I guess many of you have already voted, so.. sorry for the late responses, it's better later than never. Well, here we go:
Q: “Out of all the Water cards available to you, name one Water card that you would love to be real (an ability, a creature that you can control for a pet, or even an artifact/permanent). If you were to die, who would you pass that ‘gift’ onto?”
I would love to have a permanent Ice 'Shield' effect. So that the people who are poking me from time to time to do things I have no mood for would just 'chill' down a bit and be a bit more patient. It'd be wonderful.
I'd probably pass it to my brother, as I guess he'd also love to have a similar effect against pushy people.
Q for Tiko:"How was the feeling when you saw you will use way less upgrades than RR, how was the feeling after you won?"
It wasn't anything special, as I never really expected to compete with him in number of votes, and by that, upgrades. Also the moment he won the Master's Tourney I even questioned my own participation in Trials. Also I never really accepted the fact that I could become a Master, even though I knew I was capable to do it.
The moment I won felt awkwardly neutral. I expected trumpets and rainbows, but only tiredness came and the only rejoice that it's over. I was also pretty confused, as I couldn't have made my comeback if it wasn't for Rav's honesty.
@Everyone - Why/What do you like about Water? (As an Element, not as Real. "Oh I like it because it keeps me alive.")
The thing I like the most about Water, that it has a little bit of (almost) everything on its own, and yet sleek enough to incorporate any other element.
In the very beginning I think I've seen it as a sort of 'underdog' amongst the elements, and I always liked to tinker with the underrated or ignored 'solutions' in games.
Also, the first Draft forced me to use many Water cards for the first time, and I started to realize throughout the event the many powerful possibilities the element has. I've been enjoying it ever since.
Tiko - I was really high on you last War and was prepping to bid a good amount on you in auction if you were available. What happened? It seemed like you fell off the map. If you win are you going to lead your team?
This last War was probably the lowest point in my 'elements carreer'. For those who don't know, the time before War #4 started we had some complications with the ISP in our region and soon after our internet was turned off for quite some time. Well, it turned out that another company bought up the whole place and denied service to anyone that'd happen to have debts prevailing instantly. This came right before the launch of the event, and by the time people were busy preparing tactics and vaults, we were nowhere to be found. Not only team Water lost its general right from the start, but another teammate who just happens to be my brother, but is an experienced player and a so-called "war-vet". This forced 'holiday' costed me the focus I held for the game, and is somewhat lasting since. And by the time we could come back online, Shantu wasn't needed anymore to fight and the increased casualties of War made clear that the team is crippled. I'm glad the core of team Water were there to still stand up to the spot.
My intention in War #4 was to bring Water *much* closer to the finish-line and prove its strengths amongst the top elements - obviously this failed more than I had ever imagined. Yet I still hold to this goal whether I'm General or not; and the ones who were there in War #3 know that I'm ready to do it.
Darkness and water are 2 elements that do not synergize exactly well.
What card idea do you think would enforce this synergy?
Well, if you ask me, Water has plenty to gain from Darkness even already, but like TorB said someday: "but on the other hand... " Darkness gains very little to nothing with the use of Water cards. To be honest, I didn't find any Card Idea really outstanding that'd really strengthen both elements and the synergy between on both sides. But I do hope to see it someday.
In a PvP duell with war rules but no water creatures allowed between the two of you, who wins?
Umm.. if we must..
Last War, RavingRabbid was the acting General, should we just plan on him being Master as well? Is he better suited to do so?
The reasons why Rav held the General title I already explained above. Also note that when it became necessary, I've personally voted for him to become a substitute as General, as he already had experience with it.
If me or Raving is the better suited to be a Master, that is for you to decide. I guess that is what these Trials are for. My love for the element haven't faded in the year(s), and I doubt it will anytime soon. (SoP was a great trial of dedication, though..)
Make a deck where SoP is needed, or at least a big part of, the deck/combo. (Wadur plox.)
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Water/Light stall, the fun edition.
Raving and Tiko, both of you have spent one term as a Master of Water. What do you feel was your highest point in your Masterhood?
Maybe when I managed to gather (almost) the whole of my team Water dreamteam, that felt great for a moment. But I don't remember any really impressive moments.
Build me a deck with Flooding in it and 50% water that can defeat a Gold league deck.
Maybe a bit later.