 2012, 01:42:04 pm »
I built a similar one three weeks ago for Round 3 of Grid (http://elementscommunity.org/forum/index.php/topic,36777.msg495380#msg495380), my opponent kevkev called it "crazy luciskelly deck":
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4vq 4vq 4vq 4vq 52g 52g 52g 52g 52g 52g 52p 52p 52p 542 542 542 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 6u2 6u2 6u2 717 717 717 8pj


It went well itself but stood no chance against a Firefly/Bond/Hope stall. This type of deck has two major problems: First, any shield which reduces damage by at least 1 (i.e. almost every shield :( ) will be able to negate any Skeleton damage and make you deck out, at least. I doubt that two Steals are enough to break that (plus, you're giving up your Hope shield when stealing the opponent's one). My approach to solve this was to use Graveyard (produces 2|2 Elite Skeletons) and Chaos Powers to make a hard hitter out of one Skeleton. Secondly, any mass CC spell (Thunderstorm, Rain of Fire, Plague, Pandemonium, Fire Shield; note that Boneyard doesn't trigger when undead creatures are killed) will break your defense instantly and kill your Cats which will prevent you from setting it up again. In my case, many of these cards were banned for kevkev so I didn't have to worry about them.

The special event of this Grid round made me produce a 60 card version as well, which I didn't use in my match and which hasn't been thoroughly tested. However, because of the drawback mentioned before, one might consider making such a stall deck. The idea is to defeat your opponent by deckout instead of reducing their HP to zero:
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4vq 4vq 4vq 4vq 4vq 4vq 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52n 52n 52n 52n 52n 52n 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 6u2 6u2 6u2 6u2 6u2 6u2 8pj

(Boneyards instead of Graveyards due to deckbuilding restrictions in Grid, feel free to upgrade everything.)
Team :life, reigned by :aether: Long live Frogtal! - Wat

Offline Absol

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg468756#msg468756
« Reply #2 on: March 08, 2012, 03:27:55 pm »
... You put in :darkness just for steal?

Remove all Dark cards, put in more boneyard, maybe Miracle. And put pends.

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4vq 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 52n 52n 52n 52n 52n 52n 5la 5la 5lj 5lj 5lj 5lj 5lk 5lk 8pk

Glow-In-The-Dark Skeletons? Or Phosphoric Bone?
Lucifeleton.
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ScalSaver

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg468758#msg468758
« Reply #3 on: March 08, 2012, 03:50:41 pm »
To drolly

Quote
my opponent kevkev called it "crazy luciskelly deck"
I love that name !

Quote
First, any shield which reduces damage by at least 1
I have seen the 1/1 creep weakness so i prefere solving it with Nightfall instead of upping skeletons (because of the electrum cost !!!!  :D )

Quote
The idea is to defeat your opponent by deckout instead of reducing their HP to zero
I thought the attack growth pretty high of this deck was sufficient for classifying it as a sweep deck but you are right it's a stall deck and just for stall
i ll probably add some  :time quantum (but i know it s very noob doing this aiming to expand a deck  :)) )

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg468761#msg468761
« Reply #4 on: March 08, 2012, 04:05:02 pm »
To Absol

Quote
... You put in :darkness just for steal?

Remove all Dark cards, put in more boneyard, maybe Miracle. And put pends.
Nope not just for nightfall too and for me Steal is nessecary against the opponent's weapons/shields
I haven't any Miracle and i know it's a rare card but i ll put one in when i have !

Quote
Glow-In-The-Dark Skeletons? Or Phosphoric Bone?
I find "Glow-In-The-Dark" awersomly funny! :D
"Phosphoric Bone" is not bad too !

Offline Absol

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg468777#msg468777
« Reply #5 on: March 08, 2012, 05:10:31 pm »
Eh, your deck doesn't have any Nightfall. So yeah, it's wasted if you use it just for Steal.
Besides, balancing Trio is hard already, if you add :darkness, well...

Also need more damage.
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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg469011#msg469011
« Reply #6 on: March 09, 2012, 07:57:37 am »
Quote
Eh, your deck doesn't have any Nightfall
 :o You're right ! i ve added Nightfall after few maches but after some bad hands made me so angry that i have totally messed up my deck  :-X

Look ...
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4vq 4vq 4vq 4vq 4vq 4vq 52n 52n 52n 542 542 542 542 542 542 542 542 542 542 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5uk 5uk 5uk 5uk 8pj


The 4  :darkness pilars are here because i havent enough electrum to buy some boneyard i need ...

I have updated the first post deck please have a look guys!

Quote
balancing Trio is hard already
In fact i think this deck works primarly like a duo  :entropy  :death 
then :darkness for mid game help (or probably not ,when have read all your advices :) )
and Luciferin on skeletons , far in the game for play Hope

Thats how i see it now !

ScalSaver

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg469264#msg469264
« Reply #7 on: March 10, 2012, 12:48:51 pm »
I have said that i ll probably add some  :time card to this deck , so i have !

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4vq 4vq 4vq 4vq 4vq 4vq 52n 52n 52n 52n 52n 542 542 542 542 542 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5rg 5rg 5rg 5rg 5rg 5rk 5rk 8pj


Reverse time are not for CC : reverse-timig the skeletons may expand the attack power of the deck !
I will add some Golden Hourglass when the quantum production is balanced

Offline Mathematistic

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg469265#msg469265
« Reply #8 on: March 10, 2012, 12:52:07 pm »
For the damage, I say vultures. 2-3 would do.
Or a pair of light dragons if you go boneyard-intensive and use 6 luci's.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg469269#msg469269
« Reply #9 on: March 10, 2012, 01:18:48 pm »
For the damage, I say vultures. 2-3 would do.
Or a pair of light dragons if you go boneyard-intensive and use 6 luci's.
For vulture i must change my mark i think it may give me lots of work because of the quantum ballancing
I will test Light dragon pair idea when I have the electrum for

Do think that Reverse time on skeletons is a good idea ?

Offline Mathematistic

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg469271#msg469271
« Reply #10 on: March 10, 2012, 01:24:18 pm »
For the damage, I say vultures. 2-3 would do.
Or a pair of light dragons if you go boneyard-intensive and use 6 luci's.
For vulture i must change my mark i think it may give me lots of work because of the quantum ballancing
I will test Light dragon pair idea when I have the electrum for

Do think that Reverse time on skeletons is a good idea ?
You need an eternity for that to actually work.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

ScalSaver

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Re: Glowing Skeletons deck [unupped][trio][death][light][entropy] https://elementscommunity.org/forum/index.php?topic=37316.msg469272#msg469272
« Reply #11 on: March 10, 2012, 01:32:44 pm »
For the damage, I say vultures. 2-3 would do.
Or a pair of light dragons if you go boneyard-intensive and use 6 luci's.
For vulture i must change my mark i think it may give me lots of work because of the quantum ballancing
I will test Light dragon pair idea when I have the electrum for

Do think that Reverse time on skeletons is a good idea ?
You need an eternity for that to actually work.
Indeed but i have any Eternity yet ...
I must improve my deck  before

 

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