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Offline blarpTopic starter

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Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1035838#msg1035838
« on: January 26, 2013, 11:54:39 pm »
Ready for an Eternity of Gratitude?

Hover over cards for details, click for permalink
Deck import code : [Select]
7ba 7ba 7ba 7ba 7ba 7ba 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7q8 7q8 7q8 7qu 7qu 7qu 7qu 7qu 7qu 8pn


This deck is great against creature based decks without the ability to do effective non-creature based CC against the 8 hp flying eternities.

This deck will surely come as a huge surprise to your opponent, not expecting you to play an eternity, animate weapon, SoR and rewinding two of their creatures from an empty field!


You can add in a 0 cost creature to prevent you from decking out if desired, although it is not really necessary for normal PvP.
Adding a deja vu, or fate egg + mitosis is recommended. Which way you go is by preference. Just make sure you don't let your critter die. If you know your opponent has CC, SoR the deja vu and rewind at least one immediately.
This is not so much as to prevent deckout, it just allows you to win more games more quickly.
« Last Edit: April 16, 2013, 07:46:04 am by blarp »
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline Ullapool

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Re: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1035995#msg1035995
« Reply #1 on: January 27, 2013, 01:08:28 pm »
This is a fun deck.  I went 9-1 in Gold testing it out.  The 1 loss was because I didn't have a RoL to rewind and I decked out so I've added that to in my deck.  Seems like most games it's a bit touch-and-go if I'm going to be able to play the SoGs fast enough but they get out and their healing is stellar.  It's so fun to lock down people and control the game.  Nice deck.

It's very slow though, obviously.  Lots of TTW and each turn takes a while as you're clicking to activate abilities and clicking opponents' creatures.

Offline Poker Alho

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Re: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036005#msg1036005
« Reply #2 on: January 27, 2013, 02:00:29 pm »
adding a deja vu would make this deck win agaisnt heavy healing

Offline TheManuz

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R: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036010#msg1036010
« Reply #3 on: January 27, 2013, 02:31:16 pm »
Cool deck! This deck counters itself!

Offline Ullapool

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Re: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036013#msg1036013
« Reply #4 on: January 27, 2013, 02:44:39 pm »
I ended up taking out the RoL and instead just reversing an Eternity.  I did add an Improved Heal as it's gotten me a few platinum EMs.

Offline blarpTopic starter

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Re: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036154#msg1036154
« Reply #5 on: January 27, 2013, 10:50:16 pm »
adding a deja vu would make this deck win agaisnt heavy healing

I never thought of that! Would be a horrible way to lose against this deck in a pvp situation :P
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline eaglgenes101

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Re: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036173#msg1036173
« Reply #6 on: January 27, 2013, 11:42:23 pm »
Lionheart is probably jealous of this deck. Looks good.
My 3 game-modification principles:
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Offline CuCN

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Re: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036217#msg1036217
« Reply #7 on: January 28, 2013, 03:39:59 am »
I ended up taking out the RoL and instead just reversing an Eternity.  I did add an Improved Heal as it's gotten me a few platinum EMs.

How do you reverse an Eternity without running out of AWs?

Offline Ullapool

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Re: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036225#msg1036225
« Reply #8 on: January 28, 2013, 04:21:38 am »
I ended up taking out the RoL and instead just reversing an Eternity.  I did add an Improved Heal as it's gotten me a few platinum EMs.

How do you reverse an Eternity without running out of AWs?
Duh, good point.  Spaced that one /blush.

Offline TheManuz

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R: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036273#msg1036273
« Reply #9 on: January 28, 2013, 08:44:58 am »
Yeah, i lost a couple of matches because of that, then I decided to add a pharaoh to increase the damage output and to rewind scarabs to avoid deckout.
Anyway, this deck loses to rewinds and to steals. So it's pretty vulnerable.

Offline blarpTopic starter

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Re: R: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036281#msg1036281
« Reply #10 on: January 28, 2013, 09:01:00 am »
Yeah, i lost a couple of matches because of that, then I decided to add a pharaoh to increase the damage output and to rewind scarabs to avoid deckout.
Anyway, this deck loses to rewinds and to steals. So it's pretty vulnerable.

1 steal isn't going to hurt this much. this would hurt against a monodark with a lot of steals, but a rainbow with a steal isn't going to win. and yeah, non creature based CC against the 8 hp eternities hurts this deck badly.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline Ullapool

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Re: Blarp's Eternitude https://elementscommunity.org/forum/index.php?topic=46302.msg1036300#msg1036300
« Reply #11 on: January 28, 2013, 11:32:35 am »
We can nitpick any deck but I ran up against a Gravity Shield (thankfully, pretty rare it seems) and I was like "oh, guess that's game".  When this deck gets going I really enjoy how it stalls the enemy and locks them down.

 

blarg: